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1091 行
39 KiB
1091 行
39 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using RSG.Exceptions;
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using RSG.Promises;
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using Unity.UIWidgets.ui;
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using UnityEngine;
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namespace RSG {
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/// <summary>
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/// Implements a non-generic C# promise, this is a promise that simply resolves without delivering a value.
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/// https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Promise
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/// </summary>
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public interface IPromise {
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/// <summary>
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/// ID of the promise, useful for debugging.
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/// </summary>
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int Id { get; }
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/// <summary>
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/// Set the name of the promise, useful for debugging.
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/// </summary>
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IPromise WithName(string name);
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/// <summary>
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/// Completes the promise.
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/// onResolved is called on successful completion.
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/// onRejected is called on error.
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/// </summary>
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void Done(Action onResolved, Action<Exception> onRejected);
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/// <summary>
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/// Completes the promise.
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/// onResolved is called on successful completion.
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/// Adds a default error handler.
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/// </summary>
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void Done(Action onResolved);
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/// <summary>
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/// Complete the promise. Adds a default error handler.
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/// </summary>
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void Done();
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/// <summary>
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/// Handle errors for the promise.
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/// </summary>
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IPromise Catch(Action<Exception> onRejected);
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/// <summary>
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/// Add a resolved callback that chains a value promise (optionally converting to a different value type).
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/// </summary>
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IPromise<ConvertedT> Then<ConvertedT>(Func<IPromise<ConvertedT>> onResolved);
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/// <summary>
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/// Add a resolved callback that chains a non-value promise.
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/// </summary>
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IPromise Then(Func<IPromise> onResolved);
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/// <summary>
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/// Add a resolved callback.
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/// </summary>
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IPromise Then(Action onResolved);
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/// <summary>
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/// Add a resolved callback and a rejected callback.
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/// The resolved callback chains a value promise (optionally converting to a different value type).
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/// </summary>
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IPromise<ConvertedT> Then<ConvertedT>(Func<IPromise<ConvertedT>> onResolved,
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Func<Exception, IPromise<ConvertedT>> onRejected);
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/// <summary>
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/// Add a resolved callback and a rejected callback.
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/// The resolved callback chains a non-value promise.
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/// </summary>
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IPromise Then(Func<IPromise> onResolved, Action<Exception> onRejected);
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/// <summary>
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/// Add a resolved callback and a rejected callback.
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/// </summary>
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IPromise Then(Action onResolved, Action<Exception> onRejected);
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/// <summary>
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/// Add a resolved callback, a rejected callback and a progress callback.
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/// The resolved callback chains a value promise (optionally converting to a different value type).
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/// </summary>
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IPromise<ConvertedT> Then<ConvertedT>(Func<IPromise<ConvertedT>> onResolved,
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Func<Exception, IPromise<ConvertedT>> onRejected, Action<float> onProgress);
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/// <summary>
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/// Add a resolved callback, a rejected callback and a progress callback.
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/// The resolved callback chains a non-value promise.
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/// </summary>
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IPromise Then(Func<IPromise> onResolved, Action<Exception> onRejected, Action<float> onProgress);
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/// <summary>
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/// Add a resolved callback, a rejected callback and a progress callback.
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/// </summary>
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IPromise Then(Action onResolved, Action<Exception> onRejected, Action<float> onProgress);
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/// <summary>
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/// Chain an enumerable of promises, all of which must resolve.
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/// The resulting promise is resolved when all of the promises have resolved.
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/// It is rejected as soon as any of the promises have been rejected.
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/// </summary>
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IPromise ThenAll(Func<IEnumerable<IPromise>> chain);
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/// <summary>
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/// Chain an enumerable of promises, all of which must resolve.
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/// Converts to a non-value promise.
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/// The resulting promise is resolved when all of the promises have resolved.
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/// It is rejected as soon as any of the promises have been rejected.
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/// </summary>
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IPromise<IEnumerable<ConvertedT>> ThenAll<ConvertedT>(Func<IEnumerable<IPromise<ConvertedT>>> chain);
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/// <summary>
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/// Chain a sequence of operations using promises.
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/// Reutrn a collection of functions each of which starts an async operation and yields a promise.
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/// Each function will be called and each promise resolved in turn.
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/// The resulting promise is resolved after each promise is resolved in sequence.
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/// </summary>
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IPromise ThenSequence(Func<IEnumerable<Func<IPromise>>> chain);
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/// <summary>
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/// Takes a function that yields an enumerable of promises.
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/// Returns a promise that resolves when the first of the promises has resolved.
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/// </summary>
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IPromise ThenRace(Func<IEnumerable<IPromise>> chain);
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/// <summary>
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/// Takes a function that yields an enumerable of promises.
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/// Converts to a value promise.
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/// Returns a promise that resolves when the first of the promises has resolved.
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/// </summary>
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IPromise<ConvertedT> ThenRace<ConvertedT>(Func<IEnumerable<IPromise<ConvertedT>>> chain);
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/// <summary>
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/// Add a finally callback.
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/// Finally callbacks will always be called, even if any preceding promise is rejected, or encounters an error.
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/// The returned promise will be resolved or rejected, as per the preceding promise.
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/// </summary>
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IPromise Finally(Action onComplete);
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/// <summary>
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/// Add a callback that chains a non-value promise.
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/// ContinueWith callbacks will always be called, even if any preceding promise is rejected, or encounters an error.
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/// The state of the returning promise will be based on the new non-value promise, not the preceding (rejected or resolved) promise.
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/// </summary>
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IPromise ContinueWith(Func<IPromise> onResolved);
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/// <summary>
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/// Add a callback that chains a value promise (optionally converting to a different value type).
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/// ContinueWith callbacks will always be called, even if any preceding promise is rejected, or encounters an error.
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/// The state of the returning promise will be based on the new value promise, not the preceding (rejected or resolved) promise.
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/// </summary>
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IPromise<ConvertedT> ContinueWith<ConvertedT>(Func<IPromise<ConvertedT>> onComplete);
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/// <summary>
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/// Add a progress callback.
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/// Progress callbacks will be called whenever the promise owner reports progress towards the resolution
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/// of the promise.
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/// </summary>
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IPromise Progress(Action<float> onProgress);
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}
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/// <summary>
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/// Interface for a promise that can be rejected or resolved.
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/// </summary>
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public interface IPendingPromise : IRejectable {
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/// <summary>
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/// ID of the promise, useful for debugging.
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/// </summary>
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int Id { get; }
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/// <summary>
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/// Resolve the promise with a particular value.
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/// </summary>
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void Resolve();
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/// <summary>
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/// Report progress in a promise.
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/// </summary>
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void ReportProgress(float progress);
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}
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/// <summary>
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/// Used to list information of pending promises.
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/// </summary>
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public interface IPromiseInfo {
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/// <summary>
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/// Id of the promise.
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/// </summary>
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int Id { get; }
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/// <summary>
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/// Human-readable name for the promise.
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/// </summary>
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string Name { get; }
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}
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/// <summary>
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/// Arguments to the UnhandledError event.
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/// </summary>
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public class ExceptionEventArgs : EventArgs {
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internal ExceptionEventArgs(Exception exception) {
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// Argument.NotNull(() => exception);
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this.Exception = exception;
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}
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public Exception Exception { get; private set; }
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}
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/// <summary>
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/// Represents a handler invoked when the promise is rejected.
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/// </summary>
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public struct RejectHandler {
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/// <summary>
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/// Callback fn.
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/// </summary>
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public Action<Exception> callback;
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/// <summary>
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/// The promise that is rejected when there is an error while invoking the handler.
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/// </summary>
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public IRejectable rejectable;
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}
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public struct ProgressHandler {
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/// <summary>
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/// Callback fn.
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/// </summary>
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public Action<float> callback;
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/// <summary>
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/// The promise that is rejected when there is an error while invoking the handler.
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/// </summary>
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public IRejectable rejectable;
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}
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/// <summary>
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/// Implements a non-generic C# promise, this is a promise that simply resolves without delivering a value.
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/// https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Promise
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/// </summary>
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public class Promise : IPromise, IPendingPromise, IPromiseInfo {
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/// <summary>
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/// Set to true to enable tracking of promises.
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/// </summary>
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public static bool EnablePromiseTracking = false;
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/// <summary>
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/// Event raised for unhandled errors.
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/// For this to work you have to complete your promises with a call to Done().
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/// </summary>
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public static event EventHandler<ExceptionEventArgs> UnhandledException {
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add { unhandlerException += value; }
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remove { unhandlerException -= value; }
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}
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static EventHandler<ExceptionEventArgs> unhandlerException;
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/// <summary>
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/// Id for the next promise that is created.
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/// </summary>
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static int nextPromiseId;
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/// <summary>
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/// Information about pending promises.
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/// </summary>
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internal static readonly HashSet<IPromiseInfo> PendingPromises =
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new HashSet<IPromiseInfo>();
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/// <summary>
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/// Information about pending promises, useful for debugging.
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/// This is only populated when 'EnablePromiseTracking' is set to true.
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/// </summary>
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public static IEnumerable<IPromiseInfo> GetPendingPromises() {
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return PendingPromises;
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}
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/// <summary>
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/// The exception when the promise is rejected.
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/// </summary>
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Exception rejectionException;
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/// <summary>
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/// Error handlers.
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/// </summary>
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List<RejectHandler> rejectHandlers;
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/// <summary>
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/// Represents a handler invoked when the promise is resolved.
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/// </summary>
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public struct ResolveHandler {
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/// <summary>
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/// Callback fn.
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/// </summary>
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public Action callback;
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/// <summary>
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/// The promise that is rejected when there is an error while invoking the handler.
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/// </summary>
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public IRejectable rejectable;
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}
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/// <summary>
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/// Completed handlers that accept no value.
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/// </summary>
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List<ResolveHandler> resolveHandlers;
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/// <summary>
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/// Progress handlers.
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/// </summary>
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List<ProgressHandler> progressHandlers;
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/// <summary>
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/// ID of the promise, useful for debugging.
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/// </summary>
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public int Id {
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get { return this.id; }
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}
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readonly int id;
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/// <summary>
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/// Name of the promise, when set, useful for debugging.
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/// </summary>
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public string Name { get; private set; }
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/// <summary>
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/// Tracks the current state of the promise.
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/// </summary>
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public PromiseState CurState { get; private set; }
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public bool IsSync { get; }
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public Promise(bool isSync = false) {
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this.IsSync = isSync;
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this.CurState = PromiseState.Pending;
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this.id = NextId();
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if (EnablePromiseTracking) {
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PendingPromises.Add(this);
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}
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}
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public Promise(Action<Action, Action<Exception>> resolver, bool isSync = false) {
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this.IsSync = isSync;
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this.CurState = PromiseState.Pending;
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this.id = NextId();
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if (EnablePromiseTracking) {
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PendingPromises.Add(this);
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}
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try {
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resolver(this.Resolve, this.Reject);
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} catch (Exception ex) {
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this.Reject(ex);
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}
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}
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/// <summary>
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/// Increments the ID counter and gives us the ID for the next promise.
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/// </summary>
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internal static int NextId() {
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return ++nextPromiseId;
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}
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/// <summary>
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/// Add a rejection handler for this promise.
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/// </summary>
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void AddRejectHandler(Action<Exception> onRejected, IRejectable rejectable) {
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if (this.rejectHandlers == null) {
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this.rejectHandlers = new List<RejectHandler>();
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}
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this.rejectHandlers.Add(new RejectHandler {
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callback = onRejected,
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rejectable = rejectable
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});
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}
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/// <summary>
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/// Add a resolve handler for this promise.
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/// </summary>
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void AddResolveHandler(Action onResolved, IRejectable rejectable) {
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if (this.resolveHandlers == null) {
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this.resolveHandlers = new List<ResolveHandler>();
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}
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this.resolveHandlers.Add(new ResolveHandler {
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callback = onResolved,
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rejectable = rejectable
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});
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}
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/// <summary>
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/// Add a progress handler for this promise.
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/// </summary>
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void AddProgressHandler(Action<float> onProgress, IRejectable rejectable) {
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if (this.progressHandlers == null) {
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this.progressHandlers = new List<ProgressHandler>();
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}
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this.progressHandlers.Add(new ProgressHandler {callback = onProgress, rejectable = rejectable});
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}
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/// <summary>
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/// Invoke a single error handler.
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/// </summary>
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void InvokeRejectHandler(Action<Exception> callback, IRejectable rejectable, Exception value) {
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// Argument.NotNull(() => callback);
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// Argument.NotNull(() => rejectable);
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try {
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callback(value);
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} catch (Exception ex) {
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rejectable.Reject(ex);
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}
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}
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/// <summary>
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/// Invoke a single resolve handler.
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/// </summary>
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void InvokeResolveHandler(Action callback, IRejectable rejectable) {
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// Argument.NotNull(() => callback);
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// Argument.NotNull(() => rejectable);
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try {
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callback();
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} catch (Exception ex) {
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rejectable.Reject(ex);
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}
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}
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/// <summary>
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/// Invoke a single progress handler.
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/// </summary>
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void InvokeProgressHandler(Action<float> callback, IRejectable rejectable, float progress) {
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// Argument.NotNull(() => callback);
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// Argument.NotNull(() => rejectable);
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try {
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callback(progress);
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} catch (Exception ex) {
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rejectable.Reject(ex);
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}
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}
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/// <summary>
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/// Helper function clear out all handlers after resolution or rejection.
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/// </summary>
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void ClearHandlers() {
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this.rejectHandlers = null;
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this.resolveHandlers = null;
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this.progressHandlers = null;
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}
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/// <summary>
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/// Invoke all reject handlers.
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/// </summary>
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void InvokeRejectHandlers(Exception ex) {
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// Argument.NotNull(() => ex);
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if (this.rejectHandlers != null) {
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this.rejectHandlers.Each(handler => this.InvokeRejectHandler(handler.callback, handler.rejectable, ex));
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} else {
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PropagateUnhandledException(this, ex);
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}
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this.ClearHandlers();
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}
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/// <summary>
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/// Invoke all resolve handlers.
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/// </summary>
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void InvokeResolveHandlers() {
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if (this.resolveHandlers != null) {
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this.resolveHandlers.Each(handler => this.InvokeResolveHandler(handler.callback, handler.rejectable));
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}
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this.ClearHandlers();
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}
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/// <summary>
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/// Invoke all progress handlers.
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/// </summary>
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void InvokeProgressHandlers(float progress) {
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if (this.progressHandlers != null) {
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this.progressHandlers.Each(handler =>
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this.InvokeProgressHandler(handler.callback, handler.rejectable, progress));
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}
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}
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/// <summary>
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/// Reject the promise with an exception.
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/// </summary>
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public void Reject(Exception ex) {
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if (this.IsSync) {
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this.RejectSync(ex);
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} else {
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Window.instance.run(() => this.RejectSync(ex));
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}
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}
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public void RejectSync(Exception ex) {
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// Argument.NotNull(() => ex);
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if (this.CurState != PromiseState.Pending) {
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throw new PromiseStateException(
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"Attempt to reject a promise that is already in state: "
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+ this.CurState
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+ ", a promise can only be rejected when it is still in state: "
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+ PromiseState.Pending
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);
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}
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this.rejectionException = ex;
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this.CurState = PromiseState.Rejected;
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if (EnablePromiseTracking) {
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PendingPromises.Remove(this);
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}
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this.InvokeRejectHandlers(ex);
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}
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/// <summary>
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/// Resolve the promise with a particular value.
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/// </summary>
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public void Resolve() {
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if (this.IsSync) {
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this.ResolveSync();
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} else {
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Window.instance.run(() => this.ResolveSync());
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}
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}
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public void ResolveSync() {
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if (this.CurState != PromiseState.Pending) {
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throw new PromiseStateException(
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"Attempt to resolve a promise that is already in state: "
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+ this.CurState
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+ ", a promise can only be resolved when it is still in state: "
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+ PromiseState.Pending
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);
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}
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this.CurState = PromiseState.Resolved;
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if (EnablePromiseTracking) {
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PendingPromises.Remove(this);
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}
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this.InvokeResolveHandlers();
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}
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/// <summary>
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/// Report progress on the promise.
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/// </summary>
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public void ReportProgress(float progress) {
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if (this.CurState != PromiseState.Pending) {
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throw new PromiseStateException(
|
|
"Attempt to report progress on a promise that is already in state: "
|
|
+ this.CurState + ", a promise can only report progress when it is still in state: "
|
|
+ PromiseState.Pending
|
|
);
|
|
}
|
|
|
|
this.InvokeProgressHandlers(progress);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Completes the promise.
|
|
/// onResolved is called on successful completion.
|
|
/// onRejected is called on error.
|
|
/// </summary>
|
|
public void Done(Action onResolved, Action<Exception> onRejected) {
|
|
this.Then(onResolved, onRejected)
|
|
.Catch(ex =>
|
|
PropagateUnhandledException(this, ex)
|
|
);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Completes the promise.
|
|
/// onResolved is called on successful completion.
|
|
/// Adds a default error handler.
|
|
/// </summary>
|
|
public void Done(Action onResolved) {
|
|
this.Then(onResolved)
|
|
.Catch(ex =>
|
|
PropagateUnhandledException(this, ex)
|
|
);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Complete the promise. Adds a defualt error handler.
|
|
/// </summary>
|
|
public void Done() {
|
|
this.Catch(ex => PropagateUnhandledException(this, ex));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the name of the promise, useful for debugging.
|
|
/// </summary>
|
|
public IPromise WithName(string name) {
|
|
this.Name = name;
|
|
return this;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handle errors for the promise.
|
|
/// </summary>
|
|
public IPromise Catch(Action<Exception> onRejected) {
|
|
// Argument.NotNull(() => onRejected);
|
|
|
|
var resultPromise = new Promise(isSync: true);
|
|
resultPromise.WithName(this.Name);
|
|
|
|
Action resolveHandler = () => resultPromise.Resolve();
|
|
|
|
Action<Exception> rejectHandler = ex => {
|
|
try {
|
|
onRejected(ex);
|
|
resultPromise.Resolve();
|
|
} catch (Exception callbackException) {
|
|
resultPromise.Reject(callbackException);
|
|
}
|
|
};
|
|
|
|
this.ActionHandlers(resultPromise, resolveHandler, rejectHandler);
|
|
this.ProgressHandlers(resultPromise, v => resultPromise.ReportProgress(v));
|
|
|
|
return resultPromise;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a resolved callback that chains a value promise (optionally converting to a different value type).
|
|
/// </summary>
|
|
public IPromise<ConvertedT> Then<ConvertedT>(Func<IPromise<ConvertedT>> onResolved) {
|
|
return this.Then(onResolved, null, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a resolved callback that chains a non-value promise.
|
|
/// </summary>
|
|
public IPromise Then(Func<IPromise> onResolved) {
|
|
return this.Then(onResolved, null, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a resolved callback.
|
|
/// </summary>
|
|
public IPromise Then(Action onResolved) {
|
|
return this.Then(onResolved, null, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a resolved callback and a rejected callback.
|
|
/// The resolved callback chains a value promise (optionally converting to a different value type).
|
|
/// </summary>
|
|
public IPromise<ConvertedT> Then<ConvertedT>(Func<IPromise<ConvertedT>> onResolved,
|
|
Func<Exception, IPromise<ConvertedT>> onRejected) {
|
|
return this.Then(onResolved, onRejected, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a resolved callback and a rejected callback.
|
|
/// The resolved callback chains a non-value promise.
|
|
/// </summary>
|
|
public IPromise Then(Func<IPromise> onResolved, Action<Exception> onRejected) {
|
|
return this.Then(onResolved, onRejected, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a resolved callback and a rejected callback.
|
|
/// </summary>
|
|
public IPromise Then(Action onResolved, Action<Exception> onRejected) {
|
|
return this.Then(onResolved, onRejected, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a resolved callback, a rejected callback and a progress callback.
|
|
/// The resolved callback chains a value promise (optionally converting to a different value type).
|
|
/// </summary>
|
|
public IPromise<ConvertedT> Then<ConvertedT>(
|
|
Func<IPromise<ConvertedT>> onResolved,
|
|
Func<Exception, IPromise<ConvertedT>> onRejected,
|
|
Action<float> onProgress) {
|
|
// This version of the function must supply an onResolved.
|
|
// Otherwise there is now way to get the converted value to pass to the resulting promise.
|
|
// Argument.NotNull(() => onResolved);
|
|
|
|
var resultPromise = new Promise<ConvertedT>();
|
|
resultPromise.WithName(this.Name);
|
|
|
|
Action resolveHandler = () => {
|
|
onResolved()
|
|
.Progress(progress => resultPromise.ReportProgress(progress))
|
|
.Then(
|
|
// Should not be necessary to specify the arg type on the next line, but Unity (mono) has an internal compiler error otherwise.
|
|
chainedValue => resultPromise.Resolve(chainedValue),
|
|
ex => resultPromise.Reject(ex)
|
|
);
|
|
};
|
|
|
|
Action<Exception> rejectHandler = ex => {
|
|
if (onRejected == null) {
|
|
resultPromise.Reject(ex);
|
|
return;
|
|
}
|
|
|
|
try {
|
|
onRejected(ex)
|
|
.Then(
|
|
chainedValue => resultPromise.Resolve(chainedValue),
|
|
callbackEx => resultPromise.Reject(callbackEx)
|
|
);
|
|
} catch (Exception callbackEx) {
|
|
resultPromise.Reject(callbackEx);
|
|
}
|
|
};
|
|
|
|
this.ActionHandlers(resultPromise, resolveHandler, rejectHandler);
|
|
if (onProgress != null) {
|
|
this.ProgressHandlers(this, onProgress);
|
|
}
|
|
|
|
return resultPromise;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a resolved callback, a rejected callback and a progress callback.
|
|
/// The resolved callback chains a non-value promise.
|
|
/// </summary>
|
|
public IPromise Then(Func<IPromise> onResolved, Action<Exception> onRejected, Action<float> onProgress) {
|
|
var resultPromise = new Promise(isSync: true);
|
|
resultPromise.WithName(this.Name);
|
|
|
|
Action resolveHandler = () => {
|
|
if (onResolved != null) {
|
|
onResolved()
|
|
.Progress(progress => resultPromise.ReportProgress(progress))
|
|
.Then(
|
|
() => resultPromise.Resolve(),
|
|
ex => resultPromise.Reject(ex)
|
|
);
|
|
} else {
|
|
resultPromise.Resolve();
|
|
}
|
|
};
|
|
|
|
Action<Exception> rejectHandler = ex => {
|
|
if (onRejected != null) {
|
|
onRejected(ex);
|
|
}
|
|
|
|
resultPromise.Reject(ex);
|
|
};
|
|
|
|
this.ActionHandlers(resultPromise, resolveHandler, rejectHandler);
|
|
if (onProgress != null) {
|
|
this.ProgressHandlers(this, onProgress);
|
|
}
|
|
|
|
return resultPromise;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a resolved callback, a rejected callback and a progress callback.
|
|
/// </summary>
|
|
public IPromise Then(Action onResolved, Action<Exception> onRejected, Action<float> onProgress) {
|
|
var resultPromise = new Promise(isSync: true);
|
|
resultPromise.WithName(this.Name);
|
|
|
|
Action resolveHandler = () => {
|
|
if (onResolved != null) {
|
|
onResolved();
|
|
}
|
|
|
|
resultPromise.Resolve();
|
|
};
|
|
|
|
Action<Exception> rejectHandler = ex => {
|
|
if (onRejected != null) {
|
|
onRejected(ex);
|
|
resultPromise.Resolve();
|
|
return;
|
|
}
|
|
|
|
resultPromise.Reject(ex);
|
|
};
|
|
|
|
this.ActionHandlers(resultPromise, resolveHandler, rejectHandler);
|
|
if (onProgress != null) {
|
|
this.ProgressHandlers(this, onProgress);
|
|
}
|
|
|
|
return resultPromise;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper function to invoke or register resolve/reject handlers.
|
|
/// </summary>
|
|
void ActionHandlers(IRejectable resultPromise, Action resolveHandler, Action<Exception> rejectHandler) {
|
|
if (this.CurState == PromiseState.Resolved) {
|
|
this.InvokeResolveHandler(resolveHandler, resultPromise);
|
|
} else if (this.CurState == PromiseState.Rejected) {
|
|
this.InvokeRejectHandler(rejectHandler, resultPromise, this.rejectionException);
|
|
} else {
|
|
this.AddResolveHandler(resolveHandler, resultPromise);
|
|
this.AddRejectHandler(rejectHandler, resultPromise);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper function to invoke or register progress handlers.
|
|
/// </summary>
|
|
void ProgressHandlers(IRejectable resultPromise, Action<float> progressHandler) {
|
|
if (this.CurState == PromiseState.Pending) {
|
|
this.AddProgressHandler(progressHandler, resultPromise);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Chain an enumerable of promises, all of which must resolve.
|
|
/// The resulting promise is resolved when all of the promises have resolved.
|
|
/// It is rejected as soon as any of the promises have been rejected.
|
|
/// </summary>
|
|
public IPromise ThenAll(Func<IEnumerable<IPromise>> chain) {
|
|
return this.Then(() => All(chain()));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Chain an enumerable of promises, all of which must resolve.
|
|
/// Converts to a non-value promise.
|
|
/// The resulting promise is resolved when all of the promises have resolved.
|
|
/// It is rejected as soon as any of the promises have been rejected.
|
|
/// </summary>
|
|
public IPromise<IEnumerable<ConvertedT>> ThenAll<ConvertedT>(Func<IEnumerable<IPromise<ConvertedT>>> chain) {
|
|
return this.Then(() => Promise<ConvertedT>.All(chain()));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a promise that resolves when all of the promises in the enumerable argument have resolved.
|
|
/// Returns a promise of a collection of the resolved results.
|
|
/// </summary>
|
|
public static IPromise All(params IPromise[] promises) {
|
|
return
|
|
All(
|
|
(IEnumerable<IPromise>) promises); // Cast is required to force use of the other All function.
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a promise that resolves when all of the promises in the enumerable argument have resolved.
|
|
/// Returns a promise of a collection of the resolved results.
|
|
/// </summary>
|
|
public static IPromise All(IEnumerable<IPromise> promises) {
|
|
var promisesArray = promises.ToArray();
|
|
if (promisesArray.Length == 0) {
|
|
return Resolved();
|
|
}
|
|
|
|
var remainingCount = promisesArray.Length;
|
|
var resultPromise = new Promise(isSync: true);
|
|
resultPromise.WithName("All");
|
|
var progress = new float[remainingCount];
|
|
|
|
promisesArray.Each((promise, index) => {
|
|
promise
|
|
.Progress(v => {
|
|
progress[index] = v;
|
|
if (resultPromise.CurState == PromiseState.Pending) {
|
|
resultPromise.ReportProgress(progress.Average());
|
|
}
|
|
})
|
|
.Then(() => {
|
|
progress[index] = 1f;
|
|
|
|
--remainingCount;
|
|
if (remainingCount <= 0 && resultPromise.CurState == PromiseState.Pending) {
|
|
// This will never happen if any of the promises errorred.
|
|
resultPromise.Resolve();
|
|
}
|
|
})
|
|
.Catch(ex => {
|
|
if (resultPromise.CurState == PromiseState.Pending) {
|
|
// If a promise errorred and the result promise is still pending, reject it.
|
|
resultPromise.Reject(ex);
|
|
}
|
|
})
|
|
.Done();
|
|
});
|
|
|
|
return resultPromise;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Chain a sequence of operations using promises.
|
|
/// Reutrn a collection of functions each of which starts an async operation and yields a promise.
|
|
/// Each function will be called and each promise resolved in turn.
|
|
/// The resulting promise is resolved after each promise is resolved in sequence.
|
|
/// </summary>
|
|
public IPromise ThenSequence(Func<IEnumerable<Func<IPromise>>> chain) {
|
|
return this.Then(() => Sequence(chain()));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Chain a number of operations using promises.
|
|
/// Takes a number of functions each of which starts an async operation and yields a promise.
|
|
/// </summary>
|
|
public static IPromise Sequence(params Func<IPromise>[] fns) {
|
|
return Sequence((IEnumerable<Func<IPromise>>) fns);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Chain a sequence of operations using promises.
|
|
/// Takes a collection of functions each of which starts an async operation and yields a promise.
|
|
/// </summary>
|
|
public static IPromise Sequence(IEnumerable<Func<IPromise>> fns) {
|
|
var promise = new Promise(isSync: true);
|
|
|
|
int count = 0;
|
|
|
|
fns.Aggregate(
|
|
Resolved(),
|
|
(prevPromise, fn) => {
|
|
int itemSequence = count;
|
|
++count;
|
|
|
|
return prevPromise
|
|
.Then(() => {
|
|
var sliceLength = 1f / count;
|
|
promise.ReportProgress(sliceLength * itemSequence);
|
|
return fn();
|
|
})
|
|
.Progress(v => {
|
|
var sliceLength = 1f / count;
|
|
promise.ReportProgress(sliceLength * (v + itemSequence));
|
|
})
|
|
;
|
|
}
|
|
)
|
|
.Then(() => promise.Resolve())
|
|
.Catch(promise.Reject);
|
|
|
|
return promise;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Takes a function that yields an enumerable of promises.
|
|
/// Returns a promise that resolves when the first of the promises has resolved.
|
|
/// </summary>
|
|
public IPromise ThenRace(Func<IEnumerable<IPromise>> chain) {
|
|
return this.Then(() => Race(chain()));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Takes a function that yields an enumerable of promises.
|
|
/// Converts to a value promise.
|
|
/// Returns a promise that resolves when the first of the promises has resolved.
|
|
/// </summary>
|
|
public IPromise<ConvertedT> ThenRace<ConvertedT>(Func<IEnumerable<IPromise<ConvertedT>>> chain) {
|
|
return this.Then(() => Promise<ConvertedT>.Race(chain()));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a promise that resolves when the first of the promises in the enumerable argument have resolved.
|
|
/// Returns the value from the first promise that has resolved.
|
|
/// </summary>
|
|
public static IPromise Race(params IPromise[] promises) {
|
|
return
|
|
Race((IEnumerable<IPromise>) promises); // Cast is required to force use of the other function.
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a promise that resolves when the first of the promises in the enumerable argument have resolved.
|
|
/// Returns the value from the first promise that has resolved.
|
|
/// </summary>
|
|
public static IPromise Race(IEnumerable<IPromise> promises) {
|
|
var promisesArray = promises.ToArray();
|
|
if (promisesArray.Length == 0) {
|
|
throw new InvalidOperationException("At least 1 input promise must be provided for Race");
|
|
}
|
|
|
|
var resultPromise = new Promise(isSync: true);
|
|
resultPromise.WithName("Race");
|
|
|
|
var progress = new float[promisesArray.Length];
|
|
|
|
promisesArray.Each((promise, index) => {
|
|
promise
|
|
.Progress(v => {
|
|
progress[index] = v;
|
|
resultPromise.ReportProgress(progress.Max());
|
|
})
|
|
.Catch(ex => {
|
|
if (resultPromise.CurState == PromiseState.Pending) {
|
|
// If a promise errorred and the result promise is still pending, reject it.
|
|
resultPromise.Reject(ex);
|
|
}
|
|
})
|
|
.Then(() => {
|
|
if (resultPromise.CurState == PromiseState.Pending) {
|
|
resultPromise.Resolve();
|
|
}
|
|
})
|
|
.Done();
|
|
});
|
|
|
|
return resultPromise;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert a simple value directly into a resolved promise.
|
|
/// </summary>
|
|
public static IPromise Resolved() {
|
|
var promise = new Promise(isSync: true);
|
|
promise.Resolve();
|
|
return promise;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert an exception directly into a rejected promise.
|
|
/// </summary>
|
|
public static IPromise Rejected(Exception ex) {
|
|
// Argument.NotNull(() => ex);
|
|
|
|
var promise = new Promise();
|
|
promise.Reject(ex);
|
|
return promise;
|
|
}
|
|
|
|
public IPromise Finally(Action onComplete) {
|
|
var promise = new Promise(isSync: true);
|
|
promise.WithName(this.Name);
|
|
|
|
this.Then(() => promise.Resolve());
|
|
this.Catch(e => {
|
|
try {
|
|
onComplete();
|
|
promise.Reject(e);
|
|
} catch (Exception ne) {
|
|
promise.Reject(ne);
|
|
}
|
|
});
|
|
|
|
return promise.Then(onComplete);
|
|
}
|
|
|
|
public IPromise ContinueWith(Func<IPromise> onComplete) {
|
|
var promise = new Promise(isSync: true);
|
|
promise.WithName(this.Name);
|
|
|
|
this.Then(() => promise.Resolve());
|
|
this.Catch(e => promise.Resolve());
|
|
|
|
return promise.Then(onComplete);
|
|
}
|
|
|
|
public IPromise<ConvertedT> ContinueWith<ConvertedT>(Func<IPromise<ConvertedT>> onComplete) {
|
|
var promise = new Promise(isSync: true);
|
|
promise.WithName(this.Name);
|
|
|
|
this.Then(() => promise.Resolve());
|
|
this.Catch(e => promise.Resolve());
|
|
|
|
return promise.Then(onComplete);
|
|
}
|
|
|
|
public IPromise Progress(Action<float> onProgress) {
|
|
if (onProgress != null) {
|
|
this.ProgressHandlers(this, onProgress);
|
|
}
|
|
return this;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raises the UnhandledException event.
|
|
/// </summary>
|
|
internal static void PropagateUnhandledException(object sender, Exception ex) {
|
|
if (unhandlerException != null) {
|
|
unhandlerException(sender, new ExceptionEventArgs(ex));
|
|
} else {
|
|
Debug.LogWarning("Unhandled Exception from " + sender + ": " + ex);
|
|
}
|
|
}
|
|
}
|
|
}
|