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298 行
12 KiB
298 行
12 KiB
using System.Collections.Generic;
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using Unity.UIWidgets.foundation;
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using UnityEngine;
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namespace Unity.UIWidgets.ui {
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class Layout {
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int _start;
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int _count;
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List<float> _advances = new List<float>();
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List<float> _positions = new List<float>();
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float _advance;
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UnityEngine.Rect _bounds;
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TabStops _tabStops;
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static UnityEngine.Rect _innerBounds; // Used to pass bounds from static to non-static doLayout
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public static float measureText(float offset, TextBuff buff, int start, int count, TextStyle style,
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List<float> advances, int advanceOffset, TabStops tabStops) {
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return _doLayout(offset, buff, start, count, style, advances, null, advanceOffset, tabStops);
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}
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public void doLayout(float offset, TextBuff buff, int start, int count, TextStyle style) {
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this._start = start;
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this._count = count;
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this._advances.reset(count);
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this._positions.reset(count);
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_innerBounds = default;
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this._advance = _doLayout(offset, buff, start, count, style, this._advances, this._positions, 0,
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this._tabStops);
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this._bounds = _innerBounds;
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this._count = count;
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}
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public static void computeCharWidths(TextBuff buff, int start, int count, TextStyle style, List<float> advances, int advanceOffset) {
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char startingChar = buff.charAt(start);
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if (char.IsHighSurrogate(startingChar) || EmojiUtils.isSingleCharEmoji(startingChar)) {
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float advance = style.fontSize + style.letterSpacing;
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for (int i = 0; i < count; i++) {
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char ch = buff.charAt(start + i);
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if (char.IsHighSurrogate(ch) || EmojiUtils.isSingleCharNonEmptyEmoji(ch)) {
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advances[i + advanceOffset] = advance;
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}
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else {
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advances[i + advanceOffset] = 0;
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}
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}
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}
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else {
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Font font = FontManager.instance.getOrCreate(style.fontFamily, style.fontWeight, style.fontStyle).font;
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font.RequestCharactersInTextureSafe(buff.text, style.UnityFontSize, style.UnityFontStyle);
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for (int i = 0; i < count; i++) {
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char ch = buff.charAt(start + i);
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if (font.getGlyphInfo(ch, out var glyphInfo, style.UnityFontSize, style.UnityFontStyle)) {
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advances[i + advanceOffset] = glyphInfo.advance + style.letterSpacing;
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}
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else {
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advances[i + advanceOffset] = style.letterSpacing;
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}
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if (LayoutUtils.isWordSpace(ch)) advances[i + advanceOffset] += style.wordSpacing;
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}
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}
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}
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static float _doLayout(float offset, TextBuff buff, int start, int count, TextStyle style,
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List<float> advances, List<float> positions, int advanceOffset, TabStops tabStops) {
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float advance = 0;
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Font font = FontManager.instance.getOrCreate(style.fontFamily, style.fontWeight, style.fontStyle).font;
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char startingChar = buff.charAt(start);
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if (char.IsHighSurrogate(startingChar) || EmojiUtils.isSingleCharEmoji(startingChar)) {
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advance = _layoutEmoji(buff.text.Substring(buff.offset + start, count), style, font, count,
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advances, positions, advanceOffset, advance);
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}
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else {
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// According to the logic of Paragraph.layout, it is assured that all the characters are requested
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// in the texture before (in computing line breaks), so skip it here for optimization.
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// The only exception is the ellipsis, which did not appear in line breaking. It is taken care with
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// only when needed.
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// font.RequestCharactersInTextureSafe(buff.text, style.UnityFontSize, style.UnityFontStyle);
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int wordstart = start == buff.size
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? start
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: LayoutUtils.getPrevWordBreakForCache(buff, start + 1);
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int wordend;
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for (int iter = start; iter < start + count; iter = wordend) {
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wordend = LayoutUtils.getNextWordBreakForCache(buff, iter);
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int wordCount = Mathf.Min(start + count, wordend) - iter;
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advance = _layoutWord(offset, iter - start, buff.subBuff(wordstart, wordend - wordstart),
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iter - wordstart, wordCount, style, font, advances, positions,
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advanceOffset, advance, tabStops);
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wordstart = wordend;
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}
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}
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return advance;
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}
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static float _layoutWord(float offset, int layoutOffset,
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TextBuff buff, int start, int wordCount, TextStyle style, Font font, List<float> advances,
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List<float> positions, int advanceOffset, float initAdvance, TabStops tabStops) {
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float wordSpacing =
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wordCount == 1 && LayoutUtils.isWordSpace(buff.charAt(start)) ? style.wordSpacing : 0;
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float x = initAdvance;
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float letterSpace = style.letterSpacing;
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float letterSpaceHalfLeft = letterSpace * 0.5f;
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float letterSpaceHalfRight = letterSpace - letterSpaceHalfLeft;
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for (int i = 0; i < wordCount; i++) {
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var ch = buff.charAt(start + i);
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if (i == 0) {
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x += letterSpaceHalfLeft + wordSpacing;
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if (advances != null) {
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advances[i + layoutOffset + advanceOffset] = letterSpaceHalfLeft + wordSpacing;
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}
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}
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else {
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if (advances != null) {
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advances[i - 1 + layoutOffset + advanceOffset] += letterSpaceHalfRight;
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advances[i + layoutOffset + advanceOffset] = letterSpaceHalfLeft;
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}
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x += letterSpace;
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}
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if (font.getGlyphInfo(ch, out var glyphInfo, style.UnityFontSize, style.UnityFontStyle)) {
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var minX = glyphInfo.minX + x;
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var maxX = glyphInfo.maxX + x;
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var minY = -glyphInfo.maxY;
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var maxY = -glyphInfo.minY;
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if (_innerBounds.width <= 0 || _innerBounds.height <= 0) {
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_innerBounds.x = minX;
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_innerBounds.y = minY;
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_innerBounds.xMax = maxX;
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_innerBounds.yMax = maxY;
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}
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else {
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if (minX < _innerBounds.x) {
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_innerBounds.x = minX;
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}
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if (minY < _innerBounds.y) {
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_innerBounds.y = minY;
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}
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if (maxX > _innerBounds.xMax) {
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_innerBounds.xMax = maxX;
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}
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if (maxY > _innerBounds.yMax) {
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_innerBounds.yMax = maxY;
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}
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}
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}
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if (positions != null) {
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positions[i + layoutOffset] = x;
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}
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float advance = glyphInfo.advance;
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if (ch == '\t') {
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advance = tabStops.nextTab((initAdvance + offset)) - initAdvance;
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}
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x += advance;
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if (advances != null) {
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advances[i + layoutOffset + advanceOffset] += advance;
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}
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if (i + 1 == wordCount) {
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if (advances != null) {
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advances[i + layoutOffset + advanceOffset] += letterSpaceHalfRight;
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}
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x += letterSpaceHalfRight;
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}
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}
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return x;
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}
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static float _layoutEmoji(string text, TextStyle style, Font font, int count, List<float> advances,
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List<float> positions, int advanceOffset, float initAdvance) {
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var metrics = FontMetrics.fromFont(font, style.UnityFontSize);
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float x = initAdvance;
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for (int i = 0; i < count; i++) {
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char c = text[i];
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if (EmojiUtils.isSingleCharNonEmptyEmoji(c) || char.IsHighSurrogate(c)) {
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float letterSpace = style.letterSpacing;
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float letterSpaceHalfLeft = letterSpace * 0.5f;
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float letterSpaceHalfRight = letterSpace - letterSpaceHalfLeft;
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x += letterSpaceHalfLeft;
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if (advances != null) {
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advances[i + advanceOffset] = letterSpaceHalfLeft;
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}
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var minX = x;
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var maxX = metrics.descent - metrics.ascent + x;
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var minY = metrics.ascent;
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var maxY = metrics.descent;
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if (_innerBounds.width <= 0 || _innerBounds.height <= 0) {
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_innerBounds.x = minX;
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_innerBounds.y = minY;
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_innerBounds.xMax = maxX;
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_innerBounds.yMax = maxY;
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}
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else {
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if (minX < _innerBounds.x) {
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_innerBounds.x = minX;
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}
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if (minY < _innerBounds.y) {
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_innerBounds.y = minY;
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}
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if (maxX > _innerBounds.xMax) {
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_innerBounds.xMax = maxX;
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}
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if (maxY > _innerBounds.yMax) {
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_innerBounds.yMax = maxY;
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}
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}
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if (positions != null) {
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positions[i] = x;
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}
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float advance = style.fontSize;
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x += advance;
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if (advances != null) {
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advances[i + advanceOffset] += advance;
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advances[i + advanceOffset] += letterSpaceHalfRight;
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}
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x += letterSpaceHalfRight;
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}
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else {
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if (advances != null) {
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advances[i + advanceOffset] = 0;
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}
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if (positions != null) {
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positions[i] = x;
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}
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}
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}
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return x;
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}
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public static void requireEllipsisInTexture(string text, TextStyle style) {
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Font font = FontManager.instance.getOrCreate(style.fontFamily, style.fontWeight, style.fontStyle).font;
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font.RequestCharactersInTextureSafe(text, style.UnityFontSize, style.UnityFontStyle);
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}
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public void setTabStops(TabStops tabStops) {
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this._tabStops = tabStops;
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}
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public int nGlyphs() {
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return this._count;
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}
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public List<float> getAdvances() {
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return this._advances;
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}
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public float getAdvance() {
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return this._advance;
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}
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public float getX(int index) {
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return this._positions[index];
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}
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public float getY(int index) {
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return 0;
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}
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public float getCharAdvance(int index) {
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return this._advances[index];
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}
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public Rect getBounds() {
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return Rect.fromLTWH(this._bounds.x, this._bounds.y, this._bounds.width, this._bounds.height);
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}
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}
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}
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