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70 行
1.7 KiB
70 行
1.7 KiB
using System;
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using System.Collections.Generic;
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namespace Unity.UIWidgets.ui {
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public enum PointerChange {
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cancel,
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add,
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remove,
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hover,
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down,
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move,
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up,
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scroll
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}
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public enum PointerDeviceKind {
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touch,
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mouse,
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}
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public class PointerData {
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public PointerData(
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TimeSpan timeStamp,
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PointerChange change,
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PointerDeviceKind kind,
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int device,
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float physicalX,
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float physicalY) {
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this.timeStamp = timeStamp;
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this.change = change;
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this.kind = kind;
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this.device = device;
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this.physicalX = physicalX;
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this.physicalY = physicalY;
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}
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public readonly TimeSpan timeStamp;
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public PointerChange change;
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public PointerDeviceKind kind;
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public int device;
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public float physicalX;
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public float physicalY;
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}
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public class ScrollData : PointerData {
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public ScrollData(
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TimeSpan timeStamp,
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PointerChange change,
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PointerDeviceKind kind,
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int device,
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float physicalX,
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float physicalY,
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float scrollX,
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float scrollY) : base(timeStamp, change, kind, device, physicalX, physicalY) {
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this.scrollX = scrollX;
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this.scrollY = scrollY;
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}
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public float scrollX;
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public float scrollY;
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}
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public class PointerDataPacket {
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public PointerDataPacket(List<PointerData> data) {
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this.data = data;
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}
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public readonly List<PointerData> data;
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}
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}
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