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288 行
8.2 KiB

using System;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.painting {
public class EdgeInsets : IEquatable<EdgeInsets> {
EdgeInsets(float left, float top, float right, float bottom) {
this.left = left;
this.right = right;
this.top = top;
this.bottom = bottom;
}
public readonly float left;
public readonly float right;
public readonly float top;
public readonly float bottom;
public bool isNonNegative {
get {
return left >= 0.0
&& right >= 0.0
&& top >= 0.0
&& bottom >= 0.0;
}
}
public float horizontal {
get { return left + right; }
}
public float vertical {
get { return top + bottom; }
}
public float along(Axis axis) {
switch (axis) {
case Axis.horizontal:
return horizontal;
case Axis.vertical:
return vertical;
}
throw new Exception("unknown axis");
}
public Size collapsedSize {
get { return new Size(horizontal, vertical); }
}
public EdgeInsets flipped {
get { return fromLTRB(right, bottom, left, top); }
}
public Size inflateSize(Size size) {
return new Size(size.width + horizontal, size.height + vertical);
}
public Size deflateSize(Size size) {
return new Size(size.width - horizontal, size.height - vertical);
}
public static EdgeInsets fromLTRB(float left, float top, float right, float bottom) {
return new EdgeInsets(left, top, right, bottom);
}
public static EdgeInsets all(float value) {
return new EdgeInsets(value, value, value, value);
}
public static EdgeInsets only(float left = 0.0f, float top = 0.0f, float right = 0.0f, float bottom = 0.0f) {
return new EdgeInsets(left, top, right, bottom);
}
public static EdgeInsets symmetric(float vertical = 0.0f, float horizontal = 0.0f) {
return new EdgeInsets(horizontal, vertical, horizontal, vertical);
}
public static EdgeInsets fromWindowPadding(WindowPadding padding, float devicePixelRatio) {
return new EdgeInsets(
left: padding.left / devicePixelRatio,
top: padding.top / devicePixelRatio,
right: padding.right / devicePixelRatio,
bottom: padding.bottom / devicePixelRatio
);
}
public static readonly EdgeInsets zero = only();
public Offset topLeft {
get { return new Offset(left, top); }
}
public Offset topRight {
get { return new Offset(-right, top); }
}
public Offset bottomLeft {
get { return new Offset(left, -bottom); }
}
public Offset bottomRight {
get { return new Offset(-right, -bottom); }
}
public Rect inflateRect(Rect rect) {
return Rect.fromLTRB(
rect.left - left, rect.top - top,
rect.right + right, rect.bottom + bottom);
}
public Rect deflateRect(Rect rect) {
return Rect.fromLTRB(
rect.left + left, rect.top + top,
rect.right - right, rect.bottom - bottom);
}
public EdgeInsets subtract(EdgeInsets other) {
return fromLTRB(
left - other.left,
top - other.top,
right - other.right,
bottom - other.bottom
);
}
public EdgeInsets add(EdgeInsets other) {
return fromLTRB(
left + other.left,
top + other.top,
right + other.right,
bottom + other.bottom
);
}
public static EdgeInsets operator -(EdgeInsets a, EdgeInsets b) {
return fromLTRB(
a.left - b.left,
a.top - b.top,
a.right - b.right,
a.bottom - b.bottom
);
}
public static EdgeInsets operator +(EdgeInsets a, EdgeInsets b) {
return fromLTRB(
a.left + b.left,
a.top + b.top,
a.right + b.right,
a.bottom + b.bottom
);
}
public static EdgeInsets operator -(EdgeInsets a) {
return fromLTRB(
-a.left,
-a.top,
-a.right,
-a.bottom
);
}
public static EdgeInsets operator *(EdgeInsets a, float b) {
return fromLTRB(
a.left * b,
a.top * b,
a.right * b,
a.bottom * b
);
}
public static EdgeInsets operator /(EdgeInsets a, float b) {
return fromLTRB(
a.left / b,
a.top / b,
a.right / b,
a.bottom / b
);
}
public static EdgeInsets operator %(EdgeInsets a, float b) {
return fromLTRB(
a.left % b,
a.top % b,
a.right % b,
a.bottom % b
);
}
public static EdgeInsets lerp(EdgeInsets a, EdgeInsets b, float t) {
if (a == null && b == null) {
return null;
}
if (a == null) {
return b * t;
}
if (b == null) {
return a * (1.0f - t);
}
return fromLTRB(
MathUtils.lerpFloat(a.left, b.left, t),
MathUtils.lerpFloat(a.top, b.top, t),
MathUtils.lerpFloat(a.right, b.right, t),
MathUtils.lerpFloat(a.bottom, b.bottom, t)
);
}
public EdgeInsets copyWith(
float? left = null,
float? top = null,
float? right = null,
float? bottom = null
) {
return only(
left: left ?? this.left,
top: top ?? this.top,
right: right ?? this.right,
bottom: bottom ?? this.bottom
);
}
public bool Equals(EdgeInsets other) {
if (ReferenceEquals(null, other)) {
return false;
}
if (ReferenceEquals(this, other)) {
return true;
}
return left.Equals(other.left)
&& right.Equals(other.right)
&& top.Equals(other.top)
&& bottom.Equals(other.bottom);
}
public override bool Equals(object obj) {
if (ReferenceEquals(null, obj)) {
return false;
}
if (ReferenceEquals(this, obj)) {
return true;
}
if (obj.GetType() != GetType()) {
return false;
}
return Equals((EdgeInsets) obj);
}
public override int GetHashCode() {
unchecked {
var hashCode = left.GetHashCode();
hashCode = (hashCode * 397) ^ right.GetHashCode();
hashCode = (hashCode * 397) ^ top.GetHashCode();
hashCode = (hashCode * 397) ^ bottom.GetHashCode();
return hashCode;
}
}
public static bool operator ==(EdgeInsets a, EdgeInsets b) {
return Equals(a, b);
}
public static bool operator !=(EdgeInsets a, EdgeInsets b) {
return !(a == b);
}
public override string ToString() {
if (left == 0.0 && right == 0.0 && top == 0.0 && bottom == 0.0) {
return "EdgeInsets.zero";
}
if (left == right && right == top && top == bottom) {
return $"EdgeInsets.all({left:F1})";
}
return $"EdgeInsets({left:F1}, " +
$"{top:F1}, " +
$"{right:F1}, " +
$"{bottom:F1})";
}
}
}