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73 行
2.1 KiB
73 行
2.1 KiB
using System.Collections.Generic;
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using System.Linq;
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using Unity.UIWidgets.foundation;
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using UnityEngine;
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namespace Unity.UIWidgets.ui {
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class FontInfo {
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public readonly Font font;
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int _textureVersion;
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public FontInfo(Font font) {
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this.font = font;
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this._textureVersion = 0;
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}
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public int textureVersion {
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get { return this._textureVersion; }
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}
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public void onTextureRebuilt() {
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this._textureVersion++;
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}
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}
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public class FontManager {
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readonly List<FontInfo> _fonts = new List<FontInfo>();
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static readonly int defaultFontSize = 14;
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public static readonly FontManager instance = new FontManager();
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FontManager() {
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Font.textureRebuilt += this.onFontTextureRebuilt;
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}
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public bool addFont(Font font) {
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var entry = this._fonts.Find(f => f.font == font);
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if (entry != null) {
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return false;
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}
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D.assert(font != null);
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font.hideFlags = HideFlags.DontSave & ~HideFlags.DontSaveInBuild;
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var fontInfo = new FontInfo(font);
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this._fonts.Add(fontInfo);
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return true;
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}
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internal FontInfo getOrCreate(string name) {
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var founded = this._fonts.Find(info =>
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info.font && info.font.fontNames.Contains(name));
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if (founded != null) {
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return founded;
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}
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var osFont = Font.CreateDynamicFontFromOSFont(name, defaultFontSize);
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osFont.hideFlags = HideFlags.DontSave;
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osFont.material.hideFlags = HideFlags.DontSave;
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osFont.material.mainTexture.hideFlags = HideFlags.DontSave;
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var newFont = new FontInfo(osFont);
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this._fonts.Add(newFont);
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return newFont;
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}
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void onFontTextureRebuilt(Font font) {
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var entry = this._fonts.Find(f => f.font == font);
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if (entry != null) {
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entry.onTextureRebuilt();
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}
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}
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}
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}
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