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325 行
9.0 KiB

using Unity.UIWidgets.foundation;
using Unity.UIWidgets.ui;
using UnityEngine;
namespace Unity.UIWidgets.animation {
public abstract class Curve {
public abstract float transform(float t);
public Curve flipped {
get { return new FlippedCurve(this); }
}
public override string ToString() {
return this.GetType().ToString();
}
}
class _Linear : Curve {
public override float transform(float t) {
return t;
}
}
public class SawTooth : Curve {
public SawTooth(int count) {
this.count = count;
}
public readonly int count;
public override float transform(float t) {
D.assert(t >= 0.0 && t <= 1.0);
if (t == 1.0f) {
return 1.0f;
}
t *= this.count;
return t - (int) t;
}
public override string ToString() {
return $"{this.GetType()}({this.count})";
}
}
public class Interval : Curve {
public Interval(float begin, float end, Curve curve = null) {
this.begin = begin;
this.end = end;
this.curve = curve ?? Curves.linear;
}
public readonly float begin;
public readonly float end;
public readonly Curve curve;
public override float transform(float t) {
D.assert(t >= 0.0 && t <= 1.0);
D.assert(this.begin >= 0.0);
D.assert(this.begin <= 1.0);
D.assert(this.end >= 0.0);
D.assert(this.end <= 1.0);
D.assert(this.end >= this.begin);
if (t == 0.0 || t == 1.0) {
return t;
}
t = ((t - this.begin) / (this.end - this.begin)).clamp(0.0f, 1.0f);
if (t == 0.0 || t == 1.0) {
return t;
}
return this.curve.transform(t);
}
public override string ToString() {
if (!(this.curve is _Linear)) {
return $"{this.GetType()}({this.begin}\u22EF{this.end}\u27A9{this.curve}";
}
return $"{this.GetType()}({this.begin}\u22EF{this.end})";
}
}
public class Threshold : Curve {
public Threshold(float threshold) {
this.threshold = threshold;
}
public readonly float threshold;
public override float transform(float t) {
D.assert(t >= 0.0 && t <= 1.0);
D.assert(this.threshold >= 0.0);
D.assert(this.threshold <= 1.0);
if (t == 0.0 || t == 1.0) {
return t;
}
return t < this.threshold ? 0.0f : 1.0f;
}
}
public class Cubic : Curve {
public Cubic(float a, float b, float c, float d) {
this.a = a;
this.b = b;
this.c = c;
this.d = d;
}
public readonly float a;
public readonly float b;
public readonly float c;
public readonly float d;
const float _cubicErrorBound = 0.001f;
float _evaluateCubic(float a, float b, float m) {
return 3 * a * (1 - m) * (1 - m) * m +
3 * b * (1 - m) * m * m +
m * m * m;
}
public override float transform(float t) {
D.assert(t >= 0.0 && t <= 1.0);
float start = 0.0f;
float end = 1.0f;
while (true) {
float midpoint = (start + end) / 2;
float estimate = this._evaluateCubic(this.a, this.c, midpoint);
if ((t - estimate).abs() < _cubicErrorBound) {
return this._evaluateCubic(this.b, this.d, midpoint);
}
if (estimate < t) {
start = midpoint;
}
else {
end = midpoint;
}
}
}
public override string ToString() {
return $"{this.GetType()}({this.a:F2}, {this.b:F2}, {this.c:F2}, {this.d:F2})";
}
}
public class FlippedCurve : Curve {
public FlippedCurve(Curve curve) {
D.assert(curve != null);
this.curve = curve;
}
public readonly Curve curve;
public override float transform(float t) {
return 1.0f - this.curve.transform(1.0f - t);
}
public override string ToString() {
return $"{this.GetType()}({this.curve})";
}
}
class _DecelerateCurve : Curve {
internal _DecelerateCurve() {
}
public override float transform(float t) {
D.assert(t >= 0.0 && t <= 1.0);
t = 1.0f - t;
return 1.0f - t * t;
}
}
class _BounceInCurve : Curve {
internal _BounceInCurve() {
}
public override float transform(float t) {
D.assert(t >= 0.0 && t <= 1.0);
return 1.0f - Curves._bounce(1.0f - t);
}
}
class _BounceOutCurve : Curve {
internal _BounceOutCurve() {
}
public override float transform(float t) {
D.assert(t >= 0.0f && t <= 1.0f);
return Curves._bounce(t);
}
}
class _BounceInOutCurve : Curve {
internal _BounceInOutCurve() {
}
public override float transform(float t) {
D.assert(t >= 0.0 && t <= 1.0f);
if (t < 0.5f) {
return (1.0f - Curves._bounce(1.0f - t)) * 0.5f;
}
else {
return Curves._bounce(t * 2.0f - 1.0f) * 0.5f + 0.5f;
}
}
}
public class ElasticInCurve : Curve {
public ElasticInCurve(float period = 0.4f) {
this.period = period;
}
public readonly float period;
public override float transform(float t) {
D.assert(t >= 0.0 && t <= 1.0);
float s = this.period / 4.0f;
t = t - 1.0f;
return -Mathf.Pow(2.0f, 10.0f * t) * Mathf.Sin((t - s) * (Mathf.PI * 2.0f) / this.period);
}
public override string ToString() {
return $"{this.GetType()}({this.period})";
}
}
public class ElasticOutCurve : Curve {
public ElasticOutCurve(float period = 0.4f) {
this.period = period;
}
public readonly float period;
public override float transform(float t) {
D.assert(t >= 0.0 && t <= 1.0);
float s = this.period / 4.0f;
return Mathf.Pow(2.0f, -10.0f * t) * Mathf.Sin((t - s) * (Mathf.PI * 2.0f) / this.period) + 1.0f;
}
public override string ToString() {
return $"{this.GetType()}({this.period})";
}
}
public class ElasticInOutCurve : Curve {
public ElasticInOutCurve(float period = 0.4f) {
this.period = period;
}
public readonly float period;
public override float transform(float t) {
D.assert(t >= 0.0 && t <= 1.0);
float s = this.period / 4.0f;
t = 2.0f * t - 1.0f;
if (t < 0.0) {
return -0.5f * Mathf.Pow(2.0f, 10.0f * t) * Mathf.Sin((t - s) * (Mathf.PI * 2.0f) / this.period);
}
else {
return Mathf.Pow(2.0f, -10.0f * t) * Mathf.Sin((t - s) * (Mathf.PI * 2.0f) / this.period) * 0.5f +
1.0f;
}
}
public override string ToString() {
return $"{this.GetType()}({this.period})";
}
}
public static class Curves {
public static readonly Curve linear = new _Linear();
public static readonly Curve decelerate = new _DecelerateCurve();
public static readonly Curve ease = new Cubic(0.25f, 0.1f, 0.25f, 1.0f);
public static readonly Curve easeIn = new Cubic(0.42f, 0.0f, 1.0f, 1.0f);
public static readonly Curve easeOut = new Cubic(0.0f, 0.0f, 0.58f, 1.0f);
public static readonly Curve easeInOut = new Cubic(0.42f, 0.0f, 0.58f, 1.0f);
public static readonly Curve fastOutSlowIn = new Cubic(0.4f, 0.0f, 0.2f, 1.0f);
public static readonly Curve bounceIn = new _BounceInCurve();
public static readonly Curve bounceOut = new _BounceOutCurve();
public static readonly Curve bounceInOut = new _BounceInOutCurve();
public static readonly Curve elasticIn = new ElasticInCurve();
public static readonly Curve elasticOut = new ElasticOutCurve();
public static readonly Curve elasticInOut = new ElasticInOutCurve();
internal static float _bounce(float t) {
if (t < 1.0f / 2.75f) {
return 7.5625f * t * t;
}
else if (t < 2 / 2.75f) {
t -= 1.5f / 2.75f;
return 7.5625f * t * t + 0.75f;
}
else if (t < 2.5f / 2.75f) {
t -= 2.25f / 2.75f;
return 7.5625f * t * t + 0.9375f;
}
t -= 2.625f / 2.75f;
return 7.5625f * t * t + 0.984375f;
}
}
}