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291 行
9.0 KiB

using System;
using System.Collections;
using System.Collections.Generic;
using Unity.UIWidgets.editor2;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.ui;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Unity.UIWidgets.engine2 {
public enum UIWidgetsWindowType {
InvalidPanel = 0,
GameObjectPanel = 1,
EditorWindowPanel = 2
}
public interface IUIWidgetsWindow {
Offset windowPosToScreenPos(Offset offset);
void startCoroutine(IEnumerator routing);
bool isActive();
void mainEntry();
void onNewFrameScheduled();
UIWidgetsWindowType getWindowType();
}
public partial class UIWidgetsPanel : RawImage, IUIWidgetsWindow {
UIWidgetsPanelWrapper _wrapper;
public float devicePixelRatioOverride;
public bool hardwareAntiAliasing;
public UIWidgetsWindowType getWindowType() {
return UIWidgetsWindowType.GameObjectPanel;
}
public bool isActive() {
return IsActive();
}
public void startCoroutine(IEnumerator routing) {
StartCoroutine(routing);
}
public void onNewFrameScheduled() {
}
public Offset windowPosToScreenPos(Offset offset) {
Camera camera = null;
if (canvas.renderMode != RenderMode.ScreenSpaceCamera) {
camera = canvas.GetComponent<GraphicRaycaster>().eventCamera;
}
var pos = new Vector2(offset.dx, offset.dy);
pos = pos * _currentDevicePixelRatio / canvas.scaleFactor;
var rect = rectTransform.rect;
pos.x += rect.min.x;
pos.y = rect.max.y - pos.y;
var worldPos = rectTransform.TransformPoint(new Vector2(pos.x, pos.y));
var screenPos = RectTransformUtility.WorldToScreenPoint(camera, worldPos);
return new Offset(screenPos.x, Screen.height - screenPos.y);
}
[Serializable]
public struct Font {
public string asset;
public int weight;
}
[Serializable]
public struct TextFont {
public string family;
[SerializeField] public Font[] fonts;
}
public TextFont[] fonts;
static object fontsToObject(TextFont[] textFont) {
if (textFont == null || textFont.Length == 0) {
return null;
}
var result = new object[textFont.Length];
for (int i = 0; i < textFont.Length; i++) {
var font = new Dictionary<string, object>();
font.Add("family", textFont[i].family);
var dic = new Dictionary<string, object>[textFont[i].fonts.Length];
for (int j = 0; j < textFont[i].fonts.Length; j++) {
dic[j] = new Dictionary<string, object>();
if (textFont[i].fonts[j].asset.Length > 0) {
dic[j].Add("asset", textFont[i].fonts[j].asset);
}
if (textFont[i].fonts[j].weight > 0) {
dic[j].Add("weight", textFont[i].fonts[j].weight);
}
}
font.Add("fonts", dic);
result[i] = font;
}
return result;
}
int _currentWidth {
get { return Mathf.RoundToInt(rectTransform.rect.width * canvas.scaleFactor); }
}
int _currentHeight {
get { return Mathf.RoundToInt(rectTransform.rect.height * canvas.scaleFactor); }
}
float _currentDevicePixelRatio {
get {
float currentDpi = Screen.dpi;
if (currentDpi == 0) {
currentDpi = canvas.GetComponent<CanvasScaler>().fallbackScreenDPI;
}
return currentDpi / 96;
}
}
public bool m_ShowDebugLog = false;
public static List<UIWidgetsPanel> panels = new List<UIWidgetsPanel>();
public static bool ShowDebugLog {
get => _ShowDebugLog;
set {
foreach (var panel in panels) {
panel.m_ShowDebugLog = value;
}
_ShowDebugLog = value;
}
}
static bool _ShowDebugLog = false;
protected void OnEnable() {
base.OnEnable();
var settings = new Dictionary<string, object>();
if (fonts != null && fonts.Length > 0) {
settings.Add("fonts", fontsToObject(fonts));
}
D.assert(_wrapper == null);
_wrapper = new UIWidgetsPanelWrapper();
_wrapper.Initiate(this, _currentWidth, _currentHeight, _currentDevicePixelRatio, settings);
texture = _wrapper.renderTexture;
Input_OnEnable();
panels.Add(this);
_ShowDebugLog = m_ShowDebugLog;
}
public void mainEntry() {
main();
}
protected virtual void main() {
}
protected override void OnRectTransformDimensionsChange() {
if (_wrapper != null && _wrapper.didDisplayMetricsChanged(_currentWidth, _currentHeight, _currentDevicePixelRatio)) {
_wrapper.OnDisplayMetricsChanged(_currentWidth, _currentHeight, _currentDevicePixelRatio);
texture = _wrapper.renderTexture;
}
}
protected override void OnDisable() {
D.assert(_wrapper != null);
_wrapper?.Destroy();
_wrapper = null;
texture = null;
Input_OnDisable();
base.OnDisable();
panels.Remove(this);
}
protected virtual void Update() {
Input_Update();
}
protected virtual void OnGUI() {
Input_OnGUI();
}
}
public partial class UIWidgetsPanel : IPointerDownHandler, IPointerUpHandler,
IPointerEnterHandler, IPointerExitHandler, IDragHandler {
bool _isEntered;
Vector2 _lastMousePosition;
Vector2? _getPointerPosition(Vector2 position) {
Camera worldCamera = canvas.worldCamera;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(
rectTransform, position, worldCamera, out var localPoint)) {
var scaleFactor = canvas.scaleFactor;
localPoint.x = (localPoint.x - rectTransform.rect.min.x) * scaleFactor;
localPoint.y = (rectTransform.rect.max.y - localPoint.y) * scaleFactor;
return localPoint;
}
return null;
}
void Input_OnEnable() {
}
void Input_OnDisable() {
}
void Input_Update() {
if (Input.touchCount == 0 && Input.mousePresent) {
if (_isEntered) {
if (!Input.GetMouseButton(0) && !Input.GetMouseButton(1) && !Input.GetMouseButton(2)) {
if (_lastMousePosition.x != Input.mousePosition.x ||
_lastMousePosition.y != Input.mousePosition.y) {
_lastMousePosition = Input.mousePosition;
_onMouseMove();
}
}
else {
_lastMousePosition = Input.mousePosition;
}
if (Input.mouseScrollDelta.magnitude != 0) {
_onScroll();
}
}
}
}
void Input_OnGUI() {
Event e = Event.current;
if (e.isKey) {
_wrapper.OnKeyDown(e);
}
}
void _onMouseMove() {
var pos = _getPointerPosition(Input.mousePosition);
_wrapper.OnMouseMove(pos);
}
void _onScroll() {
var pos = _getPointerPosition(Input.mousePosition);
_wrapper.OnMouseScroll(Input.mouseScrollDelta, pos);
}
public void OnPointerDown(PointerEventData eventData) {
var pos = _getPointerPosition(Input.mousePosition);
_wrapper.OnPointerDown(pos, eventData.pointerId);
}
public void OnPointerUp(PointerEventData eventData) {
var pos = _getPointerPosition(Input.mousePosition);
_wrapper.OnPointerUp(pos, eventData.pointerId);
}
public void OnPointerEnter(PointerEventData eventData) {
D.assert(eventData.pointerId < 0);
_isEntered = true;
_lastMousePosition = Input.mousePosition;
}
public void OnPointerExit(PointerEventData eventData) {
D.assert(eventData.pointerId < 0);
_isEntered = false;
_wrapper.OnPointerLeave();
}
public void OnDrag(PointerEventData eventData) {
var pos = _getPointerPosition(Input.mousePosition);
_wrapper.OnDrag(pos, eventData.pointerId);
}
}
}