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47 行
1.5 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.widgets;
using Unity.UIWidgets.painting;
namespace Unity.UIWidgets.cupertino {
{% macro DiagnosticableMixin(with) %}
{% set className = 'DiagnosticableMixin' + with %}
public class {{className}} : {{with}}, IDiagnosticable {
protected {{className}}(uint value) :base(value){
}
public virtual string toStringShort() {
return foundation_.describeIdentity(this);
}
public override string ToString() {
return toString();
}
public virtual string toString(DiagnosticLevel minLevel = DiagnosticLevel.debug) {
string fullString = null;
D.assert(() => {
fullString = toDiagnosticsNode(style: DiagnosticsTreeStyle.singleLine)
.toString(minLevel: minLevel);
return true;
});
return fullString ?? toStringShort();
}
public virtual DiagnosticsNode toDiagnosticsNode(
string name = null,
DiagnosticsTreeStyle style = DiagnosticsTreeStyle.sparse) {
return new DiagnosticableNode<{{className}}>(
name: name, value: this, style: style
);
}
public virtual void debugFillProperties(DiagnosticPropertiesBuilder properties) {
}
}
{% endmacro %}
{{ DiagnosticableMixin('Color') }}
}