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using System.Runtime.InteropServices;
using UnityEngine;
namespace Unity.UIWidgets.engine2 {
public class DisplayMetrics {
float _devicePixelRatioByDefault;
public float DevicePixelRatioByDefault {
get {
if (_devicePixelRatioByDefault > 0) {
return _devicePixelRatioByDefault;
}
#if UNITY_ANDROID
_devicePixelRatioByDefault = AndroidDevicePixelRatio();
#endif
#if UNITY_IOS
_devicePixelRatioByDefault = IOSDeviceScaleFactor();
#endif
if (_devicePixelRatioByDefault <= 0) {
_devicePixelRatioByDefault = 1;
}
return _devicePixelRatioByDefault;
}
}
#if UNITY_ANDROID
static float AndroidDevicePixelRatio() {
using (
AndroidJavaClass unityPlayerClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer")
) {
using (
AndroidJavaObject metricsInstance = new AndroidJavaObject("android.util.DisplayMetrics"),
activityInstance = unityPlayerClass.GetStatic<AndroidJavaObject>("currentActivity"),
windowManagerInstance = activityInstance.Call<AndroidJavaObject>("getWindowManager"),
displayInstance = windowManagerInstance.Call<AndroidJavaObject>("getDefaultDisplay")
) {
displayInstance.Call("getMetrics", metricsInstance);
return metricsInstance.Get<float>("density");
}
}
}
#endif
#if UNITY_IOS
        [DllImport("__Internal")]
        static extern float IOSDeviceScaleFactor();
//         [DllImport(“__Internal”)]
//         static extern viewMetrics IOSGetViewportPadding();
#endif
}
}