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701 行
22 KiB

using System;
using System.IO;
using System.Text;
namespace Unity.UIWidgets.ui {
// from https://github.com/avianbc/NGif/blob/master/Components/GifDecoder.cs
// https://gist.github.com/devunwired/4479231
// No DISPOSAL_PREVIOUS as its not actually widely used.
public class GifDecoder : IDisposable {
/**
* File read status: No errors.
*/
public const int STATUS_OK = 0;
/**
* File read status: Error decoding file (may be partially decoded)
*/
public const int STATUS_FORMAT_ERROR = 1;
/**
* File read status: Unable to open source.
*/
public const int STATUS_OPEN_ERROR = 2;
// max decoder pixel stack size
const int MAX_STACK_SIZE = 4096;
// input stream
Stream _inStream;
/**
* Global status code of GIF data parsing
*/
int _status;
// Global File Header values and parsing flags
volatile int _width; // full image width
volatile int _height; // full image height
bool _gctFlag; // global color table used
int _gctSize; // size of global color table
volatile int _loopCount = 1; // iterations; 0 = repeat forever
int[] _gct; // global color table
int[] _lct; // local color table
int[] _act; // active color table
int _bgIndex; // background color index
int _bgColor; // background color
int _lastBgColor; // previous bg color
int _pixelAspect; // pixel aspect ratio
bool _lctFlag; // local color table flag
bool _interlace; // interlace flag
int _lctSize; // local color table size
int _ix, _iy, _iw, _ih; // current image rectangle
int _lix, _liy, _liw, _lih; // last image rect
int[] _image; // current frame
byte[] _block = new byte[256]; // current data block
int _blockSize = 0; // block size
// last graphic control extension info
int _dispose = 0;
// 0=no action; 1=leave in place; 2=restore to bg; 3=restore to prev
int _lastDispose = 0;
bool _transparency = false; // use transparent color
int _delay = 0; // delay in milliseconds
int _transIndex; // transparent color index
// LZW decoder working arrays
short[] _prefix;
byte[] _suffix;
byte[] _pixelStack;
byte[] _pixels;
volatile GifFrame _currentFrame; // frames read from current file
volatile int _frameCount;
volatile bool _done;
public class GifFrame {
public byte[] bytes;
public int delay;
}
public int frameWidth {
get { return this._width; }
}
public int frameHeight {
get { return this._height; }
}
public GifFrame currentFrame {
get { return this._currentFrame; }
}
public int frameCount {
get { return this._frameCount; }
}
public int loopCount {
get { return this._loopCount; }
}
public bool done {
get { return this._done; }
}
void _setPixels() {
// fill in starting image contents based on last image's dispose code
if (this._lastDispose > 0) {
var n = this._frameCount - 1;
if (n > 0) {
if (this._lastDispose == 2) {
// fill last image rect area with background color
var fillcolor = this._transparency ? 0 : this._lastBgColor;
for (var i = 0; i < this._lih; i++) {
var line = i + this._liy;
if (line >= this._height) {
continue;
}
line = this._height - line - 1;
var dx = line * this._width + this._lix;
var endx = dx + this._liw;
while (dx < endx) {
this._image[dx++] = fillcolor;
}
}
}
}
}
// copy each source line to the appropriate place in the destination
int pass = 1;
int inc = 8;
int iline = 0;
for (int i = 0; i < this._ih; i++) {
int line = i;
if (this._interlace) {
if (iline >= this._ih) {
pass++;
switch (pass) {
case 2:
iline = 4;
break;
case 3:
iline = 2;
inc = 4;
break;
case 4:
iline = 1;
inc = 2;
break;
}
}
line = iline;
iline += inc;
}
line += this._iy;
if (line >= this._height) {
continue;
}
var sx = i * this._iw;
line = this._height - line - 1;
var dx = line * this._width + this._ix;
var endx = dx + this._iw;
for (; dx < endx; dx++) {
var c = this._act[this._pixels[sx++] & 0xff];
if (c != 0) {
this._image[dx] = c;
}
}
}
}
/**
* Reads GIF image from stream
*
* @param BufferedInputStream containing GIF file.
* @return read status code (0 = no errors)
*/
public int read(Stream inStream) {
this._init();
if (inStream != null) {
this._inStream = inStream;
this._readHeader();
}
else {
this._status = STATUS_OPEN_ERROR;
}
return this._status;
}
public void Dispose() {
if (this._inStream != null) {
this._inStream.Dispose();
this._inStream = null;
}
}
/**
* Decodes LZW image data into pixel array.
* Adapted from John Cristy's ImageMagick.
*/
void _decodeImageData() {
const int NullCode = -1;
int npix = this._iw * this._ih;
int available,
clear,
code_mask,
code_size,
end_of_information,
in_code,
old_code,
bits,
code,
count,
i,
datum,
data_size,
first,
top,
bi,
pi;
if ((this._pixels == null) || (this._pixels.Length < npix)) {
this._pixels = new byte[npix]; // allocate new pixel array
}
if (this._prefix == null) {
this._prefix = new short[MAX_STACK_SIZE];
}
if (this._suffix == null) {
this._suffix = new byte[MAX_STACK_SIZE];
}
if (this._pixelStack == null) {
this._pixelStack = new byte[MAX_STACK_SIZE + 1];
}
// Initialize GIF data stream decoder.
data_size = this._read();
clear = 1 << data_size;
end_of_information = clear + 1;
available = clear + 2;
old_code = NullCode;
code_size = data_size + 1;
code_mask = (1 << code_size) - 1;
for (code = 0; code < clear; code++) {
this._prefix[code] = 0;
this._suffix[code] = (byte) code;
}
// Decode GIF pixel stream.
datum = bits = count = first = top = pi = bi = 0;
for (i = 0; i < npix;) {
if (top == 0) {
if (bits < code_size) {
// Load bytes until there are enough bits for a code.
if (count == 0) {
// Read a new data block.
count = this._readBlock();
if (count <= 0) {
break;
}
bi = 0;
}
datum += (this._block[bi] & 0xff) << bits;
bits += 8;
bi++;
count--;
continue;
}
// Get the next code.
code = datum & code_mask;
datum >>= code_size;
bits -= code_size;
// Interpret the code
if ((code > available) || (code == end_of_information)) {
break;
}
if (code == clear) {
// Reset decoder.
code_size = data_size + 1;
code_mask = (1 << code_size) - 1;
available = clear + 2;
old_code = NullCode;
continue;
}
if (old_code == NullCode) {
this._pixelStack[top++] = this._suffix[code];
old_code = code;
first = code;
continue;
}
in_code = code;
if (code == available) {
this._pixelStack[top++] = (byte) first;
code = old_code;
}
while (code > clear) {
this._pixelStack[top++] = this._suffix[code];
code = this._prefix[code];
}
first = this._suffix[code] & 0xff;
// Add a new string to the string table,
if (available >= MAX_STACK_SIZE) {
break;
}
this._pixelStack[top++] = (byte) first;
this._prefix[available] = (short) old_code;
this._suffix[available] = (byte) first;
available++;
if (((available & code_mask) == 0)
&& (available < MAX_STACK_SIZE)) {
code_size++;
code_mask += available;
}
old_code = in_code;
}
// Pop a pixel off the pixel stack.
top--;
this._pixels[pi++] = this._pixelStack[top];
i++;
}
for (i = pi; i < npix; i++) {
this._pixels[i] = 0; // clear missing pixels
}
}
/**
* Returns true if an error was encountered during reading/decoding
*/
bool _error() {
return this._status != STATUS_OK;
}
/**
* Initializes or re-initializes reader
*/
void _init() {
this._status = STATUS_OK;
this._currentFrame = null;
this._frameCount = 0;
this._done = false;
this._gct = null;
this._lct = null;
}
/**
* Reads a single byte from the input stream.
*/
int _read() {
int curByte = 0;
try {
curByte = this._inStream.ReadByte();
}
catch (IOException) {
this._status = STATUS_FORMAT_ERROR;
}
return curByte;
}
/**
* Reads next variable length block from input.
*
* @return number of bytes stored in "buffer"
*/
int _readBlock() {
this._blockSize = this._read();
int n = 0;
if (this._blockSize > 0) {
try {
int count = 0;
while (n < this._blockSize) {
count = this._inStream.Read(this._block, n, this._blockSize - n);
if (count == -1) {
break;
}
n += count;
}
}
catch (IOException) {
}
if (n < this._blockSize) {
this._status = STATUS_FORMAT_ERROR;
}
}
return n;
}
/**
* Reads color table as 256 RGB integer values
*
* @param ncolors int number of colors to read
* @return int array containing 256 colors (packed ARGB with full alpha)
*/
int[] _readColorTable(int ncolors) {
int nbytes = 3 * ncolors;
int[] tab = null;
byte[] c = new byte[nbytes];
int n = 0;
try {
n = this._inStream.Read(c, 0, c.Length);
}
catch (IOException) {
}
if (n < nbytes) {
this._status = STATUS_FORMAT_ERROR;
}
else {
tab = new int[256]; // max size to avoid bounds checks
int i = 0;
int j = 0;
while (i < ncolors) {
int r = c[j++] & 0xff;
int g = c[j++] & 0xff;
int b = c[j++] & 0xff;
tab[i++] = (int) (0xff000000 | ((uint) r << 16) | ((uint) g << 8) | (uint) b);
}
}
return tab;
}
/**
* Main file parser. Reads GIF content blocks.
*/
public int nextFrame() {
// read GIF file content blocks
bool done = false;
while (!(done || this._error())) {
int code = this._read();
switch (code) {
case 0x2C: // image separator
this._readImage();
done = true;
break;
case 0x21: // extension
code = this._read();
switch (code) {
case 0xf9: // graphics control extension
this._readGraphicControlExt();
break;
case 0xff: // application extension
this._readBlock();
var appBuilder = new StringBuilder();
for (int i = 0; i < 11; i++) {
appBuilder.Append((char) this._block[i]);
}
string app = appBuilder.ToString();
if (app.Equals("NETSCAPE2.0")) {
this._readNetscapeExt();
}
else {
this._skip(); // don't care
}
break;
default: // uninteresting extension
this._skip();
break;
}
break;
case 0x3b: // terminator
this._done = true;
done = true;
break;
case 0x00: // bad byte, but keep going and see what happens
break;
default:
this._status = STATUS_FORMAT_ERROR;
break;
}
}
return this._status;
}
/**
* Reads Graphics Control Extension values
*/
void _readGraphicControlExt() {
this._read(); // block size
int packed = this._read(); // packed fields
this._dispose = (packed & 0x1c) >> 2; // disposal method
if (this._dispose == 0) {
this._dispose = 1; // elect to keep old image if discretionary
}
this._transparency = (packed & 1) != 0;
this._delay = this._readShort() * 10; // delay in milliseconds
this._transIndex = this._read(); // transparent color index
this._read(); // block terminator
}
/**
* Reads GIF file header information.
*/
void _readHeader() {
var idBuilder = new StringBuilder();
for (int i = 0; i < 6; i++) {
idBuilder.Append((char) this._read());
}
var id = idBuilder.ToString();
if (!id.StartsWith("GIF")) {
this._status = STATUS_FORMAT_ERROR;
return;
}
this._readLSD();
if (this._gctFlag && !this._error()) {
this._gct = this._readColorTable(this._gctSize);
this._bgColor = this._gct[this._bgIndex];
}
this._currentFrame = new GifFrame {
bytes = new byte[this._width * this._height * sizeof(int)],
delay = 0
};
}
/**
* Reads next frame image
*/
void _readImage() {
this._ix = this._readShort(); // (sub)image position & size
this._iy = this._readShort();
this._iw = this._readShort();
this._ih = this._readShort();
int packed = this._read();
this._lctFlag = (packed & 0x80) != 0; // 1 - local color table flag
this._interlace = (packed & 0x40) != 0; // 2 - interlace flag
// 3 - sort flag
// 4-5 - reserved
this._lctSize = 2 << (packed & 7); // 6-8 - local color table size
if (this._lctFlag) {
this._lct = this._readColorTable(this._lctSize); // read table
this._act = this._lct; // make local table active
}
else {
this._act = this._gct; // make global table active
if (this._bgIndex == this._transIndex) {
this._bgColor = 0;
}
}
int save = 0;
if (this._transparency) {
save = this._act[this._transIndex];
this._act[this._transIndex] = 0; // set transparent color if specified
}
if (this._act == null) {
this._status = STATUS_FORMAT_ERROR; // no color table defined
}
if (this._error()) {
return;
}
this._decodeImageData(); // decode pixel data
this._skip();
if (this._error()) {
return;
}
// create new image to receive frame data
// image =
// new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB_PRE);
this._image = this._image ?? new int[this._width * this._height];
this._setPixels(); // transfer pixel data to image
var bytes = new byte[this._width * this._height * sizeof(int)];
Buffer.BlockCopy(this._image, 0, this._currentFrame.bytes, 0, this._currentFrame.bytes.Length);
this._currentFrame.delay = this._delay;
this._frameCount++;
if (this._transparency) {
this._act[this._transIndex] = save;
}
this._resetFrame();
}
/**
* Reads Logical Screen Descriptor
*/
void _readLSD() {
// logical screen size
this._width = this._readShort();
this._height = this._readShort();
// packed fields
int packed = this._read();
this._gctFlag = (packed & 0x80) != 0; // 1 : global color table flag
// 2-4 : color resolution
// 5 : gct sort flag
this._gctSize = 2 << (packed & 7); // 6-8 : gct size
this._bgIndex = this._read(); // background color index
this._pixelAspect = this._read(); // pixel aspect ratio
}
/**
* Reads Netscape extenstion to obtain iteration count
*/
void _readNetscapeExt() {
do {
this._readBlock();
if (this._block[0] == 1) {
// loop count sub-block
int b1 = this._block[1] & 0xff;
int b2 = this._block[2] & 0xff;
this._loopCount = (b2 << 8) | b1;
}
} while (this._blockSize > 0 && !this._error());
}
/**
* Reads next 16-bit value, LSB first
*/
int _readShort() {
// read 16-bit value, LSB first
return this._read() | (this._read() << 8);
}
/**
* Resets frame state for reading next image.
*/
void _resetFrame() {
this._lastDispose = this._dispose;
this._lix = this._ix;
this._liy = this._iy;
this._liw = this._iw;
this._lih = this._ih;
this._lastBgColor = this._bgColor;
this._lct = null;
}
/**
* Skips variable length blocks up to and including
* next zero length block.
*/
void _skip() {
do {
this._readBlock();
} while ((this._blockSize > 0) && !this._error());
}
}
}