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using System;
using Unity.UIWidgets.painting;
namespace Unity.UIWidgets.material {
public static class Constants {
public const float kToolbarHeight = 56.0f;
public const float kBottomNavigationBarHeight = 56.0f;
public const float kTextTabBarHeight = 48.0f;
public static readonly TimeSpan kThemeChangeDuration = new TimeSpan(0, 0, 0, 0, 200);
public const float kRadialReactionRadius = 20.0f;
public static readonly TimeSpan kRadialReactionDuration = new TimeSpan(0, 0, 0, 0, 100);
public const int kRadialReactionAlpha = 0x1F;
public static readonly TimeSpan kTabScrollDuration = new TimeSpan(0, 0, 0, 0, 300);
public static readonly EdgeInsets kTabLabelPadding = EdgeInsets.symmetric(horizontal: 16.0f);
public static readonly EdgeInsets kMaterialListPadding = EdgeInsets.symmetric(vertical: 8.0f);
}
}