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75 行
2.0 KiB
75 行
2.0 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Unity.UIWidgets.foundation {
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public delegate void ValueChanged<T>(T value);
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public delegate IEnumerable<T> EnumerableFilter<T>(IEnumerable<T> input);
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public static class ObjectUtils {
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public static T SafeDestroy<T>(T obj) where T : Object {
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if (Application.isEditor) {
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Object.DestroyImmediate(obj);
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} else {
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Object.Destroy(obj);
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}
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return null;
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}
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}
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public static class CollectionUtils {
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public static V putIfAbsent<K, V>(this IDictionary<K, V> it, K key, Func<V> ifAbsent) {
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V value;
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if (it.TryGetValue(key, out value)) {
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return value;
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}
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value = ifAbsent();
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it[key] = value;
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return value;
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}
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public static bool isEmpty<T>(this ICollection<T> it) {
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return it.Count == 0;
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}
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public static bool isNotEmpty<T>(this ICollection<T> it) {
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return it.Count != 0;
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}
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public static bool isEmpty<T>(this Queue<T> it) {
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return it.Count == 0;
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}
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public static bool isNotEmpty<T>(this Queue<T> it) {
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return it.Count != 0;
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}
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public static bool isEmpty<TKey, TValue>(this IDictionary<TKey, TValue> it) {
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return it.Count == 0;
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}
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public static bool isNotEmpty<TKey, TValue>(this IDictionary<TKey, TValue> it) {
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return it.Count != 0;
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}
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public static bool isEmpty(this string it) {
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return string.IsNullOrEmpty(it);
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}
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public static bool isNotEmpty(this string it) {
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return !string.IsNullOrEmpty(it);
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}
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public static TValue getOrDefault<TKey, TValue>(this IDictionary<TKey, TValue> it, TKey key)
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{
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TValue v;
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it.TryGetValue(key, out v);
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return v;
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}
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}
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}
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