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1.3 KiB

using System;
using System.Collections.Generic;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.widgets;
namespace Unity.UIWidget.material {
// TODO: complete this file
public class DraggableScrollableNotification : ViewportNotificationMixinNotification {
public DraggableScrollableNotification(
float extent,
float minExtent,
float maxExtent,
float initialExtent,
BuildContext context
) {
D.assert(0.0f <= minExtent);
D.assert(maxExtent <= 1.0f);
D.assert(minExtent <= extent);
D.assert(minExtent <= initialExtent);
D.assert(extent <= maxExtent);
D.assert(initialExtent <= maxExtent);
D.assert(context != null);
}
public readonly float extent;
public readonly float minExtent;
public readonly float maxExtent;
public readonly float initialExtent;
public readonly BuildContext context;
protected override void debugFillDescription(List<String> description) {
base.debugFillDescription(description);
description.Add(
$"minExtent: {minExtent}, extent: {extent}, maxExtent: {maxExtent}, initialExtent: {initialExtent}");
}
}
}