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194 行
7.1 KiB

using System.Collections.Generic;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.material;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;
using Color = Unity.UIWidgets.ui.Color;
using Material = Unity.UIWidgets.material.Material;
using TextStyle = Unity.UIWidgets.painting.TextStyle;
namespace UIWidgetsSample {
public class MaterialSample : UIWidgetsSamplePanel {
int testCaseId = 2;
List<Widget> testCases = new List<Widget> {
new MaterialButtonWidget(),
new MaterialInkWellWidget(),
new MaterialAppBarWidget()
};
protected override Widget createWidget() {
return new MaterialApp(
showPerformanceOverlay: true,
home: this.testCases[this.testCaseId]);
}
protected override void OnEnable() {
base.OnEnable();
FontManager.instance.addFont(Resources.Load<Font>(path: "MaterialIcons-Regular"));
}
}
class MaterialAppBarWidget : StatefulWidget {
public MaterialAppBarWidget(Key key = null) : base(key) {
}
public override State createState() {
return new MaterialAppBarWidgetState();
}
}
class MaterialAppBarWidgetState : State<MaterialAppBarWidget> {
Choice _selectedChoice = Choice.choices[0];
void _select(Choice choice) {
this.setState(() => { this._selectedChoice = choice; });
}
public override Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text("Basic AppBar"),
actions: new List<Widget> {
new IconButton(
icon: new Icon(Choice.choices[0].icon),
//color: Colors.blue,
onPressed: () => { this._select((Choice.choices[0])); }
),
new IconButton(
icon: new Icon(Choice.choices[1].icon),
//color: Colors.blue,
onPressed: () => { this._select((Choice.choices[1])); }
),
new PopupMenuButton<Choice>(
onSelected: this._select,
itemBuilder: (BuildContext subContext) => {
List<PopupMenuEntry<Choice>> popupItems = new List<PopupMenuEntry<Choice>>();
for (int i = 2; i < Choice.choices.Count; i++) {
popupItems.Add(new PopupMenuItem<Choice>(
value: Choice.choices[i],
child: new Text(Choice.choices[i].title)));
}
return popupItems;
}
)
}
),
body: new Padding(
padding: EdgeInsets.all(16.0f),
child: new ChoiceCard(choice: this._selectedChoice)
)
);
}
}
class Choice {
public Choice(string title, IconData icon) {
this.title = title;
this.icon = icon;
}
public readonly string title;
public readonly IconData icon;
public static List<Choice> choices = new List<Choice> {
new Choice("Car", Unity.UIWidgets.material.Icons.directions_car),
new Choice("Bicycle", Unity.UIWidgets.material.Icons.directions_bike),
new Choice("Boat", Unity.UIWidgets.material.Icons.directions_boat),
new Choice("Bus", Unity.UIWidgets.material.Icons.directions_bus),
new Choice("Train", Unity.UIWidgets.material.Icons.directions_railway),
new Choice("Walk", Unity.UIWidgets.material.Icons.directions_walk)
};
}
class ChoiceCard : StatelessWidget {
public ChoiceCard(Key key = null, Choice choice = null) : base(key: key) {
this.choice = choice;
}
public readonly Choice choice;
public override Widget build(BuildContext context) {
TextStyle textStyle = Theme.of(context).textTheme.display1;
return new Card(
color: Colors.white,
child: new Center(
child: new Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.center,
children: new List<Widget> {
new Icon(this.choice.icon, size: 128.0f, color: textStyle.color),
new Text(this.choice.title, style: textStyle)
}
)
)
);
}
}
class MaterialInkWellWidget : StatefulWidget {
public MaterialInkWellWidget(Key key = null) : base(key) {
}
public override State createState() {
return new MaterialInkWidgetState();
}
}
class MaterialInkWidgetState : State<MaterialInkWellWidget> {
public override Widget build(BuildContext context) {
return new Material(
//color: Colors.blue,
child: new Center(
child: new Container(
width: 200,
height: 200,
child: new InkWell(
borderRadius: BorderRadius.circular(2.0f),
highlightColor: new Color(0xAAFF0000),
splashColor: new Color(0xAA0000FF),
onTap: () => { Debug.Log("on tap"); }
)
)
)
);
}
}
class MaterialButtonWidget : StatefulWidget {
public MaterialButtonWidget(Key key = null) : base(key) {
}
public override State createState() {
return new MaterialButtonWidgetState();
}
}
class MaterialButtonWidgetState : State<MaterialButtonWidget> {
public override Widget build(BuildContext context) {
return new Stack(
children: new List<Widget> {
new Material(
child: new Center(
child: new FlatButton(
shape: new RoundedRectangleBorder(borderRadius: BorderRadius.all(20.0f)),
color: new Color(0xFF00FF00),
splashColor: new Color(0xFFFF0011),
highlightColor: new Color(0x88FF0011),
child: new Text("Click Me"),
onPressed: () => { Debug.Log("pressed here"); }
)
)
),
new PerformanceOverlay()
}
);
}
}
}