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205 行
5.4 KiB

/*
using System;
using System.Collections.Generic;
using Unity.UIWidgets.foundation;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Unity.UIWidgets.async {
public abstract class Timer : IDisposable {
public abstract void cancel();
public void Dispose() {
cancel();
}
public static float timeSinceStartup {
get {
#if UNITY_EDITOR
return (float) EditorApplication.timeSinceStartup;
#else
return Time.realtimeSinceStartup;
#endif
}
}
public static TimeSpan timespanSinceStartup {
get { return TimeSpan.FromSeconds(timeSinceStartup); }
}
static readonly object _syncObj = new object();
static LinkedList<Action> _callbacks = new LinkedList<Action>();
public static void runInMainFromFinalizer(Action callback) {
lock (_syncObj) {
_callbacks.AddLast(callback);
}
}
internal static void update() {
LinkedList<Action> callbacks;
lock (_syncObj) {
if (_callbacks.isEmpty()) {
return;
}
callbacks = _callbacks;
_callbacks = new LinkedList<Action>();
}
foreach (var callback in callbacks) {
try {
callback();
}
catch (Exception ex) {
D.logError("Error to execute runInMain callback: ", ex);
}
}
}
}
public class TimerProvider {
readonly PriorityQueue<TimerImpl> _queue;
public TimerProvider() {
_queue = new PriorityQueue<TimerImpl>();
}
public Timer runInMain(Action callback) {
var timer = new TimerImpl(callback);
lock (_queue) {
_queue.enqueue(timer);
}
return timer;
}
public Timer run(TimeSpan duration, Action callback) {
var timer = new TimerImpl(duration, callback);
lock (_queue) {
_queue.enqueue(timer);
}
return timer;
}
public Timer periodic(TimeSpan duration, Action callback) {
var timer = new TimerImpl(duration, callback, periodic: true);
lock (_queue) {
_queue.enqueue(timer);
}
return timer;
}
static readonly List<TimerImpl> _timers = new List<TimerImpl>();
static readonly List<TimerImpl> _appendList = new List<TimerImpl>();
public void update(Action flushMicroTasks = null) {
var now = Timer.timeSinceStartup;
_timers.Clear();
_appendList.Clear();
lock (_queue) {
while (_queue.count > 0 && _queue.peek().deadline <= now) {
var timer = _queue.dequeue();
_timers.Add(timer);
}
}
if (_timers.Count != 0) {
foreach (var timer in _timers) {
if (flushMicroTasks != null) {
flushMicroTasks();
}
timer.invoke();
if (timer.periodic && !timer.done) {
_appendList.Add(timer);
}
}
}
if (_appendList.Count != 0) {
lock (_queue) {
foreach (var timer in _appendList) {
_queue.enqueue(timer);
}
}
}
}
class TimerImpl : Timer, IComparable<TimerImpl> {
float _deadline;
readonly Action _callback;
bool _done;
public readonly bool periodic;
readonly TimeSpan _interval;
public TimerImpl(TimeSpan duration, Action callback, bool periodic = false) {
_deadline = timeSinceStartup + (float) duration.TotalSeconds;
_callback = callback;
_done = false;
this.periodic = periodic;
if (periodic) {
_interval = duration;
}
}
public TimerImpl(Action callback) {
_deadline = 0;
_callback = callback;
_done = false;
}
public float deadline {
get { return _deadline; }
}
public override void cancel() {
_done = true;
}
public bool done {
get { return _done; }
}
public void invoke() {
if (_done) {
return;
}
var now = timeSinceStartup;
if (!periodic) {
_done = true;
}
try {
_callback();
}
catch (Exception ex) {
D.logError("Error to execute timer callback: ", ex);
}
if (periodic) {
_deadline = now + (float) _interval.TotalSeconds;
}
}
public int CompareTo(TimerImpl other) {
return deadline.CompareTo(other.deadline);
}
}
}
}*/