您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
46 行
1.5 KiB
46 行
1.5 KiB
using Unity.UIWidgets.foundation;
|
|
using Unity.UIWidgets.rendering;
|
|
using Unity.UIWidgets.ui;
|
|
|
|
namespace Unity.UIWidgets.flow {
|
|
public class PerformanceOverlayLayer : Layer {
|
|
public PerformanceOverlayLayer(int options) {
|
|
this._options = options;
|
|
}
|
|
|
|
readonly int _options;
|
|
|
|
public override void paint(PaintContext context) {
|
|
D.assert(this.needsPainting);
|
|
const int padding = 8;
|
|
const int fpsHeight = 20;
|
|
|
|
Canvas canvas = context.canvas;
|
|
canvas.save();
|
|
|
|
float x = this.paintBounds.left + padding;
|
|
float y = this.paintBounds.top + padding;
|
|
float width = this.paintBounds.width - padding * 2;
|
|
float height = this.paintBounds.height;
|
|
|
|
this._drawFPS(canvas, x, y);
|
|
|
|
if ((this._options & (int) PerformanceOverlayOption.drawFrameCost) == 1) {
|
|
context.frameTime.visualize(canvas,
|
|
Rect.fromLTWH(x, y + fpsHeight, width, height - padding - fpsHeight));
|
|
}
|
|
|
|
canvas.restore();
|
|
}
|
|
|
|
|
|
void _drawFPS(Canvas canvas, float x, float y) {
|
|
var pb = new ParagraphBuilder(new ParagraphStyle { });
|
|
pb.addText("FPS = " + Window.instance.getFPS());
|
|
var paragraph = pb.build();
|
|
paragraph.layout(new ParagraphConstraints(width: 300));
|
|
|
|
canvas.drawParagraph(paragraph, new Offset(x, y));
|
|
}
|
|
}
|
|
}
|