您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
1399 行
49 KiB
1399 行
49 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using System.Net;
|
|
using Unity.UIWidgets.foundation;
|
|
using Unity.UIWidgets.material;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using Material = UnityEngine.Material;
|
|
|
|
namespace Unity.UIWidgets.ui {
|
|
public class PictureFlusher {
|
|
readonly RenderTexture _renderTexture;
|
|
readonly float _fringeWidth;
|
|
readonly float _devicePixelRatio;
|
|
readonly MeshPool _meshPool;
|
|
|
|
readonly List<RenderLayer> _layers = new List<RenderLayer>();
|
|
RenderLayer _currentLayer;
|
|
Rect _lastScissor;
|
|
|
|
public PictureFlusher(RenderTexture renderTexture, float devicePixelRatio, MeshPool meshPool) {
|
|
D.assert(renderTexture);
|
|
D.assert(devicePixelRatio > 0);
|
|
D.assert(meshPool != null);
|
|
|
|
this._renderTexture = renderTexture;
|
|
this._fringeWidth = 1.0f / devicePixelRatio;
|
|
this._devicePixelRatio = devicePixelRatio;
|
|
this._meshPool = meshPool;
|
|
}
|
|
|
|
public float getDevicePixelRatio() {
|
|
return this._devicePixelRatio;
|
|
}
|
|
|
|
void _reset() {
|
|
foreach (var layer in this._layers) {
|
|
this._clearLayer(layer);
|
|
}
|
|
|
|
RenderLayer firstLayer;
|
|
if (this._layers.Count == 0) {
|
|
var width = this._renderTexture.width;
|
|
var height = this._renderTexture.height;
|
|
|
|
var bounds = Rect.fromLTWH(0, 0,
|
|
width * this._fringeWidth,
|
|
height * this._fringeWidth);
|
|
|
|
firstLayer = new RenderLayer {
|
|
width = width,
|
|
height = height,
|
|
layerBounds = bounds,
|
|
};
|
|
}
|
|
else {
|
|
D.assert(this._layers.Count > 0);
|
|
firstLayer = this._layers[0];
|
|
firstLayer = new RenderLayer {
|
|
width = firstLayer.width,
|
|
height = firstLayer.height,
|
|
layerBounds = firstLayer.layerBounds,
|
|
};
|
|
}
|
|
|
|
this._layers.Clear();
|
|
this._layers.Add(firstLayer);
|
|
this._currentLayer = firstLayer;
|
|
}
|
|
|
|
void _save() {
|
|
var layer = this._currentLayer;
|
|
layer.currentState = layer.currentState.copy();
|
|
layer.states.Add(layer.currentState);
|
|
layer.clipStack.save();
|
|
}
|
|
|
|
void _saveLayer(Rect bounds, Paint paint) {
|
|
D.assert(bounds != null);
|
|
D.assert(bounds.width > 0);
|
|
D.assert(bounds.height > 0);
|
|
D.assert(paint != null);
|
|
|
|
var parentLayer = this._currentLayer;
|
|
var state = parentLayer.currentState;
|
|
var textureWidth = Mathf.CeilToInt(
|
|
bounds.width * state.scale * this._devicePixelRatio);
|
|
if (textureWidth < 1) {
|
|
textureWidth = 1;
|
|
}
|
|
|
|
var textureHeight = Mathf.CeilToInt(
|
|
bounds.height * state.scale * this._devicePixelRatio);
|
|
if (textureHeight < 1) {
|
|
textureHeight = 1;
|
|
}
|
|
|
|
var layer = new RenderLayer {
|
|
rtID = Shader.PropertyToID("_rtID_" + this._layers.Count + "_" + parentLayer.layers.Count),
|
|
width = textureWidth,
|
|
height = textureHeight,
|
|
layerBounds = bounds,
|
|
layerPaint = paint,
|
|
};
|
|
|
|
parentLayer.addLayer(layer);
|
|
this._layers.Add(layer);
|
|
this._currentLayer = layer;
|
|
|
|
if (paint.backdrop != null) {
|
|
if (paint.backdrop is _BlurImageFilter) {
|
|
var filter = (_BlurImageFilter) paint.backdrop;
|
|
if (!(filter.sigmaX == 0 && filter.sigmaY == 0)) {
|
|
var points = new[] {bounds.topLeft, bounds.bottomLeft, bounds.bottomRight, bounds.topRight};
|
|
state.matrix.mapPoints(points);
|
|
|
|
var parentBounds = parentLayer.layerBounds;
|
|
for (int i = 0; i < 4; i++) {
|
|
points[i] = new Offset(
|
|
(points[i].dx - parentBounds.left) / parentBounds.width,
|
|
(points[i].dy - parentBounds.top) / parentBounds.height
|
|
);
|
|
}
|
|
|
|
var mesh = ImageMeshGenerator.imageMesh(
|
|
null,
|
|
points[0], points[1], points[2], points[3],
|
|
bounds);
|
|
var renderDraw = CanvasShader.texRT(layer, layer.layerPaint, mesh, parentLayer);
|
|
layer.draws.Add(renderDraw);
|
|
|
|
var blurLayer = this._createBlurLayer(layer, filter.sigmaX, filter.sigmaY, layer);
|
|
var blurMesh = ImageMeshGenerator.imageMesh(null, Rect.one, bounds);
|
|
layer.draws.Add(CanvasShader.texRT(layer, paint, blurMesh, blurLayer));
|
|
}
|
|
}
|
|
else if (paint.backdrop is _MatrixImageFilter) {
|
|
var filter = (_MatrixImageFilter) paint.backdrop;
|
|
if (!filter.transform.isIdentity()) {
|
|
layer.filterMode = filter.filterMode;
|
|
|
|
var points = new[] {bounds.topLeft, bounds.bottomLeft, bounds.bottomRight, bounds.topRight};
|
|
state.matrix.mapPoints(points);
|
|
|
|
var parentBounds = parentLayer.layerBounds;
|
|
for (int i = 0; i < 4; i++) {
|
|
points[i] = new Offset(
|
|
(points[i].dx - parentBounds.left) / parentBounds.width,
|
|
(points[i].dy - parentBounds.top) / parentBounds.height
|
|
);
|
|
}
|
|
|
|
var matrix = Matrix3.makeTrans(-bounds.left, -bounds.top);
|
|
matrix.postConcat(filter.transform);
|
|
matrix.postTranslate(bounds.left, bounds.top);
|
|
|
|
var mesh = ImageMeshGenerator.imageMesh(
|
|
matrix,
|
|
points[0], points[1], points[2], points[3],
|
|
bounds);
|
|
var renderDraw = CanvasShader.texRT(layer, layer.layerPaint, mesh, parentLayer);
|
|
layer.draws.Add(renderDraw);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void _restore() {
|
|
var layer = this._currentLayer;
|
|
D.assert(layer.states.Count > 0);
|
|
if (layer.states.Count > 1) {
|
|
layer.states.RemoveAt(layer.states.Count - 1);
|
|
layer.currentState = layer.states[layer.states.Count - 1];
|
|
layer.clipStack.restore();
|
|
return;
|
|
}
|
|
|
|
this._layers.RemoveAt(this._layers.Count - 1);
|
|
var currentLayer = this._currentLayer = this._layers[this._layers.Count - 1];
|
|
var state = currentLayer.currentState;
|
|
|
|
var mesh = ImageMeshGenerator.imageMesh(state.matrix, Rect.one, layer.layerBounds);
|
|
|
|
if (!this._applyClip(mesh.bounds)) {
|
|
return;
|
|
}
|
|
|
|
var renderDraw = CanvasShader.texRT(currentLayer, layer.layerPaint, mesh, layer);
|
|
currentLayer.draws.Add(renderDraw);
|
|
}
|
|
|
|
void _translate(float dx, float dy) {
|
|
var state = this._currentLayer.currentState;
|
|
var matrix = Matrix3.makeTrans(dx, dy);
|
|
matrix.postConcat(state.matrix);
|
|
state.matrix = matrix;
|
|
}
|
|
|
|
void _scale(float sx, float? sy = null) {
|
|
var state = this._currentLayer.currentState;
|
|
var matrix = Matrix3.makeScale(sx, (sy ?? sx));
|
|
matrix.postConcat(state.matrix);
|
|
state.matrix = matrix;
|
|
}
|
|
|
|
void _rotate(float radians, Offset offset = null) {
|
|
var state = this._currentLayer.currentState;
|
|
if (offset == null) {
|
|
var matrix = Matrix3.makeRotate(radians);
|
|
matrix.postConcat(state.matrix);
|
|
state.matrix = matrix;
|
|
}
|
|
else {
|
|
var matrix = Matrix3.makeRotate(radians, offset.dx, offset.dy);
|
|
matrix.postConcat(state.matrix);
|
|
state.matrix = matrix;
|
|
}
|
|
}
|
|
|
|
void _skew(float sx, float sy) {
|
|
var state = this._currentLayer.currentState;
|
|
var matrix = Matrix3.makeSkew(sx, sy);
|
|
matrix.postConcat(state.matrix);
|
|
state.matrix = matrix;
|
|
}
|
|
|
|
void _concat(Matrix3 matrix) {
|
|
var state = this._currentLayer.currentState;
|
|
matrix = new Matrix3(matrix);
|
|
matrix.postConcat(state.matrix);
|
|
state.matrix = matrix;
|
|
}
|
|
|
|
void _resetMatrix() {
|
|
var state = this._currentLayer.currentState;
|
|
state.matrix = Matrix3.I();
|
|
}
|
|
|
|
void _setMatrix(Matrix3 matrix) {
|
|
var state = this._currentLayer.currentState;
|
|
state.matrix = new Matrix3(matrix);
|
|
}
|
|
|
|
void _clipRect(Rect rect) {
|
|
var path = new Path();
|
|
path.addRect(rect);
|
|
this._clipPath(path);
|
|
}
|
|
|
|
void _clipRRect(RRect rrect) {
|
|
var path = new Path();
|
|
path.addRRect(rrect);
|
|
this._clipPath(path);
|
|
}
|
|
|
|
void _clipPath(Path path) {
|
|
var layer = this._currentLayer;
|
|
var state = layer.currentState;
|
|
layer.clipStack.clipPath(path, state.matrix, state.scale * this._devicePixelRatio);
|
|
}
|
|
|
|
void _tryAddScissor(RenderLayer layer, Rect scissor) {
|
|
if (scissor == this._lastScissor) {
|
|
return;
|
|
}
|
|
|
|
layer.draws.Add(new CmdScissor {
|
|
deviceScissor = scissor,
|
|
});
|
|
this._lastScissor = scissor;
|
|
}
|
|
|
|
bool _applyClip(Rect queryBounds) {
|
|
if (queryBounds == null || queryBounds.isEmpty) {
|
|
return false;
|
|
}
|
|
|
|
var layer = this._currentLayer;
|
|
var layerBounds = layer.layerBounds;
|
|
ReducedClip reducedClip = new ReducedClip(layer.clipStack, layerBounds, queryBounds);
|
|
if (reducedClip.isEmpty()) {
|
|
return false;
|
|
}
|
|
|
|
var scissor = reducedClip.scissor;
|
|
var physicalRect = Rect.fromLTRB(0, 0, layer.width, layer.height);
|
|
|
|
if (scissor == layerBounds) {
|
|
this._tryAddScissor(layer, null);
|
|
}
|
|
else {
|
|
var deviceScissor = Rect.fromLTRB(
|
|
scissor.left - layerBounds.left, layerBounds.bottom - scissor.bottom,
|
|
scissor.right - layerBounds.left, layerBounds.bottom - scissor.top
|
|
).scale(layer.width / layerBounds.width, layer.height / layerBounds.height);
|
|
deviceScissor = deviceScissor.roundOut();
|
|
deviceScissor = deviceScissor.intersect(physicalRect);
|
|
|
|
if (deviceScissor.isEmpty) {
|
|
return false;
|
|
}
|
|
|
|
this._tryAddScissor(layer, deviceScissor);
|
|
}
|
|
|
|
var maskGenID = reducedClip.maskGenID();
|
|
if (this._mustRenderClip(maskGenID, reducedClip.scissor)) {
|
|
if (maskGenID == ClipStack.wideOpenGenID) {
|
|
layer.ignoreClip = true;
|
|
}
|
|
else {
|
|
layer.ignoreClip = false;
|
|
|
|
// need to inflate a bit to make sure all area is cleared.
|
|
var inflatedScissor = reducedClip.scissor.inflate(this._fringeWidth);
|
|
var boundsMesh = new MeshMesh(inflatedScissor);
|
|
layer.draws.Add(CanvasShader.stencilClear(layer, boundsMesh));
|
|
|
|
foreach (var maskElement in reducedClip.maskElements) {
|
|
layer.draws.Add(CanvasShader.stencil0(layer, maskElement.mesh));
|
|
layer.draws.Add(CanvasShader.stencil1(layer, boundsMesh));
|
|
}
|
|
}
|
|
|
|
this._setLastClipGenId(maskGenID, reducedClip.scissor);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void _setLastClipGenId(uint clipGenId, Rect clipBounds) {
|
|
var layer = this._currentLayer;
|
|
layer.lastClipGenId = clipGenId;
|
|
layer.lastClipBounds = clipBounds;
|
|
}
|
|
|
|
bool _mustRenderClip(uint clipGenId, Rect clipBounds) {
|
|
var layer = this._currentLayer;
|
|
return layer.lastClipGenId != clipGenId || layer.lastClipBounds != clipBounds;
|
|
}
|
|
|
|
RenderLayer _createMaskLayer(RenderLayer parentLayer, Rect maskBounds, Action<Paint> drawCallback,
|
|
Paint paint) {
|
|
var textureWidth = Mathf.CeilToInt(maskBounds.width * this._devicePixelRatio);
|
|
if (textureWidth < 1) {
|
|
textureWidth = 1;
|
|
}
|
|
|
|
var textureHeight = Mathf.CeilToInt(maskBounds.height * this._devicePixelRatio);
|
|
if (textureHeight < 1) {
|
|
textureHeight = 1;
|
|
}
|
|
|
|
var maskLayer = new RenderLayer {
|
|
rtID = Shader.PropertyToID("_rtID_" + this._layers.Count + "_" + parentLayer.layers.Count),
|
|
width = textureWidth,
|
|
height = textureHeight,
|
|
layerBounds = maskBounds,
|
|
filterMode = FilterMode.Bilinear,
|
|
noMSAA = true,
|
|
};
|
|
|
|
parentLayer.addLayer(maskLayer);
|
|
this._layers.Add(maskLayer);
|
|
this._currentLayer = maskLayer;
|
|
|
|
var parentState = parentLayer.states[parentLayer.states.Count - 1];
|
|
var maskState = maskLayer.states[maskLayer.states.Count - 1];
|
|
maskState.matrix = parentState.matrix;
|
|
|
|
drawCallback(Paint.shapeOnly(paint));
|
|
|
|
var removed = this._layers.removeLast();
|
|
D.assert(removed == maskLayer);
|
|
this._currentLayer = this._layers[this._layers.Count - 1];
|
|
|
|
return maskLayer;
|
|
}
|
|
|
|
RenderLayer _createBlurLayer(RenderLayer maskLayer, float sigmaX, float sigmaY, RenderLayer parentLayer) {
|
|
sigmaX = BlurUtils.adjustSigma(sigmaX, out var scaleFactorX, out var radiusX);
|
|
sigmaY = BlurUtils.adjustSigma(sigmaY, out var scaleFactorY, out var radiusY);
|
|
|
|
var textureWidth = Mathf.CeilToInt((float) maskLayer.width / scaleFactorX);
|
|
if (textureWidth < 1) {
|
|
textureWidth = 1;
|
|
}
|
|
|
|
var textureHeight = Mathf.CeilToInt((float) maskLayer.height / scaleFactorY);
|
|
if (textureHeight < 1) {
|
|
textureHeight = 1;
|
|
}
|
|
|
|
var blurXLayer = new RenderLayer {
|
|
rtID = Shader.PropertyToID("_rtID_" + this._layers.Count + "_" + parentLayer.layers.Count),
|
|
width = textureWidth,
|
|
height = textureHeight,
|
|
layerBounds = maskLayer.layerBounds,
|
|
filterMode = FilterMode.Bilinear,
|
|
noMSAA = true,
|
|
};
|
|
|
|
parentLayer.addLayer(blurXLayer);
|
|
|
|
var blurYLayer = new RenderLayer {
|
|
rtID = Shader.PropertyToID("_rtID_" + this._layers.Count + "_" + parentLayer.layers.Count),
|
|
width = textureWidth,
|
|
height = textureHeight,
|
|
layerBounds = maskLayer.layerBounds,
|
|
filterMode = FilterMode.Bilinear,
|
|
noMSAA = true,
|
|
};
|
|
|
|
parentLayer.addLayer(blurYLayer);
|
|
|
|
var blurMesh = ImageMeshGenerator.imageMesh(null, Rect.one, maskLayer.layerBounds);
|
|
|
|
var kernelX = BlurUtils.get1DGaussianKernel(sigmaX, radiusX);
|
|
var kernelY = BlurUtils.get1DGaussianKernel(sigmaY, radiusY);
|
|
|
|
blurXLayer.draws.Add(CanvasShader.maskFilter(
|
|
blurXLayer, blurMesh, maskLayer,
|
|
radiusX, new Vector2(1f / textureWidth, 0), kernelX));
|
|
|
|
blurYLayer.draws.Add(CanvasShader.maskFilter(
|
|
blurYLayer, blurMesh, blurXLayer,
|
|
radiusY, new Vector2(0, -1f / textureHeight), kernelY));
|
|
|
|
return blurYLayer;
|
|
}
|
|
|
|
void _drawWithMaskFilter(Rect meshBounds, Action<Paint> drawAction, Paint paint, MaskFilter maskFilter) {
|
|
var layer = this._currentLayer;
|
|
var clipBounds = layer.layerBounds;
|
|
|
|
Rect stackBounds;
|
|
bool iior;
|
|
layer.clipStack.getBounds(out stackBounds, out iior);
|
|
|
|
if (stackBounds != null) {
|
|
clipBounds = clipBounds.intersect(stackBounds);
|
|
}
|
|
|
|
if (clipBounds.isEmpty) {
|
|
return;
|
|
}
|
|
|
|
var state = layer.currentState;
|
|
float sigma = state.scale * maskFilter.sigma;
|
|
if (sigma <= 0) {
|
|
return;
|
|
}
|
|
|
|
float sigma3 = 3 * sigma;
|
|
var maskBounds = meshBounds.inflate(sigma3);
|
|
maskBounds = maskBounds.intersect(clipBounds.inflate(sigma3));
|
|
if (maskBounds.isEmpty) {
|
|
return;
|
|
}
|
|
|
|
var maskLayer = this._createMaskLayer(layer, maskBounds, drawAction, paint);
|
|
|
|
var blurLayer = this._createBlurLayer(maskLayer, sigma, sigma, layer);
|
|
|
|
var blurMesh = ImageMeshGenerator.imageMesh(null, Rect.one, maskBounds);
|
|
if (!this._applyClip(blurMesh.bounds)) {
|
|
return;
|
|
}
|
|
|
|
layer.draws.Add(CanvasShader.texRT(layer, paint, blurMesh, blurLayer));
|
|
}
|
|
|
|
void _drawPath(Path path, Paint paint) {
|
|
D.assert(path != null);
|
|
D.assert(paint != null);
|
|
|
|
if (paint.style == PaintingStyle.fill) {
|
|
var state = this._currentLayer.currentState;
|
|
var cache = path.flatten(state.scale * this._devicePixelRatio);
|
|
|
|
bool convex;
|
|
var mesh = cache.getFillMesh(out convex).transform(state.matrix);
|
|
|
|
Action<Paint> drawMesh = p => {
|
|
if (!this._applyClip(mesh.bounds)) {
|
|
return;
|
|
}
|
|
|
|
var layer = this._currentLayer;
|
|
if (convex) {
|
|
layer.draws.Add(CanvasShader.convexFill(layer, p, mesh));
|
|
}
|
|
else {
|
|
layer.draws.Add(CanvasShader.fill0(layer, mesh));
|
|
layer.draws.Add(CanvasShader.fill1(layer, p, mesh.boundsMesh));
|
|
}
|
|
};
|
|
|
|
if (paint.maskFilter != null && paint.maskFilter.sigma != 0) {
|
|
this._drawWithMaskFilter(mesh.bounds, drawMesh, paint, paint.maskFilter);
|
|
return;
|
|
}
|
|
|
|
drawMesh(paint);
|
|
}
|
|
else {
|
|
var state = this._currentLayer.currentState;
|
|
float strokeWidth = (paint.strokeWidth * state.scale).clamp(0, 200.0f);
|
|
float alpha = 1.0f;
|
|
|
|
if (strokeWidth == 0) {
|
|
strokeWidth = this._fringeWidth;
|
|
}
|
|
else if (strokeWidth < this._fringeWidth) {
|
|
// If the stroke width is less than pixel size, use alpha to emulate coverage.
|
|
// Since coverage is area, scale by alpha*alpha.
|
|
alpha = (strokeWidth / this._fringeWidth).clamp(0.0f, 1.0f);
|
|
alpha *= alpha;
|
|
strokeWidth = this._fringeWidth;
|
|
}
|
|
|
|
var cache = path.flatten(state.scale * this._devicePixelRatio);
|
|
var mesh = cache.getStrokeMesh(
|
|
strokeWidth / state.scale * 0.5f,
|
|
paint.strokeCap,
|
|
paint.strokeJoin,
|
|
paint.strokeMiterLimit).transform(state.matrix);
|
|
|
|
Action<Paint> drawMesh = p => {
|
|
if (!this._applyClip(mesh.bounds)) {
|
|
return;
|
|
}
|
|
|
|
var layer = this._currentLayer;
|
|
|
|
layer.draws.Add(CanvasShader.stroke0(layer, p, alpha, mesh));
|
|
layer.draws.Add(CanvasShader.stroke1(layer, mesh));
|
|
};
|
|
|
|
if (paint.maskFilter != null && paint.maskFilter.sigma != 0) {
|
|
this._drawWithMaskFilter(mesh.bounds, drawMesh, paint, paint.maskFilter);
|
|
return;
|
|
}
|
|
|
|
drawMesh(paint);
|
|
}
|
|
}
|
|
|
|
void _drawImage(Image image, Offset offset, Paint paint) {
|
|
D.assert(image != null);
|
|
D.assert(offset != null);
|
|
D.assert(paint != null);
|
|
|
|
this._drawImageRect(image,
|
|
null,
|
|
Rect.fromLTWH(
|
|
offset.dx, offset.dy,
|
|
image.width / this._devicePixelRatio,
|
|
image.height / this._devicePixelRatio),
|
|
paint);
|
|
}
|
|
|
|
void _drawImageRect(Image image, Rect src, Rect dst, Paint paint) {
|
|
D.assert(image != null);
|
|
D.assert(dst != null);
|
|
D.assert(paint != null);
|
|
|
|
if (src == null) {
|
|
src = Rect.one;
|
|
}
|
|
else {
|
|
src = src.scale(1f / image.width, 1f / image.height);
|
|
}
|
|
|
|
var layer = this._currentLayer;
|
|
var state = layer.currentState;
|
|
var mesh = ImageMeshGenerator.imageMesh(state.matrix, src, dst);
|
|
if (!this._applyClip(mesh.bounds)) {
|
|
return;
|
|
}
|
|
|
|
layer.draws.Add(CanvasShader.tex(layer, paint, mesh, image));
|
|
}
|
|
|
|
void _drawImageNine(Image image, Rect src, Rect center, Rect dst, Paint paint) {
|
|
D.assert(image != null);
|
|
D.assert(center != null);
|
|
D.assert(dst != null);
|
|
D.assert(paint != null);
|
|
|
|
var scaleX = 1f / image.width;
|
|
var scaleY = 1f / image.height;
|
|
if (src == null) {
|
|
src = Rect.one;
|
|
}
|
|
else {
|
|
src = src.scale(scaleX, scaleY);
|
|
}
|
|
|
|
center = center.scale(scaleX, scaleY);
|
|
|
|
var layer = this._currentLayer;
|
|
var state = layer.currentState;
|
|
|
|
var mesh = ImageMeshGenerator.imageNineMesh(state.matrix, src, center, image.width, image.height, dst);
|
|
if (!this._applyClip(mesh.bounds)) {
|
|
return;
|
|
}
|
|
|
|
layer.draws.Add(CanvasShader.tex(layer, paint, mesh, image));
|
|
}
|
|
|
|
void _drawPicture(Picture picture, bool needsSave = true) {
|
|
if (needsSave) {
|
|
this._save();
|
|
}
|
|
|
|
int saveCount = 0;
|
|
|
|
var drawCmds = picture.drawCmds;
|
|
foreach (var drawCmd in drawCmds) {
|
|
switch (drawCmd) {
|
|
case DrawSave _:
|
|
saveCount++;
|
|
this._save();
|
|
break;
|
|
case DrawSaveLayer cmd: {
|
|
saveCount++;
|
|
this._saveLayer(cmd.rect, cmd.paint);
|
|
break;
|
|
}
|
|
|
|
case DrawRestore _: {
|
|
saveCount--;
|
|
if (saveCount < 0) {
|
|
throw new Exception("unmatched save/restore in picture");
|
|
}
|
|
|
|
this._restore();
|
|
break;
|
|
}
|
|
|
|
case DrawTranslate cmd: {
|
|
this._translate(cmd.dx, cmd.dy);
|
|
break;
|
|
}
|
|
|
|
case DrawScale cmd: {
|
|
this._scale(cmd.sx, cmd.sy);
|
|
break;
|
|
}
|
|
|
|
case DrawRotate cmd: {
|
|
this._rotate(cmd.radians, cmd.offset);
|
|
break;
|
|
}
|
|
|
|
case DrawSkew cmd: {
|
|
this._skew(cmd.sx, cmd.sy);
|
|
break;
|
|
}
|
|
|
|
case DrawConcat cmd: {
|
|
this._concat(cmd.matrix);
|
|
break;
|
|
}
|
|
|
|
case DrawResetMatrix _:
|
|
this._resetMatrix();
|
|
break;
|
|
case DrawSetMatrix cmd: {
|
|
this._setMatrix(cmd.matrix);
|
|
break;
|
|
}
|
|
|
|
case DrawClipRect cmd: {
|
|
this._clipRect(cmd.rect);
|
|
break;
|
|
}
|
|
|
|
case DrawClipRRect cmd: {
|
|
this._clipRRect(cmd.rrect);
|
|
break;
|
|
}
|
|
|
|
case DrawClipPath cmd: {
|
|
this._clipPath(cmd.path);
|
|
break;
|
|
}
|
|
|
|
case DrawPath cmd: {
|
|
this._drawPath(cmd.path, cmd.paint);
|
|
break;
|
|
}
|
|
|
|
case DrawImage cmd: {
|
|
this._drawImage(cmd.image, cmd.offset, cmd.paint);
|
|
break;
|
|
}
|
|
|
|
case DrawImageRect cmd: {
|
|
this._drawImageRect(cmd.image, cmd.src, cmd.dst, cmd.paint);
|
|
break;
|
|
}
|
|
|
|
case DrawImageNine cmd: {
|
|
this._drawImageNine(cmd.image, cmd.src, cmd.center, cmd.dst, cmd.paint);
|
|
break;
|
|
}
|
|
|
|
case DrawPicture cmd: {
|
|
this._drawPicture(cmd.picture);
|
|
break;
|
|
}
|
|
|
|
case DrawTextBlob cmd: {
|
|
this._drawTextBlob(cmd.textBlob, cmd.offset, cmd.paint);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
throw new Exception("unknown drawCmd: " + drawCmd);
|
|
}
|
|
}
|
|
|
|
if (saveCount != 0) {
|
|
throw new Exception("unmatched save/restore in picture");
|
|
}
|
|
|
|
if (needsSave) {
|
|
this._restore();
|
|
}
|
|
}
|
|
|
|
void _drawTextBlob(TextBlob textBlob, Offset offset, Paint paint) {
|
|
D.assert(textBlob != null);
|
|
D.assert(offset != null);
|
|
D.assert(paint != null);
|
|
|
|
var state = this._currentLayer.currentState;
|
|
var scale = state.scale * this._devicePixelRatio;
|
|
|
|
var matrix = new Matrix3(state.matrix);
|
|
matrix.preTranslate(offset.dx, offset.dy);
|
|
|
|
var mesh = new TextBlobMesh(textBlob, scale, matrix);
|
|
var textBlobBounds = matrix.mapRect(textBlob.boundsInText);
|
|
|
|
// request font texture so text mesh could be generated correctly
|
|
var style = textBlob.style;
|
|
var font = FontManager.instance.getOrCreate(style.fontFamily, style.fontWeight, style.fontStyle).font;
|
|
var fontSizeToLoad = Mathf.CeilToInt(style.UnityFontSize * scale);
|
|
var subText = textBlob.text.Substring(textBlob.textOffset, textBlob.textSize);
|
|
|
|
Texture tex = null;
|
|
bool notEmoji = !char.IsHighSurrogate(subText[0]) && !EmojiUtils.isSingleCharEmoji(subText[0]);
|
|
if (notEmoji) {
|
|
font.RequestCharactersInTextureSafe(subText, fontSizeToLoad, style.UnityFontStyle);
|
|
tex = font.material.mainTexture;
|
|
}
|
|
|
|
Action<Paint> drawMesh = (Paint p) => {
|
|
if (!this._applyClip(textBlobBounds)) {
|
|
return;
|
|
}
|
|
|
|
var layer = this._currentLayer;
|
|
|
|
if (notEmoji) {
|
|
layer.draws.Add(CanvasShader.texAlpha(layer, p, mesh, tex));
|
|
}
|
|
else {
|
|
Paint paintWithWhite = new Paint(p) {color = Colors.white};
|
|
if (EmojiUtils.image == null) return;
|
|
layer.draws.Add(CanvasShader.tex(layer, paintWithWhite, mesh.resolveMesh(), EmojiUtils.image));
|
|
}
|
|
};
|
|
|
|
if (paint.maskFilter != null && paint.maskFilter.sigma != 0) {
|
|
this._drawWithMaskFilter(textBlobBounds, drawMesh, paint, paint.maskFilter);
|
|
return;
|
|
}
|
|
|
|
drawMesh(paint);
|
|
}
|
|
|
|
public void flush(Picture picture) {
|
|
this._reset();
|
|
|
|
this._drawPicture(picture, false);
|
|
|
|
D.assert(this._layers.Count == 1);
|
|
D.assert(this._layers[0].states.Count == 1);
|
|
|
|
var layer = this._currentLayer;
|
|
using (var cmdBuf = new CommandBuffer()) {
|
|
cmdBuf.name = "CommandBufferCanvas";
|
|
|
|
this._lastRtID = -1;
|
|
this._drawLayer(layer, cmdBuf);
|
|
|
|
// this is necessary for webgl2. not sure why... just to be safe to disable the scissor.
|
|
cmdBuf.DisableScissorRect();
|
|
|
|
Graphics.ExecuteCommandBuffer(cmdBuf);
|
|
}
|
|
|
|
this._clearLayer(layer);
|
|
}
|
|
|
|
int _lastRtID;
|
|
|
|
void _setRenderTarget(CommandBuffer cmdBuf, int rtID, ref bool toClear) {
|
|
if (this._lastRtID == rtID) {
|
|
return;
|
|
}
|
|
|
|
this._lastRtID = rtID;
|
|
|
|
if (rtID == 0) {
|
|
cmdBuf.SetRenderTarget(this._renderTexture);
|
|
}
|
|
else {
|
|
cmdBuf.SetRenderTarget(rtID);
|
|
}
|
|
|
|
if (toClear) {
|
|
cmdBuf.ClearRenderTarget(true, true, UnityEngine.Color.clear);
|
|
toClear = false;
|
|
}
|
|
}
|
|
|
|
void _drawLayer(RenderLayer layer, CommandBuffer cmdBuf) {
|
|
bool toClear = true;
|
|
|
|
foreach (var cmdObj in layer.draws) {
|
|
switch (cmdObj) {
|
|
case CmdLayer cmd:
|
|
var subLayer = cmd.layer;
|
|
var desc = new RenderTextureDescriptor(
|
|
subLayer.width, subLayer.height,
|
|
RenderTextureFormat.Default, 24) {
|
|
useMipMap = false,
|
|
autoGenerateMips = false,
|
|
};
|
|
|
|
if (this._renderTexture.antiAliasing != 0 && !subLayer.noMSAA) {
|
|
desc.msaaSamples = this._renderTexture.antiAliasing;
|
|
}
|
|
|
|
cmdBuf.GetTemporaryRT(subLayer.rtID, desc, subLayer.filterMode);
|
|
this._drawLayer(subLayer, cmdBuf);
|
|
|
|
break;
|
|
case CmdDraw cmd:
|
|
this._setRenderTarget(cmdBuf, layer.rtID, ref toClear);
|
|
|
|
if (cmd.layer != null) {
|
|
if (cmd.layer.rtID == 0) {
|
|
cmdBuf.SetGlobalTexture(CmdDraw.texId, this._renderTexture);
|
|
}
|
|
else {
|
|
cmdBuf.SetGlobalTexture(CmdDraw.texId, cmd.layer.rtID);
|
|
}
|
|
}
|
|
|
|
D.assert(cmd.meshObj == null);
|
|
cmd.meshObj = this._meshPool.getMesh();
|
|
cmd.meshObjCreated = true;
|
|
|
|
// clear triangles first in order to bypass validation in SetVertices.
|
|
cmd.meshObj.SetTriangles((int[]) null, 0, false);
|
|
|
|
MeshMesh mesh = cmd.mesh;
|
|
if (cmd.textMesh != null) {
|
|
mesh = cmd.textMesh.resolveMesh();
|
|
}
|
|
|
|
if (mesh == null) {
|
|
continue;
|
|
}
|
|
|
|
D.assert(mesh.vertices.Count > 0);
|
|
cmd.meshObj.SetVertices(mesh.vertices);
|
|
cmd.meshObj.SetTriangles(mesh.triangles, 0, false);
|
|
cmd.meshObj.SetUVs(0, mesh.uv);
|
|
|
|
if (mesh.matrix == null) {
|
|
cmd.properties.SetFloatArray(CmdDraw.matId, CmdDraw.idMat3.fMat);
|
|
}
|
|
else {
|
|
cmd.properties.SetFloatArray(CmdDraw.matId, mesh.matrix.fMat);
|
|
}
|
|
|
|
cmdBuf.DrawMesh(cmd.meshObj, CmdDraw.idMat, cmd.material, 0, cmd.pass, cmd.properties);
|
|
if (cmd.layer != null) {
|
|
cmdBuf.SetGlobalTexture(CmdDraw.texId, BuiltinRenderTextureType.None);
|
|
}
|
|
|
|
break;
|
|
case CmdScissor cmd:
|
|
this._setRenderTarget(cmdBuf, layer.rtID, ref toClear);
|
|
|
|
if (cmd.deviceScissor == null) {
|
|
cmdBuf.DisableScissorRect();
|
|
}
|
|
else {
|
|
cmdBuf.EnableScissorRect(cmd.deviceScissor.toRect());
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (toClear) {
|
|
this._setRenderTarget(cmdBuf, layer.rtID, ref toClear);
|
|
}
|
|
|
|
D.assert(!toClear);
|
|
|
|
foreach (var subLayer in layer.layers) {
|
|
cmdBuf.ReleaseTemporaryRT(subLayer.rtID);
|
|
}
|
|
}
|
|
|
|
void _clearLayer(RenderLayer layer) {
|
|
foreach (var cmdObj in layer.draws) {
|
|
switch (cmdObj) {
|
|
case CmdDraw cmd:
|
|
if (cmd.meshObjCreated) {
|
|
this._meshPool.returnMesh(cmd.meshObj);
|
|
cmd.meshObj = null;
|
|
cmd.meshObjCreated = false;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
layer.draws.Clear();
|
|
|
|
foreach (var subLayer in layer.layers) {
|
|
this._clearLayer(subLayer);
|
|
}
|
|
|
|
layer.layers.Clear();
|
|
}
|
|
|
|
|
|
internal class RenderLayer {
|
|
public int rtID;
|
|
public int width;
|
|
public int height;
|
|
public FilterMode filterMode = FilterMode.Point;
|
|
public bool noMSAA = false;
|
|
public Rect layerBounds;
|
|
public Paint layerPaint;
|
|
public readonly List<object> draws = new List<object>();
|
|
public readonly List<RenderLayer> layers = new List<RenderLayer>();
|
|
public readonly List<State> states = new List<State>();
|
|
public State currentState;
|
|
public readonly ClipStack clipStack = new ClipStack();
|
|
public uint lastClipGenId;
|
|
public Rect lastClipBounds;
|
|
public bool ignoreClip = true;
|
|
|
|
Vector4? _viewport;
|
|
|
|
public Vector4 viewport {
|
|
get {
|
|
if (!this._viewport.HasValue) {
|
|
this._viewport = new Vector4(
|
|
this.layerBounds.left,
|
|
this.layerBounds.top,
|
|
this.layerBounds.width,
|
|
this.layerBounds.height);
|
|
}
|
|
|
|
return this._viewport.Value;
|
|
}
|
|
}
|
|
|
|
public RenderLayer() {
|
|
this.currentState = new State();
|
|
this.states.Add(this.currentState);
|
|
}
|
|
|
|
public void addLayer(RenderLayer layer) {
|
|
this.layers.Add(layer);
|
|
this.draws.Add(new CmdLayer {layer = layer});
|
|
}
|
|
}
|
|
|
|
internal class State {
|
|
static readonly Matrix3 _id = Matrix3.I();
|
|
|
|
Matrix3 _matrix;
|
|
float? _scale;
|
|
Matrix3 _invMatrix;
|
|
|
|
public State(Matrix3 matrix = null, float? scale = null, Matrix3 invMatrix = null) {
|
|
this._matrix = matrix ?? _id;
|
|
this._scale = scale;
|
|
this._invMatrix = invMatrix;
|
|
}
|
|
|
|
public Matrix3 matrix {
|
|
get { return this._matrix; }
|
|
set {
|
|
this._matrix = value ?? _id;
|
|
this._scale = null;
|
|
this._invMatrix = null;
|
|
}
|
|
}
|
|
|
|
public float scale {
|
|
get {
|
|
if (this._scale == null) {
|
|
this._scale = XformUtils.getScale(this._matrix);
|
|
}
|
|
|
|
return this._scale.Value;
|
|
}
|
|
}
|
|
|
|
public Matrix3 invMatrix {
|
|
get {
|
|
if (this._invMatrix == null) {
|
|
this._invMatrix = Matrix3.I();
|
|
this._matrix.invert(this._invMatrix);
|
|
}
|
|
|
|
return this._invMatrix;
|
|
}
|
|
}
|
|
|
|
public State copy() {
|
|
return new State(this._matrix, this._scale, this._invMatrix);
|
|
}
|
|
}
|
|
|
|
|
|
internal class CmdLayer {
|
|
public RenderLayer layer;
|
|
}
|
|
|
|
internal class CmdDraw {
|
|
public MeshMesh mesh;
|
|
public TextBlobMesh textMesh;
|
|
public int pass;
|
|
public MaterialPropertyBlock properties;
|
|
public RenderLayer layer;
|
|
public Material material;
|
|
public Image image; // just to keep a reference to avoid GC.
|
|
public Mesh meshObj;
|
|
public bool meshObjCreated;
|
|
|
|
public static readonly Matrix4x4 idMat = Matrix4x4.identity;
|
|
public static readonly Matrix3 idMat3 = Matrix3.I();
|
|
public static readonly int texId = Shader.PropertyToID("_tex");
|
|
public static readonly int matId = Shader.PropertyToID("_mat");
|
|
}
|
|
|
|
internal class CmdScissor {
|
|
public Rect deviceScissor;
|
|
}
|
|
}
|
|
|
|
public class CommandBufferCanvas : RecorderCanvas {
|
|
readonly PictureFlusher _flusher;
|
|
|
|
public CommandBufferCanvas(RenderTexture renderTexture, float devicePixelRatio, MeshPool meshPool)
|
|
: base(new PictureRecorder()) {
|
|
this._flusher = new PictureFlusher(renderTexture, devicePixelRatio, meshPool);
|
|
}
|
|
|
|
public override float getDevicePixelRatio() {
|
|
return this._flusher.getDevicePixelRatio();
|
|
}
|
|
|
|
public override void flush() {
|
|
var picture = this._recorder.endRecording();
|
|
this._recorder.reset();
|
|
this._flusher.flush(picture);
|
|
}
|
|
}
|
|
|
|
static class XformUtils {
|
|
public static float getAverageScale(Matrix3 matrix) {
|
|
return (getScaleX(matrix) + getScaleY(matrix)) * 0.5f;
|
|
}
|
|
|
|
public static float getMaxScale(Matrix3 matrix) {
|
|
return Mathf.Max(getScaleX(matrix), getScaleY(matrix));
|
|
}
|
|
|
|
public static float getScaleX(Matrix3 matrix) {
|
|
// ignore perspective parameters for now.
|
|
if (matrix.isIdentity()) {
|
|
return 1.0f;
|
|
}
|
|
|
|
if (matrix.getSkewY() == 0) {
|
|
return matrix.getScaleX();
|
|
}
|
|
|
|
var x = matrix.getScaleX();
|
|
var y = matrix.getSkewY();
|
|
|
|
return Mathf.Sqrt(x * x + y * y);
|
|
}
|
|
|
|
public static float getScaleY(Matrix3 matrix) {
|
|
// ignore perspective parameters for now.
|
|
if (matrix.isIdentity()) {
|
|
return 1.0f;
|
|
}
|
|
|
|
if (matrix.getSkewX() == 0) {
|
|
return matrix.getScaleY();
|
|
}
|
|
|
|
var x = matrix.getSkewX();
|
|
var y = matrix.getScaleY();
|
|
|
|
return Mathf.Sqrt(x * x + y * y);
|
|
}
|
|
|
|
public static float getScale(Matrix3 matrix) {
|
|
var scaleX = getScaleX(matrix);
|
|
var scaleY = getScaleY(matrix);
|
|
|
|
if (scaleX == 1.0) {
|
|
return scaleY;
|
|
}
|
|
|
|
if (scaleY == 1.0) {
|
|
return scaleX;
|
|
}
|
|
|
|
// geometric mean of len0 and len1.
|
|
return Mathf.Sqrt(scaleX * scaleY);
|
|
}
|
|
|
|
public static float mapRadius(Matrix3 matrix, float radius) {
|
|
return getScale(matrix) * radius;
|
|
}
|
|
}
|
|
|
|
static class BlurUtils {
|
|
static readonly Dictionary<_GaussianKernelKey, float[]> _gaussianKernels
|
|
= new Dictionary<_GaussianKernelKey, float[]>();
|
|
|
|
public static float[] get1DGaussianKernel(float gaussianSigma, int radius) {
|
|
var width = 2 * radius + 1;
|
|
D.assert(width <= 25);
|
|
|
|
var key = new _GaussianKernelKey(gaussianSigma, radius);
|
|
return _gaussianKernels.putIfAbsent(key, () => {
|
|
var kernel = new float[25];
|
|
float twoSigmaSqrd = 2.0f * gaussianSigma * gaussianSigma;
|
|
|
|
if (ScalarUtils.ScalarNearlyZero(twoSigmaSqrd)) {
|
|
for (int i = 0; i < width; ++i) {
|
|
kernel[i] = 0.0f;
|
|
}
|
|
|
|
return kernel;
|
|
}
|
|
|
|
float denom = 1.0f / twoSigmaSqrd;
|
|
|
|
float sum = 0.0f;
|
|
for (int i = 0; i < width; ++i) {
|
|
float x = i - radius;
|
|
// Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian
|
|
// is dropped here, since we renormalize the kernel below.
|
|
kernel[i] = Mathf.Exp(-x * x * denom);
|
|
sum += kernel[i];
|
|
}
|
|
|
|
// Normalize the kernel
|
|
float scale = 1.0f / sum;
|
|
for (int i = 0; i < width; ++i) {
|
|
kernel[i] *= scale;
|
|
}
|
|
|
|
return kernel;
|
|
});
|
|
}
|
|
|
|
public static float adjustSigma(float sigma, out int scaleFactor, out int radius) {
|
|
scaleFactor = 1;
|
|
|
|
const int maxTextureSize = 16384;
|
|
const float MAX_BLUR_SIGMA = 4.0f;
|
|
|
|
while (sigma > MAX_BLUR_SIGMA) {
|
|
scaleFactor *= 2;
|
|
sigma *= 0.5f;
|
|
|
|
if (scaleFactor > maxTextureSize) {
|
|
scaleFactor = maxTextureSize;
|
|
sigma = MAX_BLUR_SIGMA;
|
|
}
|
|
}
|
|
|
|
radius = Mathf.CeilToInt(sigma * 3.0f);
|
|
D.assert(radius <= 3 * MAX_BLUR_SIGMA);
|
|
return sigma;
|
|
}
|
|
|
|
class _GaussianKernelKey : IEquatable<_GaussianKernelKey> {
|
|
public readonly float gaussianSigma;
|
|
public readonly int radius;
|
|
|
|
public _GaussianKernelKey(float gaussianSigma, int radius) {
|
|
this.gaussianSigma = gaussianSigma;
|
|
this.radius = radius;
|
|
}
|
|
|
|
public bool Equals(_GaussianKernelKey other) {
|
|
if (ReferenceEquals(null, other)) {
|
|
return false;
|
|
}
|
|
|
|
if (ReferenceEquals(this, other)) {
|
|
return true;
|
|
}
|
|
|
|
return this.gaussianSigma.Equals(other.gaussianSigma) &&
|
|
this.radius == other.radius;
|
|
}
|
|
|
|
public override bool Equals(object obj) {
|
|
if (ReferenceEquals(null, obj)) {
|
|
return false;
|
|
}
|
|
|
|
if (ReferenceEquals(this, obj)) {
|
|
return true;
|
|
}
|
|
|
|
if (obj.GetType() != this.GetType()) {
|
|
return false;
|
|
}
|
|
|
|
return this.Equals((_GaussianKernelKey) obj);
|
|
}
|
|
|
|
public override int GetHashCode() {
|
|
unchecked {
|
|
var hashCode = this.gaussianSigma.GetHashCode();
|
|
hashCode = (hashCode * 397) ^ this.radius;
|
|
return hashCode;
|
|
}
|
|
}
|
|
|
|
public static bool operator ==(_GaussianKernelKey left, _GaussianKernelKey right) {
|
|
return Equals(left, right);
|
|
}
|
|
|
|
public static bool operator !=(_GaussianKernelKey left, _GaussianKernelKey right) {
|
|
return !Equals(left, right);
|
|
}
|
|
|
|
public override string ToString() {
|
|
return $"_GaussianKernelKey(gaussianSigma: {this.gaussianSigma:F1}, radius: {this.radius})";
|
|
}
|
|
}
|
|
}
|
|
|
|
static class ImageMeshGenerator {
|
|
static readonly List<int> _imageTriangles = new List<int>(12) {
|
|
0, 1, 2, 0, 2, 1,
|
|
0, 2, 3, 0, 3, 2,
|
|
};
|
|
|
|
static readonly List<int> _imageNineTriangles = new List<int>(12 * 9) {
|
|
0, 4, 1, 1, 4, 5,
|
|
0, 1, 4, 1, 5, 4,
|
|
1, 5, 2, 2, 5, 6,
|
|
1, 2, 5, 2, 6, 5,
|
|
2, 6, 3, 3, 6, 7,
|
|
2, 3, 6, 3, 7, 6,
|
|
4, 8, 5, 5, 8, 9,
|
|
4, 5, 8, 5, 9, 8,
|
|
5, 9, 6, 6, 9, 10,
|
|
5, 6, 9, 6, 10, 9,
|
|
6, 10, 7, 7, 10, 11,
|
|
6, 7, 10, 7, 11, 10,
|
|
8, 12, 9, 9, 12, 13,
|
|
8, 9, 12, 9, 13, 12,
|
|
9, 13, 10, 10, 13, 14,
|
|
9, 10, 13, 10, 14, 13,
|
|
10, 14, 11, 11, 14, 15,
|
|
10, 11, 14, 11, 15, 14,
|
|
};
|
|
|
|
public static MeshMesh imageMesh(Matrix3 matrix,
|
|
Offset srcTL, Offset srcBL, Offset srcBR, Offset srcTR,
|
|
Rect dst) {
|
|
var vertices = new List<Vector3>(4);
|
|
var uv = new List<Vector2>(4);
|
|
|
|
vertices.Add(new Vector2(dst.left, dst.top));
|
|
uv.Add(new Vector2(srcTL.dx, 1.0f - srcTL.dy));
|
|
vertices.Add(new Vector2(dst.left, dst.bottom));
|
|
uv.Add(new Vector2(srcBL.dx, 1.0f - srcBL.dy));
|
|
vertices.Add(new Vector2(dst.right, dst.bottom));
|
|
uv.Add(new Vector2(srcBR.dx, 1.0f - srcBR.dy));
|
|
vertices.Add(new Vector2(dst.right, dst.top));
|
|
uv.Add(new Vector2(srcTR.dx, 1.0f - srcTR.dy));
|
|
|
|
return new MeshMesh(matrix, vertices, _imageTriangles, uv);
|
|
}
|
|
|
|
public static MeshMesh imageMesh(Matrix3 matrix, Rect src, Rect dst) {
|
|
var vertices = new List<Vector3>(4);
|
|
var uv = new List<Vector2>(4);
|
|
|
|
float uvx0 = src.left;
|
|
float uvx1 = src.right;
|
|
float uvy0 = 1.0f - src.top;
|
|
float uvy1 = 1.0f - src.bottom;
|
|
|
|
vertices.Add(new Vector2(dst.left, dst.top));
|
|
uv.Add(new Vector2(uvx0, uvy0));
|
|
vertices.Add(new Vector2(dst.left, dst.bottom));
|
|
uv.Add(new Vector2(uvx0, uvy1));
|
|
vertices.Add(new Vector2(dst.right, dst.bottom));
|
|
uv.Add(new Vector2(uvx1, uvy1));
|
|
vertices.Add(new Vector2(dst.right, dst.top));
|
|
uv.Add(new Vector2(uvx1, uvy0));
|
|
|
|
return new MeshMesh(matrix, vertices, _imageTriangles, uv);
|
|
}
|
|
|
|
public static MeshMesh imageNineMesh(Matrix3 matrix, Rect src, Rect center, int srcWidth, int srcHeight,
|
|
Rect dst) {
|
|
float x0 = dst.left;
|
|
float x3 = dst.right;
|
|
float x1 = x0 + ((center.left - src.left) * srcWidth);
|
|
float x2 = x3 - ((src.right - center.right) * srcWidth);
|
|
|
|
float y0 = dst.top;
|
|
float y3 = dst.bottom;
|
|
float y1 = y0 + ((center.top - src.top) * srcHeight);
|
|
float y2 = y3 - ((src.bottom - center.bottom) * srcHeight);
|
|
|
|
float tx0 = src.left;
|
|
float tx1 = center.left;
|
|
float tx2 = center.right;
|
|
float tx3 = src.right;
|
|
float ty0 = 1 - src.top;
|
|
float ty1 = 1 - center.top;
|
|
float ty2 = 1 - center.bottom;
|
|
float ty3 = 1 - src.bottom;
|
|
|
|
var vertices = new List<Vector3>(16);
|
|
var uv = new List<Vector2>(16);
|
|
|
|
vertices.Add(new Vector2(x0, y0));
|
|
uv.Add(new Vector2(tx0, ty0));
|
|
vertices.Add(new Vector2(x1, y0));
|
|
uv.Add(new Vector2(tx1, ty0));
|
|
vertices.Add(new Vector2(x2, y0));
|
|
uv.Add(new Vector2(tx2, ty0));
|
|
vertices.Add(new Vector2(x3, y0));
|
|
uv.Add(new Vector2(tx3, ty0));
|
|
vertices.Add(new Vector2(x0, y1));
|
|
uv.Add(new Vector2(tx0, ty1));
|
|
vertices.Add(new Vector2(x1, y1));
|
|
uv.Add(new Vector2(tx1, ty1));
|
|
vertices.Add(new Vector2(x2, y1));
|
|
uv.Add(new Vector2(tx2, ty1));
|
|
vertices.Add(new Vector2(x3, y1));
|
|
uv.Add(new Vector2(tx3, ty1));
|
|
vertices.Add(new Vector2(x0, y2));
|
|
uv.Add(new Vector2(tx0, ty2));
|
|
vertices.Add(new Vector2(x1, y2));
|
|
uv.Add(new Vector2(tx1, ty2));
|
|
vertices.Add(new Vector2(x2, y2));
|
|
uv.Add(new Vector2(tx2, ty2));
|
|
vertices.Add(new Vector2(x3, y2));
|
|
uv.Add(new Vector2(tx3, ty2));
|
|
vertices.Add(new Vector2(x0, y3));
|
|
uv.Add(new Vector2(tx0, ty3));
|
|
vertices.Add(new Vector2(x1, y3));
|
|
uv.Add(new Vector2(tx1, ty3));
|
|
vertices.Add(new Vector2(x2, y3));
|
|
uv.Add(new Vector2(tx2, ty3));
|
|
vertices.Add(new Vector2(x3, y3));
|
|
uv.Add(new Vector2(tx3, ty3));
|
|
|
|
return new MeshMesh(matrix, vertices, _imageNineTriangles, uv);
|
|
}
|
|
}
|
|
}
|