guanghuispark 755bb996 | 4 年前 | |
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.. | ||
src | 4 年前 | |
third_party/Unity | 4 年前 | |
.gitignore | 4 年前 | |
Build.bee.cs | 4 年前 | |
README.md | 4 年前 | |
bee.exe | 4 年前 | |
bee.pdb | 4 年前 |
README.md
UIWidgets Engine
Introduction
This is the engine code of UIWidgets.
How to Build (Windows)
Build Skia
- Install depot_tools
git clone 'https://chromium.googlesource.com/chromium/tools/depot_tools.git'
Add ${PWD}/depot_tools to PATH
- Clone the skia Repo
git clone https://skia.googlesource.com/skia.git
cd skia
git checkout chrome/m85
python2 tools/git-sync-deps
- Install LLVM
https://clang.llvm.org/get_started.html
- Build skia
bin/gn gen out/Debug
Update out/Debug/args.gn with the following content:
clang_win = "C:\Program Files\LLVM"
win_vc = "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC"
cc = "clang"
cxx = "clang++"
is_debug = true
skia_use_angle = true
skia_use_egl = true
extra_cflags = [
"/MTd",
"-I../../third_party/externals/angle2/include",
]
ninja -C out/Debug -k 0
Ignore this error: "lld-link: error: could not open 'EGL': no such file or directory"
convert icudtl.dat to object file in skia
cd SkiaRoot/third_party/externals/icu/flutter/
ld -r -b binary -o icudtl.o icudtl.dat
Build flutter fml
- Setting up the Engine development environment
Follow https://github.com/flutter/flutter/wiki/Setting-up-the-Engine-development-environment
- Compiling for Windows
Follow https://github.com/flutter/flutter/wiki/Compiling-the-engine#compiling-for-windows
- Checkout flutter-1.17-candidate.5
cd engine/src/flutter
git checkout flutter-1.17-candidate.5
gclient sync -D
Apply the following diff:
diff --git a/fml/BUILD.gn b/fml/BUILD.gn
index 9b5626e78..da1322ce5 100644
--- a/fml/BUILD.gn
+++ b/fml/BUILD.gn
@@ -295,3 +295,10 @@ executable("fml_benchmarks") {
"//flutter/runtime:libdart",
]
}
+
+static_library("fml_lib") {
+ complete_static_lib = true
+ deps = [
+ "//flutter/fml",
+ ]
+}
cmd
set GYP_MSVS_OVERRIDE_PATH=C:\Program Files (x86)\Microsoft Visual Studio\2017\Community
cd engine/src
python ./flutter/tools/gn --unoptimized
ninja -C .\out\host_debug_unopt\ flutter/fml:fml_lib
Create symbolic
cmd
cd <uiwidigets_dir>\engine
cd third_party \\ create the directory if not exists
mklink /D skia <SKIA_ROOT>
Flutter engine txt include skia header in this pattern 'third_party/skia/*', so without symbolic, the txt lib will include skia header file in flutter engine, instead of headers in skia repo.
Build Engine
cd <uiwidigets_dir>\engine
bee
How to Build (Mac)
Install Depot_tools
git clone 'https://chromium.googlesource.com/chromium/tools/depot_tools.git'
export PATH="${PWD}/depot_tools:${PATH}"
Build Skia
git clone https://skia.googlesource.com/skia.git
git checkout chrome/m85
bin/gn gen out/Debug
python tools/git-sync-deps
ninja -C out/Debug -k 0
Please ensure that you are using python2 when executing "python tools/git-sync-deps".
Build Flutter Engine
Setting up the Engine development environment
Please follow https://github.com/flutter/flutter/wiki/Setting-up-the-Engine-development-environment.
Check out repo and update dependencies:
git checkout flutter-1.17-candidate.5
gclient sync -D
Apply changes to BUILD.gn (src/flutter/fml/BUILD.gn)
diff --git a/fml/BUILD.gn b/fml/BUILD.gn
index 9b5626e78..da1322ce5 100644
--- a/fml/BUILD.gn
+++ b/fml/BUILD.gn
@@ -295,3 +295,10 @@ executable("fml_benchmarks") {
"//flutter/runtime:libdart",
]
}
+
+static_library("fml_lib") {
+ complete_static_lib = true
+ deps = [
+ "//flutter/fml",
+ ]
+}
Comiple engine:
cd engine/src
./flutter/tools/gn --unoptimized
ninja -C ./out/host_debug_unopt/ flutter/fml:fml_lib
If the compilation fails because "no available Mac SDK is found" (in flutter-1.17 the build tool will only try to find Mac 10.XX SDKs), please modify the file "/src/build/Mac/find_sdk.py" under flutter root by setting "sdks" as your current sdk, e.g., ['11.0'].
Build Lib
set SKIA_ROOT and FLUTTER_ROOT to your $PATH. SKIA_ROOT is the root folder of your skia repository. FLUTTER_ROOT is the root folder of your flutter engine repository.
Create symbolic as follows. Flutter engine txt include skia header in this pattern 'third_party/skia/*', so without symbolic, the txt lib will include skia header file in flutter engine, instead of headers in skia repo.
cmd
cd <uiwidigets_dir>\engine
cd third_party \\ create the directory if not exists
ln -s <SKIA_ROOT> skia
Build Engine
cd <uiwidigets_dir>\engine
mono bee.exe