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153 行
5.9 KiB
153 行
5.9 KiB
using System.Collections.Generic;
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using Unity.UIWidgets.async2;
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using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.ui;
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namespace Unity.UIWidgets.painting {
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public abstract class ShaderWarmUp {
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protected ShaderWarmUp() {
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}
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public virtual Size size => new Size(100.0f, 100.0f);
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protected abstract Future warmUpOnCanvas(Canvas canvas);
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public Future execute() {
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PictureRecorder recorder = new PictureRecorder();
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Canvas canvas = new Canvas(recorder);
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return warmUpOnCanvas(canvas).then(_ => {
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Picture picture = recorder.endRecording();
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//TimelineTask shaderWarmUpTask = TimelineTask();
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//shaderWarmUpTask.start('Warm-up shader');
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picture.toImage(size.width.ceil(), size.height.ceil()).then(__ => {
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//shaderWarmUpTask.finish();
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return FutureOr.nil;
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});
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return FutureOr.nil;
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});
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}
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}
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public class DefaultShaderWarmUp : ShaderWarmUp {
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public DefaultShaderWarmUp(
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float drawCallSpacing = 0.0f,
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Size canvasSize = null
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) {
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canvasSize = canvasSize ?? new Size(100.0f, 100.0f);
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this.drawCallSpacing = drawCallSpacing;
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this.canvasSize = canvasSize;
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}
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public readonly float drawCallSpacing;
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public readonly Size canvasSize;
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public override Size size => canvasSize;
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/// Trigger common draw operations on a canvas to warm up GPU shader
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/// compilation cache.
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protected override Future warmUpOnCanvas(Canvas canvas) {
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RRect rrect = RRect.fromLTRBXY(20.0f, 20.0f, 60.0f, 60.0f, 10.0f, 10.0f);
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Path rrectPath = new Path();
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rrectPath.addRRect(rrect);
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Path circlePath = new Path();
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circlePath.addOval(
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Rect.fromCircle(center: new Offset(40.0f, 40.0f), radius: 20.0f)
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);
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// The following path is based on
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// https://skia.org/user/api/SkCanvas_Reference#SkCanvas_drawPath
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Path path = new Path();
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path.moveTo(20.0f, 60.0f);
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path.quadraticBezierTo(60.0f, 20.0f, 60.0f, 60.0f);
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path.close();
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path.moveTo(60.0f, 20.0f);
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path.quadraticBezierTo(60.0f, 60.0f, 20.0f, 60.0f);
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Path convexPath = new Path();
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convexPath.moveTo(20.0f, 30.0f);
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convexPath.lineTo(40.0f, 20.0f);
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convexPath.lineTo(60.0f, 30.0f);
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convexPath.lineTo(60.0f, 60.0f);
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convexPath.lineTo(20.0f, 60.0f);
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convexPath.close();
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// Skia uses different shaders based on the kinds of paths being drawn and
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// the associated paint configurations. According to our experience and
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// tracing, drawing the following paths/paints generates various of
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// shaders that are commonly used.
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List<Path> paths = new List<Path> {rrectPath, circlePath, path, convexPath};
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List<Paint> paints = new List<Paint> {
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new Paint {
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isAntiAlias = true,
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style = PaintingStyle.fill
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},
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new Paint {
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isAntiAlias = false,
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style = PaintingStyle.fill
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},
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new Paint {
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isAntiAlias = true,
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style = PaintingStyle.stroke,
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strokeWidth = 10
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},
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new Paint {
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isAntiAlias = true,
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style = PaintingStyle.stroke,
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strokeWidth = 0.1f, // hairline
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}
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};
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// Warm up path stroke and fill shaders.
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for (int i = 0; i < paths.Count; i += 1) {
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canvas.save();
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foreach (var paint in paints) {
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canvas.drawPath(paths[i], paint);
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canvas.translate(drawCallSpacing, 0.0f);
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}
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canvas.restore();
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canvas.translate(0.0f, drawCallSpacing);
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}
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// Warm up shadow shaders.
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Color black = new Color(0xFF000000);
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canvas.save();
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canvas.drawShadow(rrectPath, black, 10.0f, true);
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canvas.translate(drawCallSpacing, 0.0f);
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canvas.drawShadow(rrectPath, black, 10.0f, false);
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canvas.restore();
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// Warm up text shaders.
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canvas.translate(0.0f, drawCallSpacing);
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// final ui.ParagraphBuilder paragraphBuilder = ui.ParagraphBuilder(
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// ui.ParagraphStyle(textDirection: ui.TextDirection.ltr),
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// )..pushStyle(ui.TextStyle(color: black))..addText('_');
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// final ui.Paragraph paragraph = paragraphBuilder.build()
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// ..layout(const ui.ParagraphConstraints (width: 60.0));
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// canvas.drawParagraph(paragraph, const ui.Offset (20.0, 20.0));
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// Draw a rect inside a rrect with a non-trivial intersection. If the
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// intersection is trivial (e.g., equals the rrect clip), Skia will optimize
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// the clip out.
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//
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// Add an integral or fractional translation to trigger Skia's non-AA or AA
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// optimizations (as did before in normal FillRectOp in rrect clip cases).
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foreach (var fraction in new[] {0.0f, 0.5f}) {
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canvas.save();
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canvas.translate(fraction, fraction);
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canvas.clipRRect(RRect.fromLTRBR(8, 8, 328, 248, Radius.circular(16)));
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canvas.drawRect(Rect.fromLTRB(10, 10, 320, 240), new Paint());
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canvas.restore();
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canvas.translate(drawCallSpacing, 0.0f);
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}
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canvas.translate(0.0f, drawCallSpacing);
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return Future.value();
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}
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}
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}
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