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326 行
9.1 KiB

using System;
using System.Collections.Generic;
using Unity.UIWidgets.async;
using Unity.UIWidgets.editor;
using Unity.UIWidgets.foundation;
using UnityEngine;
using UnityEngine.Rendering;
namespace Unity.UIWidgets.uiOld{
public delegate void VoidCallback();
public delegate void FrameCallback(TimeSpan duration);
public delegate void PointerDataPacketCallback(PointerDataPacket packet);
public class WindowPadding {
public WindowPadding(float left, float top, float right, float bottom) {
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
}
public readonly float left;
public readonly float top;
public readonly float right;
public readonly float bottom;
public static WindowPadding zero = new WindowPadding(left: 0.0f, top: 0.0f, right: 0.0f, bottom: 0.0f);
public override string ToString() {
return $"{GetType()}(left: {left}, top: {top}, right: {right}, bottom: {bottom})";
}
}
public class Locale : IEquatable<Locale> {
public Locale(string languageCode, string countryCode = null) {
D.assert(languageCode != null);
_languageCode = languageCode;
_countryCode = countryCode;
}
readonly string _languageCode;
public string languageCode {
get { return _languageCode; }
}
readonly string _countryCode;
public string countryCode {
get { return _countryCode; }
}
public bool Equals(Locale other) {
if (ReferenceEquals(null, other)) {
return false;
}
if (ReferenceEquals(this, other)) {
return true;
}
return string.Equals(_languageCode, other._languageCode) &&
string.Equals(_countryCode, other._countryCode);
}
public override bool Equals(object obj) {
if (ReferenceEquals(null, obj)) {
return false;
}
if (ReferenceEquals(this, obj)) {
return true;
}
if (obj.GetType() != GetType()) {
return false;
}
return Equals((Locale) obj);
}
public override int GetHashCode() {
unchecked {
return ((_languageCode != null ? _languageCode.GetHashCode() : 0) * 397) ^
(_countryCode != null ? _countryCode.GetHashCode() : 0);
}
}
public static bool operator ==(Locale left, Locale right) {
return Equals(left, right);
}
public static bool operator !=(Locale left, Locale right) {
return !Equals(left, right);
}
public override string ToString() {
if (countryCode == null) {
return languageCode;
}
return $"{languageCode}_{countryCode}";
}
}
public abstract class Window {
public static Window instance {
get {
D.assert(_instance != null,
() => "Window.instance is null. " +
"This usually happens when there is a callback from outside of UIWidgets. " +
"Try to use \"using (WindowProvider.of(BuildContext).getScope()) { ... }\" to wrap your code.");
return _instance;
}
set {
if (value == null) {
D.assert(_instance != null, () => "Window.instance is already cleared.");
_instance = null;
}
else {
D.assert(_instance == null, () => "Window.instance is already assigned.");
_instance = value;
}
}
}
public static bool hasInstance {
get { return _instance != null; }
}
internal static Window _instance;
public const int defaultAntiAliasing = 4;
public float devicePixelRatio {
get { return _devicePixelRatio; }
}
protected float _devicePixelRatio = 1.0f;
public int antiAliasing {
get { return _antiAliasing; }
}
protected int _antiAliasing = defaultAntiAliasing;
public Size physicalSize {
get { return _physicalSize; }
}
public WindowConfig windowConfig = WindowConfig.defaultConfig;
protected Size _physicalSize = Size.zero;
public WindowPadding viewInsets {
get { return _viewInsets; }
}
protected WindowPadding _viewInsets = WindowPadding.zero;
public WindowPadding padding {
get { return _padding; }
}
protected WindowPadding _padding = WindowPadding.zero;
public VoidCallback onMetricsChanged {
get { return _onMetricsChanged; }
set { _onMetricsChanged = value; }
}
VoidCallback _onMetricsChanged;
public Locale locale {
get {
if (_locales != null && _locales.isNotEmpty()) {
return _locales[0];
}
return null;
}
}
public List<Locale> locales {
get { return _locales; }
}
protected List<Locale> _locales;
public VoidCallback onLocaleChanged {
get { return _onLocaleChanged; }
set { _onLocaleChanged = value; }
}
VoidCallback _onLocaleChanged;
public float textScaleFactor {
get { return _textScaleFactor; }
}
protected float _textScaleFactor = 1.0f;
public VoidCallback onTextScaleFactorChanged {
get { return _onTextScaleFactorChanged; }
set { _onTextScaleFactorChanged = value; }
}
VoidCallback _onTextScaleFactorChanged;
public VoidCallback onPlatformBrightnessChanged {
get { return _onPlatformBrightnessChanged; }
set { _onPlatformBrightnessChanged = value; }
}
VoidCallback _onPlatformBrightnessChanged;
public FrameCallback onBeginFrame {
get { return _onBeginFrame; }
set { _onBeginFrame = value; }
}
FrameCallback _onBeginFrame;
public VoidCallback onDrawFrame {
get { return _onDrawFrame; }
set { _onDrawFrame = value; }
}
VoidCallback _onDrawFrame;
public PointerDataPacketCallback onPointerEvent {
get { return _onPointerEvent; }
set { _onPointerEvent = value; }
}
PointerDataPacketCallback _onPointerEvent;
public abstract void scheduleFrame(bool regenerateLayerTree = true);
public abstract void render(Scene scene);
public abstract void scheduleMicrotask(Action callback);
public abstract void flushMicrotasks();
public abstract Timer run(TimeSpan duration, Action callback, bool periodic = false);
public Timer periodic(TimeSpan duration, Action callback) {
return run(duration, callback, true);
}
public Timer run(Action callback) {
return run(TimeSpan.Zero, callback);
}
public abstract Timer runInMain(Action callback);
public abstract IDisposable getScope();
float fpsDeltaTime;
public void updateFPS(float unscaledDeltaTime) {
fpsDeltaTime += (unscaledDeltaTime - fpsDeltaTime) * 0.1f;
}
public float getFPS() {
return 1.0f / fpsDeltaTime;
}
public const int defaultMaxTargetFrameRate = 60;
public const int defaultMinTargetFrameRate = 25;
public const int defaultMaxRenderFrameInterval = 100;
public const int defaultMinRenderFrameInterval = 1;
static Action _onFrameRateSpeedUp = defaultFrameRateSpeedUp;
public static Action onFrameRateSpeedUp {
get { return _onFrameRateSpeedUp; }
set {
if (value == null) {
_onFrameRateSpeedUp = defaultFrameRateSpeedUp;
}
else {
_onFrameRateSpeedUp = value;
}
}
}
static void defaultFrameRateSpeedUp() {
#if UNITY_2019_3_OR_NEWER
OnDemandRendering.renderFrameInterval = defaultMinRenderFrameInterval;
#else
Application.targetFrameRate = defaultMaxTargetFrameRate;
#endif
}
static Action _onFrameRateCoolDown = defaultFrameRateCoolDown;
public static Action onFrameRateCoolDown {
get { return _onFrameRateCoolDown; }
set {
if (value == null) {
_onFrameRateCoolDown = defaultFrameRateCoolDown;
}
else {
_onFrameRateCoolDown = value;
}
}
}
static void defaultFrameRateCoolDown() {
#if UNITY_2019_3_OR_NEWER
OnDemandRendering.renderFrameInterval = defaultMaxRenderFrameInterval;
#else
Application.targetFrameRate = defaultMinTargetFrameRate;
#endif
}
}
}