您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 
 

99 行
3.8 KiB

using System;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.ui;
using UnityEngine;
namespace Unity.UIWidgets.rendering {
public class RenderSliverFillViewport : RenderSliverFixedExtentBoxAdaptor {
public RenderSliverFillViewport(
RenderSliverBoxChildManager childManager = null,
float viewportFraction = 1.0f
) :
base(childManager: childManager) {
D.assert(viewportFraction > 0.0);
this._viewportFraction = viewportFraction;
}
public override float itemExtent {
get { return this.constraints.viewportMainAxisExtent * this.viewportFraction; }
set { }
}
float _viewportFraction;
public float viewportFraction {
get { return this._viewportFraction; }
set {
if (this._viewportFraction == value) {
return;
}
this._viewportFraction = value;
this.markNeedsLayout();
}
}
float _padding {
get { return (1.0f - this.viewportFraction) * this.constraints.viewportMainAxisExtent * 0.5f; }
}
protected override float indexToLayoutOffset(float itemExtent, int index) {
return this._padding + base.indexToLayoutOffset(itemExtent, index);
}
protected override int getMinChildIndexForScrollOffset(float scrollOffset, float itemExtent) {
return base.getMinChildIndexForScrollOffset(Mathf.Max(scrollOffset - this._padding, 0.0f), itemExtent);
}
protected override int getMaxChildIndexForScrollOffset(float scrollOffset, float itemExtent) {
return base.getMaxChildIndexForScrollOffset(Mathf.Max(scrollOffset - this._padding, 0.0f), itemExtent);
}
protected override float estimateMaxScrollOffset(SliverConstraints constraints,
int firstIndex = 0,
int lastIndex = 0,
float leadingScrollOffset = 0.0f,
float trailingScrollOffset = 0.0f
) {
float padding = this._padding;
return this.childManager.estimateMaxScrollOffset(
constraints,
firstIndex: firstIndex,
lastIndex: lastIndex,
leadingScrollOffset: leadingScrollOffset - padding,
trailingScrollOffset: trailingScrollOffset - padding
) + padding + padding;
}
}
public class RenderSliverFillRemaining : RenderSliverSingleBoxAdapter {
public RenderSliverFillRemaining(
RenderBox child = null
) : base(child: child) {
}
protected override void performLayout() {
float extent = this.constraints.remainingPaintExtent - Mathf.Min(this.constraints.overlap, 0.0f);
if (this.child != null) {
this.child.layout(this.constraints.asBoxConstraints(minExtent: extent, maxExtent: extent),
parentUsesSize: true);
}
float paintedChildSize = this.calculatePaintOffset(this.constraints, from: 0.0f, to: extent);
Debug.Log("size" + paintedChildSize);
D.assert(paintedChildSize.isFinite());
D.assert(paintedChildSize >= 0.0);
this.geometry = new SliverGeometry(
scrollExtent: this.constraints.viewportMainAxisExtent,
paintExtent: paintedChildSize,
maxPaintExtent: paintedChildSize,
hasVisualOverflow: extent > this.constraints.remainingPaintExtent ||
this.constraints.scrollOffset > 0.0
);
if (this.child != null) {
this.setChildParentData(this.child, this.constraints, this.geometry);
}
}
}
}