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27 行
694 B

/*
using System;
using System.Collections.Generic;
using Unity.UIWidgets.foundation;
using UnityEngine;
namespace Unity.UIWidgets.async {
public class MicrotaskQueue {
readonly Queue<Action> _queue = new Queue<Action>();
public void scheduleMicrotask(Action action) {
_queue.Enqueue(action);
}
public void flushMicrotasks() {
while (_queue.isNotEmpty()) {
var action = _queue.Dequeue();
try {
action();
}
catch (Exception ex) {
D.logError("Error to execute microtask: ", ex);
}
}
}
}
}*/