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16 行
564 B

using Unity.UIWidgets.engine;
using UnityEditor;
using UnityEditor.UI;
namespace Unity.UIWidgets.Editor {
[CustomEditor(typeof(WidgetCanvas), true)]
[CanEditMultipleObjects]
public class WidgetCanvasEditor : RawImageEditor {
public override void OnInspectorGUI() {
base.OnInspectorGUI();
var pixelRatioProperty = this.serializedObject.FindProperty("devicePixelRatioOverride");
EditorGUILayout.PropertyField(pixelRatioProperty);
this.serializedObject.ApplyModifiedProperties();
}
}
}