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194 行
7.2 KiB
194 行
7.2 KiB
using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.gestures;
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using Unity.UIWidgets.rendering;
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using Unity.UIWidgets.ui;
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namespace Unity.UIWidgets.widgets {
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public abstract class CustomPainter : Listenable {
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public CustomPainter(Listenable repaint = null) {
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this._repaint = repaint;
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}
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readonly Listenable _repaint;
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public void addListener(VoidCallback listener) {
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this._repaint?.addListener(listener);
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}
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public void removeListener(VoidCallback listener) {
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this._repaint?.removeListener(listener);
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}
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public abstract void paint(Canvas canvas, Size size);
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public abstract bool shouldRepaint(CustomPainter oldDelegate);
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public virtual bool hitTest(Offset position) {
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return true;
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}
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public override string ToString() {
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return $"{Diagnostics.describeIdentity(this)}({this._repaint?.ToString() ?? ""})";
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}
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}
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public class RenderCustomPaint : RenderProxyBox {
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public RenderCustomPaint(
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CustomPainter painter = null,
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CustomPainter foregroundPainter = null,
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Size preferredSize = null,
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bool isComplex = false,
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bool willChange = false,
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RenderBox child = null
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): base(child) {
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preferredSize = preferredSize ?? Size.zero;
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this.preferredSize = preferredSize;
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this._painter = painter;
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this._foregroundPainter = foregroundPainter;
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this.isComplex = isComplex;
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this.willChange = willChange;
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}
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CustomPainter _painter;
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public CustomPainter painter {
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get => this._painter;
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set {
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if (this._painter == value)
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return;
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CustomPainter oldPainter = this._painter;
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this._painter = value;
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this._didUpdatePainter(this._painter, oldPainter);
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}
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}
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CustomPainter _foregroundPainter;
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public CustomPainter foregroundPainter {
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get => this._foregroundPainter;
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set {
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if (this._foregroundPainter == value)
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return;
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CustomPainter oldPainter = this._foregroundPainter;
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this._foregroundPainter = value;
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this._didUpdatePainter(this._foregroundPainter, oldPainter);
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}
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}
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void _didUpdatePainter(CustomPainter newPainter, CustomPainter oldPainter) {
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if (newPainter == null) {
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D.assert(oldPainter != null);
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this.markNeedsPaint();
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}
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else if (oldPainter == null ||
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newPainter.GetType() != oldPainter.GetType() ||
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newPainter.shouldRepaint(oldPainter)) {
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this.markNeedsPaint();
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}
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if (this.attached) {
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oldPainter?.removeListener(this.markNeedsPaint);
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newPainter?.addListener(this.markNeedsPaint);
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}
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}
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Size _preferredSize;
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public Size preferredSize {
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get => this._preferredSize;
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set {
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D.assert(value != null);
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if (this.preferredSize == value)
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return;
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this._preferredSize = value;
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this.markNeedsLayout();
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}
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}
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public bool isComplex;
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public bool willChange;
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public override void attach(object owner) {
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base.attach(owner);
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this._painter?.addListener(this.markNeedsPaint);
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this._foregroundPainter?.addListener(this.markNeedsPaint);
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}
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public override void detach() {
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this._painter?.removeListener(this.markNeedsPaint);
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this._foregroundPainter?.removeListener(this.markNeedsPaint);
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base.detach();
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}
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protected override bool hitTestChildren(HitTestResult result, Offset position) {
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if (this._foregroundPainter != null && (this._foregroundPainter.hitTest(position)))
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return true;
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return base.hitTestChildren(result, position: position);
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}
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protected override bool hitTestSelf(Offset position) {
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return this._painter != null && this._painter.hitTest(position);
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}
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protected override void performResize() {
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this.size = this.constraints.constrain(this.preferredSize);
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}
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void _paintWithPainter(Canvas canvas, Offset offset, CustomPainter painter) {
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int debugPreviousCanvasSaveCount = 0;
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canvas.save();
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D.assert(() => {
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debugPreviousCanvasSaveCount = canvas.getSaveCount();
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return true;
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});
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if (offset != Offset.zero)
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canvas.translate(offset.dx, offset.dy);
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painter.paint(canvas, this.size);
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D.assert(() => {
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int debugNewCanvasSaveCount = canvas.getSaveCount();
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if (debugNewCanvasSaveCount > debugPreviousCanvasSaveCount)
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throw new UIWidgetsError(
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$"{debugNewCanvasSaveCount - debugPreviousCanvasSaveCount} more " +
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$"time{((debugNewCanvasSaveCount - debugPreviousCanvasSaveCount == 1) ? "" : "s")} " +
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"than it called canvas.restore().\n" +
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"This leaves the canvas in an inconsistent state and will probably result in a broken display.\n" +
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"You must pair each call to save()/saveLayer() with a later matching call to restore()."
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);
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if (debugNewCanvasSaveCount < debugPreviousCanvasSaveCount)
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throw new UIWidgetsError(
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$"The {painter} custom painter called canvas.restore() " +
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$"{debugPreviousCanvasSaveCount - debugNewCanvasSaveCount} more " +
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$"time{(debugPreviousCanvasSaveCount - debugNewCanvasSaveCount == 1 ? "" : "s")} " +
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"than it called canvas.save() or canvas.saveLayer().\n" +
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"This leaves the canvas in an inconsistent state and will result in a broken display.\n" +
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"You should only call restore() if you first called save() or saveLayer()."
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);
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return debugNewCanvasSaveCount == debugPreviousCanvasSaveCount;
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});
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canvas.restore();
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}
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public override void paint(PaintingContext context, Offset offset) {
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if (this._painter != null) {
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this._paintWithPainter(context.canvas, offset, this._painter);
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this._setRasterCacheHints(context);
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}
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base.paint(context, offset);
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if (this._foregroundPainter != null) {
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this._paintWithPainter(context.canvas, offset, this._foregroundPainter);
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this._setRasterCacheHints(context);
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}
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}
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void _setRasterCacheHints(PaintingContext context) {
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if (this.isComplex)
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context.setIsComplexHint();
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if (this.willChange)
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context.setWillChangeHint();
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}
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}
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}
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