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314 行
12 KiB
314 行
12 KiB
using System;
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using Unity.UIWidgets.animation;
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using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.ui;
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using UnityEngine;
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namespace Unity.UIWidgets.material {
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public partial class material_ {
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public const float kFloatingActionButtonMargin = 16.0f;
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public static readonly TimeSpan kFloatingActionButtonSegue = new TimeSpan(0, 0, 0, 0, 200);
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public const float kFloatingActionButtonTurnInterval = 0.125f;
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public static float _leftOffset(ScaffoldPrelayoutGeometry scaffoldGeometry, float offset = 0.0f) {
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return kFloatingActionButtonMargin
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+ scaffoldGeometry.minInsets.left
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- offset;
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}
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public static float _rightOffset(ScaffoldPrelayoutGeometry scaffoldGeometry, float offset = 0.0f) {
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return scaffoldGeometry.scaffoldSize.width
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- kFloatingActionButtonMargin
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- scaffoldGeometry.minInsets.right
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- scaffoldGeometry.floatingActionButtonSize.width
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+ offset;
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}
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public static float _endOffset(ScaffoldPrelayoutGeometry scaffoldGeometry, float offset = 0.0f) {
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return _rightOffset(scaffoldGeometry, offset: offset);
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}
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public static float _startOffset(ScaffoldPrelayoutGeometry scaffoldGeometry, float offset = 0.0f) {
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return _leftOffset(scaffoldGeometry, offset: offset);
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}
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public static float _straddleAppBar(ScaffoldPrelayoutGeometry scaffoldGeometry) {
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float fabHalfHeight = scaffoldGeometry.floatingActionButtonSize.height / 2.0f;
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return scaffoldGeometry.contentTop - fabHalfHeight;
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}
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}
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public abstract class FloatingActionButtonLocation {
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protected FloatingActionButtonLocation() {
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}
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public static readonly FloatingActionButtonLocation endFloat = new _EndFloatFloatingActionButtonLocation();
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public static readonly FloatingActionButtonLocation
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centerFloat = new _CenterFloatFloatingActionButtonLocation();
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public static readonly FloatingActionButtonLocation endDocked = new _EndDockedFloatingActionButtonLocation();
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public static readonly FloatingActionButtonLocation centerDocked =
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new _CenterDockedFloatingActionButtonLocation();
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public static readonly FloatingActionButtonLocation startTop = new _StartTopFloatingActionButtonLocation();
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public static readonly FloatingActionButtonLocation miniStartTop =
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new _MiniStartTopFloatingActionButtonLocation();
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public static readonly FloatingActionButtonLocation endTop = new _EndTopFloatingActionButtonLocation();
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public abstract Offset getOffset(ScaffoldPrelayoutGeometry scaffoldGeometry);
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public override string ToString() {
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return foundation_.objectRuntimeType(this, "FloatingActionButtonLocation");
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}
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}
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class _CenterFloatFloatingActionButtonLocation : FloatingActionButtonLocation {
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public _CenterFloatFloatingActionButtonLocation() {
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}
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public override Offset getOffset(ScaffoldPrelayoutGeometry scaffoldGeometry) {
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float fabX = (scaffoldGeometry.scaffoldSize.width - scaffoldGeometry.floatingActionButtonSize.width) / 2.0f;
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float contentBottom = scaffoldGeometry.contentBottom;
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float bottomSheetHeight = scaffoldGeometry.bottomSheetSize.height;
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float fabHeight = scaffoldGeometry.floatingActionButtonSize.height;
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float snackBarHeight = scaffoldGeometry.snackBarSize.height;
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float fabY = contentBottom - fabHeight - material_.kFloatingActionButtonMargin;
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if (snackBarHeight > 0.0f) {
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fabY = Mathf.Min(fabY,
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contentBottom - snackBarHeight - fabHeight -
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material_.kFloatingActionButtonMargin);
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}
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if (bottomSheetHeight > 0.0f) {
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fabY = Mathf.Min(fabY, contentBottom - bottomSheetHeight - fabHeight / 2.0f);
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}
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return new Offset(fabX, fabY);
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}
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public override string ToString() {
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return "FloatingActionButtonLocation.centerFloat";
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}
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}
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class _EndFloatFloatingActionButtonLocation : FloatingActionButtonLocation {
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public _EndFloatFloatingActionButtonLocation() {
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}
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public override Offset getOffset(ScaffoldPrelayoutGeometry scaffoldGeometry) {
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float fabX = material_._endOffset(scaffoldGeometry);
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float contentBottom = scaffoldGeometry.contentBottom;
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float bottomSheetHeight = scaffoldGeometry.bottomSheetSize.height;
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float fabHeight = scaffoldGeometry.floatingActionButtonSize.height;
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float snackBarHeight = scaffoldGeometry.snackBarSize.height;
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float fabY = contentBottom - fabHeight - material_.kFloatingActionButtonMargin;
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if (snackBarHeight > 0.0f) {
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fabY = Mathf.Min(fabY,
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contentBottom - snackBarHeight - fabHeight -
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material_.kFloatingActionButtonMargin);
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}
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if (bottomSheetHeight > 0.0f) {
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fabY = Mathf.Min(fabY, contentBottom - bottomSheetHeight - fabHeight / 2.0f);
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}
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return new Offset(fabX, fabY);
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}
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public override string ToString() {
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return "FloatingActionButtonLocation.endFloat";
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}
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}
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abstract class _DockedFloatingActionButtonLocation : FloatingActionButtonLocation {
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protected _DockedFloatingActionButtonLocation() {
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}
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protected float getDockedY(ScaffoldPrelayoutGeometry scaffoldGeometry) {
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float contentBottom = scaffoldGeometry.contentBottom;
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float bottomSheetHeight = scaffoldGeometry.bottomSheetSize.height;
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float fabHeight = scaffoldGeometry.floatingActionButtonSize.height;
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float snackBarHeight = scaffoldGeometry.snackBarSize.height;
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float fabY = contentBottom - fabHeight / 2.0f;
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if (snackBarHeight > 0.0f) {
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fabY = Mathf.Min(fabY,
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contentBottom - snackBarHeight - fabHeight -
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material_.kFloatingActionButtonMargin);
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}
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if (bottomSheetHeight > 0.0f) {
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fabY = Mathf.Min(fabY, contentBottom - bottomSheetHeight - fabHeight / 2.0f);
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}
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float maxFabY = scaffoldGeometry.scaffoldSize.height - fabHeight;
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return Mathf.Min(maxFabY, fabY);
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}
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}
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class _EndDockedFloatingActionButtonLocation : _DockedFloatingActionButtonLocation {
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public _EndDockedFloatingActionButtonLocation() {
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}
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public override Offset getOffset(ScaffoldPrelayoutGeometry scaffoldGeometry) {
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float fabX = material_._endOffset(scaffoldGeometry);
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return new Offset(fabX, getDockedY(scaffoldGeometry));
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}
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public override string ToString() {
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return "FloatingActionButtonLocation.endDocked";
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}
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}
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class _CenterDockedFloatingActionButtonLocation : _DockedFloatingActionButtonLocation {
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public _CenterDockedFloatingActionButtonLocation() {
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}
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public override Offset getOffset(ScaffoldPrelayoutGeometry scaffoldGeometry) {
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float fabX = (scaffoldGeometry.scaffoldSize.width - scaffoldGeometry.floatingActionButtonSize.width) / 2.0f;
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return new Offset(fabX, getDockedY(scaffoldGeometry));
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}
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public override string ToString() {
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return "FloatingActionButtonLocation.centerDocked";
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}
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}
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class _StartTopFloatingActionButtonLocation : FloatingActionButtonLocation {
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public _StartTopFloatingActionButtonLocation() {
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}
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public override Offset getOffset(ScaffoldPrelayoutGeometry scaffoldGeometry) {
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return new Offset(material_._startOffset(scaffoldGeometry),
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material_._straddleAppBar(scaffoldGeometry));
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}
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public override string ToString() {
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return "FloatingActionButtonLocation.startTop";
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}
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}
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class _MiniStartTopFloatingActionButtonLocation : FloatingActionButtonLocation {
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public _MiniStartTopFloatingActionButtonLocation() {
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}
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public override Offset getOffset(ScaffoldPrelayoutGeometry scaffoldGeometry) {
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return new Offset(material_._startOffset(scaffoldGeometry, offset: 4.0f),
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material_._straddleAppBar(scaffoldGeometry));
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}
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public override string ToString() {
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return "FloatingActionButtonLocation.miniStartTop";
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}
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}
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class _EndTopFloatingActionButtonLocation : FloatingActionButtonLocation {
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public _EndTopFloatingActionButtonLocation() {
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}
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public override Offset getOffset(ScaffoldPrelayoutGeometry scaffoldGeometry) {
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return new Offset(material_._endOffset(scaffoldGeometry),
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material_._straddleAppBar(scaffoldGeometry));
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}
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public override string ToString() {
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return "FloatingActionButtonLocation.endTop";
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}
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}
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public abstract class FloatingActionButtonAnimator {
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protected FloatingActionButtonAnimator() {
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}
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public static readonly FloatingActionButtonAnimator scaling = new _ScalingFabMotionAnimator();
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public abstract Offset getOffset(Offset begin, Offset end, float progress);
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public abstract Animation<float> getScaleAnimation(Animation<float> parent);
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public abstract Animation<float> getRotationAnimation(Animation<float> parent);
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public virtual float getAnimationRestart(float previousValue) {
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return 0.0f;
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}
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public override string ToString() {
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return foundation_.objectRuntimeType(this, "FloatingActionButtonAnimator");
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}
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}
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class _ScalingFabMotionAnimator : FloatingActionButtonAnimator {
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public _ScalingFabMotionAnimator() {
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}
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public override Offset getOffset(Offset begin, Offset end, float progress) {
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if (progress < 0.5f) {
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return begin;
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}
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else {
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return end;
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}
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}
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public override Animation<float> getScaleAnimation(Animation<float> parent) {
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Curve curve = new Interval(0.5f, 1.0f, curve: Curves.ease);
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return new _AnimationSwap<float>(
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new ReverseAnimation(parent.drive(new CurveTween(curve: curve.flipped))),
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parent.drive(new CurveTween(curve: curve)),
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parent,
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0.5f
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);
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}
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static readonly Animatable<float> _rotationTween = new FloatTween(
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begin: 1.0f - material_.kFloatingActionButtonTurnInterval * 2.0f,
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end: 1.0f
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);
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static readonly Animatable<float> _thresholdCenterTween = new CurveTween(curve: new Threshold(0.5f));
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public override Animation<float> getRotationAnimation(Animation<float> parent) {
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return new _AnimationSwap<float>(
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parent.drive(_rotationTween),
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new ReverseAnimation(parent.drive(_thresholdCenterTween)),
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parent,
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0.5f
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);
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}
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public override float getAnimationRestart(float previousValue) {
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return Mathf.Min(1.0f - previousValue, previousValue);
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}
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}
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class _AnimationSwap<T> : CompoundAnimation<T> {
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public _AnimationSwap(
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Animation<T> first,
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Animation<T> next,
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Animation<float> parent,
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float swapThreshold
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) : base(first: first, next: next) {
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this.parent = parent;
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this.swapThreshold = swapThreshold;
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}
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public readonly Animation<float> parent;
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public readonly float swapThreshold;
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public override T value {
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get { return parent.value < swapThreshold ? first.value : next.value; }
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}
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}
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}
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