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700 行
22 KiB
700 行
22 KiB
using System;
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using System.IO;
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using System.Text;
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namespace Unity.UIWidgets.ui {
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// from https://github.com/avianbc/NGif/blob/master/Components/GifDecoder.cs
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// https://gist.github.com/devunwired/4479231
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// No DISPOSAL_PREVIOUS as its not actually widely used.
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public class GifDecoder : IDisposable {
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/**
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* File read status: No errors.
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*/
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public const int STATUS_OK = 0;
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/**
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* File read status: Error decoding file (may be partially decoded)
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*/
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public const int STATUS_FORMAT_ERROR = 1;
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/**
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* File read status: Unable to open source.
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*/
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public const int STATUS_OPEN_ERROR = 2;
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// max decoder pixel stack size
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const int MAX_STACK_SIZE = 4096;
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// input stream
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Stream _inStream;
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/**
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* Global status code of GIF data parsing
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*/
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int _status;
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// Global File Header values and parsing flags
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volatile int _width; // full image width
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volatile int _height; // full image height
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bool _gctFlag; // global color table used
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int _gctSize; // size of global color table
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volatile int _loopCount = 1; // iterations; 0 = repeat forever
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int[] _gct; // global color table
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int[] _lct; // local color table
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int[] _act; // active color table
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int _bgIndex; // background color index
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int _bgColor; // background color
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int _lastBgColor; // previous bg color
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int _pixelAspect; // pixel aspect ratio
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bool _lctFlag; // local color table flag
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bool _interlace; // interlace flag
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int _lctSize; // local color table size
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int _ix, _iy, _iw, _ih; // current image rectangle
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int _lix, _liy, _liw, _lih; // last image rect
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int[] _image; // current frame
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byte[] _block = new byte[256]; // current data block
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int _blockSize = 0; // block size
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// last graphic control extension info
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int _dispose = 0;
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// 0=no action; 1=leave in place; 2=restore to bg; 3=restore to prev
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int _lastDispose = 0;
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bool _transparency = false; // use transparent color
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int _delay = 0; // delay in milliseconds
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int _transIndex; // transparent color index
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// LZW decoder working arrays
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short[] _prefix;
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byte[] _suffix;
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byte[] _pixelStack;
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byte[] _pixels;
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volatile GifFrame _currentFrame; // frames read from current file
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volatile int _frameCount;
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volatile bool _done;
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public class GifFrame {
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public byte[] bytes;
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public int delay;
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}
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public int frameWidth {
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get { return this._width; }
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}
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public int frameHeight {
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get { return this._height; }
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}
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public GifFrame currentFrame {
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get { return this._currentFrame; }
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}
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public int frameCount {
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get { return this._frameCount; }
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}
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public int loopCount {
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get { return this._loopCount; }
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}
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public bool done {
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get { return this._done; }
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}
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void _setPixels() {
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// fill in starting image contents based on last image's dispose code
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if (this._lastDispose > 0) {
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var n = this._frameCount - 1;
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if (n > 0) {
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if (this._lastDispose == 2) {
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// fill last image rect area with background color
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var fillcolor = this._transparency ? 0 : this._lastBgColor;
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for (var i = 0; i < this._lih; i++) {
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var line = i + this._liy;
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if (line >= this._height) {
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continue;
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}
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line = this._height - line - 1;
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var dx = line * this._width + this._lix;
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var endx = dx + this._liw;
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while (dx < endx) {
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this._image[dx++] = fillcolor;
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}
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}
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}
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}
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}
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// copy each source line to the appropriate place in the destination
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int pass = 1;
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int inc = 8;
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int iline = 0;
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for (int i = 0; i < this._ih; i++) {
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int line = i;
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if (this._interlace) {
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if (iline >= this._ih) {
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pass++;
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switch (pass) {
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case 2:
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iline = 4;
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break;
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case 3:
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iline = 2;
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inc = 4;
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break;
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case 4:
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iline = 1;
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inc = 2;
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break;
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}
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}
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line = iline;
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iline += inc;
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}
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line += this._iy;
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if (line >= this._height) {
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continue;
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}
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var sx = i * this._iw;
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line = this._height - line - 1;
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var dx = line * this._width + this._ix;
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var endx = dx + this._iw;
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for (; dx < endx; dx++) {
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var c = this._act[this._pixels[sx++] & 0xff];
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if (c != 0) {
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this._image[dx] = c;
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}
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}
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}
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}
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/**
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* Reads GIF image from stream
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*
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* @param BufferedInputStream containing GIF file.
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* @return read status code (0 = no errors)
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*/
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public int read(Stream inStream) {
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this._init();
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if (inStream != null) {
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this._inStream = inStream;
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this._readHeader();
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}
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else {
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this._status = STATUS_OPEN_ERROR;
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}
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return this._status;
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}
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public void Dispose() {
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if (this._inStream != null) {
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this._inStream.Dispose();
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this._inStream = null;
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}
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}
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/**
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* Decodes LZW image data into pixel array.
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* Adapted from John Cristy's ImageMagick.
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*/
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void _decodeImageData() {
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const int NullCode = -1;
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int npix = this._iw * this._ih;
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int available,
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clear,
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code_mask,
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code_size,
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end_of_information,
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in_code,
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old_code,
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bits,
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code,
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count,
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i,
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datum,
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data_size,
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first,
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top,
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bi,
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pi;
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if ((this._pixels == null) || (this._pixels.Length < npix)) {
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this._pixels = new byte[npix]; // allocate new pixel array
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}
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if (this._prefix == null) {
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this._prefix = new short[MAX_STACK_SIZE];
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}
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if (this._suffix == null) {
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this._suffix = new byte[MAX_STACK_SIZE];
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}
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if (this._pixelStack == null) {
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this._pixelStack = new byte[MAX_STACK_SIZE + 1];
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}
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// Initialize GIF data stream decoder.
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data_size = this._read();
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clear = 1 << data_size;
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end_of_information = clear + 1;
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available = clear + 2;
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old_code = NullCode;
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code_size = data_size + 1;
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code_mask = (1 << code_size) - 1;
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for (code = 0; code < clear; code++) {
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this._prefix[code] = 0;
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this._suffix[code] = (byte) code;
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}
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// Decode GIF pixel stream.
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datum = bits = count = first = top = pi = bi = 0;
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for (i = 0; i < npix;) {
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if (top == 0) {
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if (bits < code_size) {
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// Load bytes until there are enough bits for a code.
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if (count == 0) {
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// Read a new data block.
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count = this._readBlock();
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if (count <= 0) {
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break;
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}
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bi = 0;
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}
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datum += (this._block[bi] & 0xff) << bits;
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bits += 8;
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bi++;
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count--;
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continue;
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}
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// Get the next code.
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code = datum & code_mask;
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datum >>= code_size;
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bits -= code_size;
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// Interpret the code
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if ((code > available) || (code == end_of_information)) {
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break;
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}
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if (code == clear) {
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// Reset decoder.
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code_size = data_size + 1;
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code_mask = (1 << code_size) - 1;
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available = clear + 2;
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old_code = NullCode;
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continue;
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}
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if (old_code == NullCode) {
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this._pixelStack[top++] = this._suffix[code];
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old_code = code;
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first = code;
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continue;
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}
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in_code = code;
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if (code == available) {
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this._pixelStack[top++] = (byte) first;
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code = old_code;
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}
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while (code > clear) {
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this._pixelStack[top++] = this._suffix[code];
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code = this._prefix[code];
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}
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first = this._suffix[code] & 0xff;
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// Add a new string to the string table,
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if (available >= MAX_STACK_SIZE) {
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break;
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}
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this._pixelStack[top++] = (byte) first;
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this._prefix[available] = (short) old_code;
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this._suffix[available] = (byte) first;
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available++;
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if (((available & code_mask) == 0)
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&& (available < MAX_STACK_SIZE)) {
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code_size++;
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code_mask += available;
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}
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old_code = in_code;
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}
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// Pop a pixel off the pixel stack.
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top--;
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this._pixels[pi++] = this._pixelStack[top];
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i++;
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}
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for (i = pi; i < npix; i++) {
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this._pixels[i] = 0; // clear missing pixels
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}
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}
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/**
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* Returns true if an error was encountered during reading/decoding
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*/
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bool _error() {
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return this._status != STATUS_OK;
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}
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/**
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* Initializes or re-initializes reader
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*/
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void _init() {
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this._status = STATUS_OK;
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this._currentFrame = null;
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this._frameCount = 0;
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this._done = false;
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this._gct = null;
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this._lct = null;
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}
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/**
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* Reads a single byte from the input stream.
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*/
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int _read() {
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int curByte = 0;
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try {
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curByte = this._inStream.ReadByte();
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}
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catch (IOException) {
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this._status = STATUS_FORMAT_ERROR;
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}
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return curByte;
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}
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/**
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* Reads next variable length block from input.
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*
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* @return number of bytes stored in "buffer"
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*/
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int _readBlock() {
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this._blockSize = this._read();
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int n = 0;
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if (this._blockSize > 0) {
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try {
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int count = 0;
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while (n < this._blockSize) {
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count = this._inStream.Read(this._block, n, this._blockSize - n);
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if (count == -1) {
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break;
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}
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n += count;
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}
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}
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catch (IOException) {
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}
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if (n < this._blockSize) {
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this._status = STATUS_FORMAT_ERROR;
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}
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}
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return n;
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}
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/**
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* Reads color table as 256 RGB integer values
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*
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* @param ncolors int number of colors to read
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* @return int array containing 256 colors (packed ARGB with full alpha)
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*/
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int[] _readColorTable(int ncolors) {
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int nbytes = 3 * ncolors;
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int[] tab = null;
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byte[] c = new byte[nbytes];
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int n = 0;
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try {
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n = this._inStream.Read(c, 0, c.Length);
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}
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catch (IOException) {
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}
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if (n < nbytes) {
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this._status = STATUS_FORMAT_ERROR;
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}
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else {
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tab = new int[256]; // max size to avoid bounds checks
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int i = 0;
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int j = 0;
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while (i < ncolors) {
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int r = c[j++] & 0xff;
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int g = c[j++] & 0xff;
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int b = c[j++] & 0xff;
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tab[i++] = (int) (0xff000000 | ((uint) r << 16) | ((uint) g << 8) | (uint) b);
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}
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}
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return tab;
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}
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/**
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* Main file parser. Reads GIF content blocks.
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*/
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public int nextFrame() {
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// read GIF file content blocks
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bool done = false;
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while (!(done || this._error())) {
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int code = this._read();
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switch (code) {
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case 0x2C: // image separator
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this._readImage();
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done = true;
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break;
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case 0x21: // extension
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code = this._read();
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switch (code) {
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case 0xf9: // graphics control extension
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this._readGraphicControlExt();
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break;
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case 0xff: // application extension
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this._readBlock();
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var appBuilder = new StringBuilder();
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for (int i = 0; i < 11; i++) {
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appBuilder.Append((char) this._block[i]);
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}
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string app = appBuilder.ToString();
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if (app.Equals("NETSCAPE2.0")) {
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this._readNetscapeExt();
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}
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else {
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this._skip(); // don't care
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}
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break;
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default: // uninteresting extension
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this._skip();
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break;
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}
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break;
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case 0x3b: // terminator
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this._done = true;
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done = true;
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break;
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case 0x00: // bad byte, but keep going and see what happens
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break;
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default:
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this._status = STATUS_FORMAT_ERROR;
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break;
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}
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}
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return this._status;
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}
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/**
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* Reads Graphics Control Extension values
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*/
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void _readGraphicControlExt() {
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this._read(); // block size
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int packed = this._read(); // packed fields
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this._dispose = (packed & 0x1c) >> 2; // disposal method
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if (this._dispose == 0) {
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this._dispose = 1; // elect to keep old image if discretionary
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}
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this._transparency = (packed & 1) != 0;
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this._delay = this._readShort() * 10; // delay in milliseconds
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this._transIndex = this._read(); // transparent color index
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this._read(); // block terminator
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}
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/**
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* Reads GIF file header information.
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*/
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void _readHeader() {
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var idBuilder = new StringBuilder();
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for (int i = 0; i < 6; i++) {
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idBuilder.Append((char) this._read());
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}
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var id = idBuilder.ToString();
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if (!id.StartsWith("GIF")) {
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this._status = STATUS_FORMAT_ERROR;
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return;
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}
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this._readLSD();
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if (this._gctFlag && !this._error()) {
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this._gct = this._readColorTable(this._gctSize);
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this._bgColor = this._gct[this._bgIndex];
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}
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this._currentFrame = new GifFrame {
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bytes = new byte[this._width * this._height * sizeof(int)],
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delay = 0
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};
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}
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/**
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* Reads next frame image
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*/
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void _readImage() {
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this._ix = this._readShort(); // (sub)image position & size
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this._iy = this._readShort();
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this._iw = this._readShort();
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this._ih = this._readShort();
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int packed = this._read();
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this._lctFlag = (packed & 0x80) != 0; // 1 - local color table flag
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this._interlace = (packed & 0x40) != 0; // 2 - interlace flag
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// 3 - sort flag
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// 4-5 - reserved
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this._lctSize = 2 << (packed & 7); // 6-8 - local color table size
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if (this._lctFlag) {
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this._lct = this._readColorTable(this._lctSize); // read table
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this._act = this._lct; // make local table active
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}
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else {
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this._act = this._gct; // make global table active
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if (this._bgIndex == this._transIndex) {
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this._bgColor = 0;
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}
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}
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int save = 0;
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if (this._transparency) {
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save = this._act[this._transIndex];
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this._act[this._transIndex] = 0; // set transparent color if specified
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}
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if (this._act == null) {
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this._status = STATUS_FORMAT_ERROR; // no color table defined
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}
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if (this._error()) {
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return;
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}
|
|
|
|
this._decodeImageData(); // decode pixel data
|
|
this._skip();
|
|
|
|
if (this._error()) {
|
|
return;
|
|
}
|
|
|
|
// create new image to receive frame data
|
|
// image =
|
|
// new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB_PRE);
|
|
|
|
this._image = this._image ?? new int[this._width * this._height];
|
|
|
|
this._setPixels(); // transfer pixel data to image
|
|
|
|
Buffer.BlockCopy(this._image, 0, this._currentFrame.bytes, 0, this._currentFrame.bytes.Length);
|
|
this._currentFrame.delay = this._delay;
|
|
this._frameCount++;
|
|
|
|
if (this._transparency) {
|
|
this._act[this._transIndex] = save;
|
|
}
|
|
|
|
this._resetFrame();
|
|
}
|
|
|
|
/**
|
|
* Reads Logical Screen Descriptor
|
|
*/
|
|
void _readLSD() {
|
|
// logical screen size
|
|
this._width = this._readShort();
|
|
this._height = this._readShort();
|
|
|
|
// packed fields
|
|
int packed = this._read();
|
|
this._gctFlag = (packed & 0x80) != 0; // 1 : global color table flag
|
|
// 2-4 : color resolution
|
|
// 5 : gct sort flag
|
|
this._gctSize = 2 << (packed & 7); // 6-8 : gct size
|
|
|
|
this._bgIndex = this._read(); // background color index
|
|
this._pixelAspect = this._read(); // pixel aspect ratio
|
|
}
|
|
|
|
/**
|
|
* Reads Netscape extenstion to obtain iteration count
|
|
*/
|
|
void _readNetscapeExt() {
|
|
do {
|
|
this._readBlock();
|
|
if (this._block[0] == 1) {
|
|
// loop count sub-block
|
|
int b1 = this._block[1] & 0xff;
|
|
int b2 = this._block[2] & 0xff;
|
|
this._loopCount = (b2 << 8) | b1;
|
|
}
|
|
} while (this._blockSize > 0 && !this._error());
|
|
}
|
|
|
|
/**
|
|
* Reads next 16-bit value, LSB first
|
|
*/
|
|
int _readShort() {
|
|
// read 16-bit value, LSB first
|
|
return this._read() | (this._read() << 8);
|
|
}
|
|
|
|
/**
|
|
* Resets frame state for reading next image.
|
|
*/
|
|
void _resetFrame() {
|
|
this._lastDispose = this._dispose;
|
|
this._lix = this._ix;
|
|
this._liy = this._iy;
|
|
this._liw = this._iw;
|
|
this._lih = this._ih;
|
|
this._lastBgColor = this._bgColor;
|
|
this._lct = null;
|
|
}
|
|
|
|
/**
|
|
* Skips variable length blocks up to and including
|
|
* next zero length block.
|
|
*/
|
|
void _skip() {
|
|
do {
|
|
this._readBlock();
|
|
} while ((this._blockSize > 0) && !this._error());
|
|
}
|
|
}
|
|
}
|