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67 行
1.8 KiB

using System;
using UnityEngine;
namespace UIWidgets.async {
public abstract class Timer {
public abstract void cancel();
}
public class TimerProvider {
private readonly PriorityQueue<TimerImpl> _queue;
public TimerProvider() {
this._queue = new PriorityQueue<TimerImpl>();
}
public Timer run(TimeSpan duration, Action callback) {
var timer = new TimerImpl(DateTime.Now + duration, callback);
this._queue.enqueue(timer);
return timer;
}
public void update() {
var now = DateTime.Now;
while (this._queue.count > 0 && this._queue.peek().deadline <= now) {
var timer = this._queue.dequeue();
timer.invoke();
}
}
private class TimerImpl : Timer, IComparable<TimerImpl> {
public readonly DateTime deadline;
private readonly Action _callback;
private bool _done;
public TimerImpl(DateTime deadline, Action callback) {
this.deadline = deadline;
this._callback = callback;
this._done = false;
}
public override void cancel() {
this._done = true;
}
public void invoke() {
if (this._done) {
return;
}
this._done = true;
try {
this._callback();
}
catch (Exception ex) {
Debug.LogError("Error to execute timer callback: " + ex);
}
}
public int CompareTo(TimerImpl other) {
return this.deadline.CompareTo(other.deadline);
}
}
}
}