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81 行
2.2 KiB

using Unity.UIWidgets.foundation;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.rendering {
public enum PerformanceOverlayOption {
drawFPS, //default
drawFrameCost
}
public class RenderPerformanceOverlay : RenderBox {
public RenderPerformanceOverlay(
int optionsMask = 0
) {
_optionMask = optionsMask;
}
public int optionsMask {
get { return _optionMask; }
set {
if (value == _optionMask) {
return;
}
_optionMask = value;
markNeedsPaint();
}
}
int _optionMask;
protected override bool sizedByParent {
get { return true; }
}
protected override bool alwaysNeedsCompositing {
get { return true; }
}
protected override float computeMinIntrinsicWidth(float height) {
return 0.0f;
}
protected override float computeMaxIntrinsicWidth(float height) {
return 0.0f;
}
float _intrinsicHeight {
get {
const float kDefaultGraphHeight = 80.0f;
float result = 20f;
if ((optionsMask | (1 << (int) PerformanceOverlayOption.drawFrameCost)) > 0) {
result += kDefaultGraphHeight;
}
return result;
}
}
protected override float computeMinIntrinsicHeight(float width) {
return _intrinsicHeight;
}
protected internal override float computeMaxIntrinsicHeight(float width) {
return _intrinsicHeight;
}
protected override void performResize() {
size = constraints.constrain(new Size(float.PositiveInfinity, _intrinsicHeight));
}
public override void paint(PaintingContext context, Offset offset) {
D.assert(needsCompositing);
context.addLayer(new PerformanceOverlayLayer(
overlayRect: Rect.fromLTWH(offset.dx, offset.dy, size.width, size.height),
optionsMask: optionsMask
));
}
}
}