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52 行
1.6 KiB
52 行
1.6 KiB
using System.Runtime.InteropServices;
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using Unity.UIWidgets.async2;
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using UnityEngine;
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namespace Unity.UIWidgets.service {
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public class ClipboardData {
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public ClipboardData(string text = null) {
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this.text = text;
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}
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public readonly string text;
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}
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public abstract class Clipboard {
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static readonly Clipboard _instance = new UnityGUIClipboard();
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public static readonly string kTextPlain = "text/plain";
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public static Future setData(ClipboardData data) {
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return _instance.setClipboardData(data);
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}
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public static Future<ClipboardData> getData(string format) {
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return _instance.getClipboardData(format);
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}
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protected abstract Future setClipboardData(ClipboardData data);
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protected abstract Future<ClipboardData> getClipboardData(string format);
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}
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public class UnityGUIClipboard : Clipboard {
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protected override Future setClipboardData(ClipboardData data) {
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#if UNITY_WEBGL
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UIWidgetsCopyTextToClipboard(data.text);
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#else
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GUIUtility.systemCopyBuffer = data.text;
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#endif
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return Future.value();
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}
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protected override Future<ClipboardData> getClipboardData(string format) {
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var data = new ClipboardData(text: GUIUtility.systemCopyBuffer);
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return Future.value(FutureOr.value(data)).to<ClipboardData>();
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}
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#if UNITY_WEBGL
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[DllImport ("__Internal")]
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internal static extern void UIWidgetsCopyTextToClipboard(string text);
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#endif
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}
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}
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