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40 行
1.3 KiB

using System;
using Unity.UIWidgets.async;
using Unity.UIWidgets.engine;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using UnityEngine;
namespace Unity.UIWidgets.widgets {
public class Texture : LeafRenderObjectWidget {
public Texture(
Key key = null,
UnityEngine.Texture texture = null,
int? textureId = null) : base(key: key) {
D.assert(textureId != null);
this.textureId = textureId;
this.texture = texture;
if (texture != null && texture.GetNativeTexturePtr() != IntPtr.Zero) {
this.textureId = UIWidgetsPanelWrapper.current.registerTexture(texture);
}
}
public readonly UnityEngine.Texture texture;
public readonly int? textureId;
public override RenderObject createRenderObject(BuildContext context) {
return new TextureBox(textureId: textureId, texture);;
}
public override bool Equals(object obj) {
return false;
}
public override void updateRenderObject(BuildContext context, RenderObject renderObject) {
((TextureBox) renderObject).textureId = textureId;
}
}
}