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67 行
2.5 KiB
67 行
2.5 KiB
using System;
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using Unity.UIWidgets.animation;
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using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.painting;
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using Unity.UIWidgets.rendering;
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using Unity.UIWidgets.scheduler2;
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namespace Unity.UIWidgets.widgets {
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public class AnimatedSize : SingleChildRenderObjectWidget {
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public AnimatedSize(
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Key key = null,
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Widget child = null,
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AlignmentGeometry alignment = null,
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Curve curve = null,
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TimeSpan? duration = null,
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TimeSpan? reverseDuration = null,
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TickerProvider vsync = null) : base(key: key, child: child) {
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D.assert(duration != null);
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D.assert(vsync != null);
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this.alignment = alignment ?? Alignment.center;
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this.curve = curve ?? Curves.linear;
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this.duration = duration;
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this.reverseDuration = reverseDuration;
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this.vsync = vsync;
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}
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public readonly AlignmentGeometry alignment;
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public readonly Curve curve;
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public readonly TimeSpan? duration;
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public readonly TimeSpan? reverseDuration;
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public readonly TickerProvider vsync;
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public override RenderObject createRenderObject(BuildContext context) {
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return new RenderAnimatedSize(
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alignment: alignment,
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duration: duration,
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reverseDuration: reverseDuration,
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curve: curve,
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vsync: vsync,
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textDirection: Directionality.of(context)
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);
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}
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public override void updateRenderObject(BuildContext context, RenderObject renderObject) {
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RenderAnimatedSize _renderObject = (RenderAnimatedSize) renderObject;
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_renderObject.alignment = alignment;
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_renderObject.duration = duration;
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_renderObject.reverseDuration = reverseDuration;
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_renderObject.curve = curve;
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_renderObject.vsync = vsync;
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_renderObject.textDirection = Directionality.of(context);
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}
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public override void debugFillProperties(DiagnosticPropertiesBuilder properties) {
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base.debugFillProperties(properties);
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properties.add(new DiagnosticsProperty<AlignmentGeometry>("alignment", alignment, defaultValue: Alignment.topCenter));
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properties.add(new IntProperty("duration", duration?.Milliseconds, unit: "ms"));
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properties.add(new IntProperty("reverseDuration", reverseDuration?.Milliseconds, unit: "ms", defaultValue: null));
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}
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}
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}
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