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36 行
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using UIWidgets.painting;
using UIWidgets.ui;
using Matrix4x4 = UnityEngine.Matrix4x4;
namespace UIWidgets.flow {
public class TransformLayer : ContainerLayer {
private Matrix4x4 _tranform;
public Matrix4x4 transform {
set { this._tranform = value; }
}
public override void preroll(PrerollContext context, Matrix4x4 matrix) {
var childMatrix = this._tranform * matrix;
Rect childPaintBounds = Rect.zero;
this.prerollChildren(context, childMatrix, ref childPaintBounds);
childPaintBounds = MatrixUtils.transformRect(this._tranform, childPaintBounds);
this.paintBounds = childPaintBounds;
}
public override void paint(PaintContext context) {
var canvas = context.canvas;
canvas.save();
try {
canvas.concat(this._tranform);
this.paintChildren(context);
}
finally {
canvas.restore();
}
}
}
}