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179 行
5.6 KiB

using System;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.painting {
public class Alignment : IEquatable<Alignment> {
public Alignment(double x, double y) {
this.x = x;
this.y = y;
}
public readonly double x;
public readonly double y;
public static readonly Alignment topLeft = new Alignment(-1.0, -1.0);
public static readonly Alignment topCenter = new Alignment(0, -1.0);
public static readonly Alignment topRight = new Alignment(1.0, -1.0);
public static readonly Alignment centerLeft = new Alignment(-1.0, 0.0);
public static readonly Alignment center = new Alignment(0.0, 0.0);
public static readonly Alignment centerRight = new Alignment(1.0, 0.0);
public static readonly Alignment bottomLeft = new Alignment(-1.0, 1.0);
public static readonly Alignment bottomCenter = new Alignment(0.0, 1.0);
public static readonly Alignment bottomRight = new Alignment(1.0, 1.0);
public static Alignment operator -(Alignment a, Alignment b) {
return new Alignment(a.x - b.x, a.y - b.y);
}
public static Alignment operator +(Alignment a, Alignment b) {
return new Alignment(a.x + b.x, a.y + b.y);
}
public static Alignment operator -(Alignment a) {
return new Alignment(-a.x, -a.y);
}
public static Alignment operator *(Alignment a, double b) {
return new Alignment(a.x * b, a.y * b);
}
public static Alignment operator /(Alignment a, double b) {
return new Alignment(a.x / b, a.y / b);
}
public static Alignment operator %(Alignment a, double b) {
return new Alignment(a.x % b, a.y % b);
}
public Offset alongOffset(Offset other) {
double centerX = other.dx / 2.0;
double centerY = other.dy / 2.0;
return new Offset(centerX + this.x * centerX, centerY + this.y * centerY);
}
public Offset alongSize(Size other) {
double centerX = other.width / 2.0;
double centerY = other.height / 2.0;
return new Offset(centerX + this.x * centerX, centerY + this.y * centerY);
}
public Offset withinRect(Rect rect) {
double halfWidth = rect.width / 2.0;
double halfHeight = rect.height / 2.0;
return new Offset(
rect.left + halfWidth + this.x * halfWidth,
rect.top + halfHeight + this.y * halfHeight
);
}
public Rect inscribe(Size size, Rect rect) {
double halfWidthDelta = (rect.width - size.width) / 2.0;
double halfHeightDelta = (rect.height - size.height) / 2.0;
return Rect.fromLTWH(
rect.left + halfWidthDelta + this.x * halfWidthDelta,
rect.top + halfHeightDelta + this.y * halfHeightDelta,
size.width,
size.height
);
}
public static Alignment lerp(Alignment a, Alignment b, double t) {
if (a == null && b == null) {
return null;
}
if (a == null) {
return new Alignment(MathUtils.lerpDouble(0.0, b.x, t), MathUtils.lerpDouble(0.0, b.y, t));
}
if (b == null) {
return new Alignment(MathUtils.lerpDouble(a.x, 0.0, t), MathUtils.lerpDouble(a.y, 0.0, t));
}
return new Alignment(MathUtils.lerpDouble(a.x, b.x, t), MathUtils.lerpDouble(a.y, b.y, t));
}
public bool Equals(Alignment other) {
if (ReferenceEquals(null, other)) {
return false;
}
if (ReferenceEquals(this, other)) {
return true;
}
return this.x.Equals(other.x) && this.y.Equals(other.y);
}
public override bool Equals(object obj) {
if (ReferenceEquals(null, obj)) {
return false;
}
if (ReferenceEquals(this, obj)) {
return true;
}
if (obj.GetType() != this.GetType()) {
return false;
}
return this.Equals((Alignment) obj);
}
public override int GetHashCode() {
unchecked {
return (this.x.GetHashCode() * 397) ^ this.y.GetHashCode();
}
}
public static bool operator ==(Alignment a, Alignment b) {
return Equals(a, b);
}
public static bool operator !=(Alignment a, Alignment b) {
return !(a == b);
}
public override string ToString() {
if (this.x == -1.0 && this.y == -1.0) {
return "topLeft";
}
if (this.x == 0.0 && this.y == -1.0) {
return "topCenter";
}
if (this.x == 1.0 && this.y == -1.0) {
return "topRight";
}
if (this.x == -1.0 && this.y == 0.0) {
return "centerLeft";
}
if (this.x == 0.0 && this.y == 0.0) {
return "center";
}
if (this.x == 1.0 && this.y == 0.0) {
return "centerRight";
}
if (this.x == -1.0 && this.y == 1.0) {
return "bottomLeft";
}
if (this.x == 0.0 && this.y == 1.0) {
return "bottomCenter";
}
if (this.x == 1.0 && this.y == 1.0) {
return "bottomRight";
}
return $"Alignment({this.x:F1}, {this.y:F1})";
}
}
}