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40 行
1001 B
40 行
1001 B
using Unity.UIWidgets.ui;
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using UnityEngine;
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using Rect = Unity.UIWidgets.ui.Rect;
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using Canvas = Unity.UIWidgets.ui.Canvas;
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namespace Unity.UIWidgets.flow {
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public class PrerollContext {
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public RasterCache rasterCache;
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public float devicePixelRatio;
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}
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public class PaintContext {
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public Canvas canvas;
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}
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public abstract class Layer {
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private ContainerLayer _parent;
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public ContainerLayer parent {
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get { return this._parent; }
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set { this._parent = value; }
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}
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private Rect _paintBounds = Rect.zero;
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public Rect paintBounds {
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get { return this._paintBounds; }
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set { this._paintBounds = value; }
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}
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public bool needsPainting {
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get { return !this._paintBounds.isEmpty; }
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}
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public virtual void preroll(PrerollContext context, Matrix3 matrix) {
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}
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public abstract void paint(PaintContext context);
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}
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}
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