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40 行
1001 B

using Unity.UIWidgets.ui;
using UnityEngine;
using Rect = Unity.UIWidgets.ui.Rect;
using Canvas = Unity.UIWidgets.ui.Canvas;
namespace Unity.UIWidgets.flow {
public class PrerollContext {
public RasterCache rasterCache;
public float devicePixelRatio;
}
public class PaintContext {
public Canvas canvas;
}
public abstract class Layer {
private ContainerLayer _parent;
public ContainerLayer parent {
get { return this._parent; }
set { this._parent = value; }
}
private Rect _paintBounds = Rect.zero;
public Rect paintBounds {
get { return this._paintBounds; }
set { this._paintBounds = value; }
}
public bool needsPainting {
get { return !this._paintBounds.isEmpty; }
}
public virtual void preroll(PrerollContext context, Matrix3 matrix) {
}
public abstract void paint(PaintContext context);
}
}