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66 行
1.7 KiB

using System;
using Unity.UIWidgets.editor;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.flow {
public class CompositorContext {
public class ScopedFrame : IDisposable {
readonly CompositorContext _context;
readonly Canvas _canvas;
public ScopedFrame(CompositorContext context, Canvas canvas) {
this._context = context;
this._canvas = canvas;
this._context._beginFrame(this);
}
public CompositorContext context() {
return this._context;
}
public Canvas canvas() {
return this._canvas;
}
public bool raster(LayerTree layerTree, bool ignoreRasterCache) {
layerTree.preroll(this, ignoreRasterCache);
layerTree.paint(this);
return true;
}
public void Dispose() {
this._context._endFrame(this);
}
}
readonly RasterCache _rasterCache;
public CompositorContext() {
this._rasterCache = new RasterCache();
}
public ScopedFrame acquireFrame(Canvas canvas) {
return new ScopedFrame(this, canvas);
}
public void onGrContextCreated() {
this._rasterCache.clear();
}
public void onGrContextDestroyed() {
this._rasterCache.clear();
}
public RasterCache rasterCache() {
return this._rasterCache;
}
void _beginFrame(ScopedFrame frame) {
}
void _endFrame(ScopedFrame frame) {
this._rasterCache.sweepAfterFrame();
}
}
}