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59 行
2.1 KiB

using System;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.async;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.physics;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using UnityEngine;
namespace Unity.UIWidgets.widgets {
public class ScrollAwareImageProvider<T> : ImageProvider<T> {
public ScrollAwareImageProvider(
DisposableBuildContext context = null,
ImageProvider<T> imageProvider = null
) {
D.assert(context != null);
D.assert(imageProvider != null);
this.context = context;
this.imageProvider = imageProvider;
}
public readonly DisposableBuildContext context;
public readonly ImageProvider<T> imageProvider;
public override void resolveStreamForKey(
ImageConfiguration configuration,
ImageStream stream, T key,
ImageErrorListener handleError) {
if (stream.completer != null || PaintingBinding.instance.imageCache.containsKey(key)) {
imageProvider.resolveStreamForKey(configuration, stream, key, handleError);
return;
}
if (context.context == null) {
return;
}
if (Scrollable.recommendDeferredLoadingForContext(context.context)) {
SchedulerBinding.instance.scheduleFrameCallback((_)=> {
async_.scheduleMicrotask(
() => {
resolveStreamForKey(configuration, stream, key, handleError);
return null;
}
);
});
return;
}
imageProvider.resolveStreamForKey(configuration, stream, key, handleError);
}
public override ImageStreamCompleter load(T key, DecoderCallback decode) => imageProvider.load(key, decode);
public override Future<T> obtainKey(ImageConfiguration configuration) => imageProvider.obtainKey(configuration);
}
}