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52 行
1.5 KiB

using System.Diagnostics;
using UnityEngine;
namespace Unity.UIWidgets.debugger {
public class InspectorObjectGroupManager : Singleton<InspectorObjectGroupManager> {
[SerializeField] int m_NextId = 0;
public string nextGroupName(string name) {
return $"pid{Process.GetCurrentProcess().Id}_{name}_{this.m_NextId++}";
}
}
public class Singleton<T> : ScriptableObject where T : ScriptableObject {
static T m_Instance;
static bool m_CreateNonSingletonInstance;
bool m_IsNonSingletonInstance;
public static T Instance {
get {
if (m_Instance == null) {
m_Instance = CreateInstance<T>();
}
return m_Instance;
}
}
void OnEnable() {
if (m_CreateNonSingletonInstance) {
this.m_IsNonSingletonInstance = true;
this.Initialize();
} else if (this.m_IsNonSingletonInstance) {
DestroyImmediate((Object) this);
} else if (m_Instance == null) {
m_Instance = this as T;
this.Initialize();
} else {
DestroyImmediate((Object) this);
}
}
protected virtual void Initialize() {
}
public static T Create() {
m_CreateNonSingletonInstance = true;
var instance = CreateInstance<T>();
m_CreateNonSingletonInstance = false;
return (T) instance;
}
}
}