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288 行
8.5 KiB
288 行
8.5 KiB
using System;
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using Unity.UIWidgets.ui;
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namespace Unity.UIWidgets.painting {
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public class EdgeInsets : IEquatable<EdgeInsets> {
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EdgeInsets(float left, float top, float right, float bottom) {
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this.left = left;
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this.right = right;
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this.top = top;
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this.bottom = bottom;
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}
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public readonly float left;
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public readonly float right;
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public readonly float top;
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public readonly float bottom;
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public bool isNonNegative {
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get {
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return this.left >= 0.0
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&& this.right >= 0.0
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&& this.top >= 0.0
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&& this.bottom >= 0.0;
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}
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}
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public float horizontal {
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get { return this.left + this.right; }
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}
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public float vertical {
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get { return this.top + this.bottom; }
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}
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public float along(Axis axis) {
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switch (axis) {
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case Axis.horizontal:
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return this.horizontal;
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case Axis.vertical:
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return this.vertical;
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}
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throw new Exception("unknown axis");
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}
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public Size collapsedSize {
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get { return new Size(this.horizontal, this.vertical); }
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}
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public EdgeInsets flipped {
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get { return fromLTRB(this.right, this.bottom, this.left, this.top); }
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}
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public Size inflateSize(Size size) {
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return new Size(size.width + this.horizontal, size.height + this.vertical);
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}
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public Size deflateSize(Size size) {
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return new Size(size.width - this.horizontal, size.height - this.vertical);
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}
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public static EdgeInsets fromLTRB(float left, float top, float right, float bottom) {
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return new EdgeInsets(left, top, right, bottom);
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}
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public static EdgeInsets all(float value) {
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return new EdgeInsets(value, value, value, value);
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}
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public static EdgeInsets only(float left = 0.0f, float top = 0.0f, float right = 0.0f, float bottom = 0.0f) {
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return new EdgeInsets(left, top, right, bottom);
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}
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public static EdgeInsets symmetric(float vertical = 0.0f, float horizontal = 0.0f) {
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return new EdgeInsets(horizontal, vertical, horizontal, vertical);
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}
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public static EdgeInsets fromWindowPadding(WindowPadding padding, float devicePixelRatio) {
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return new EdgeInsets(
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left: padding.left / devicePixelRatio,
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top: padding.top / devicePixelRatio,
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right: padding.right / devicePixelRatio,
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bottom: padding.bottom / devicePixelRatio
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);
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}
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public static readonly EdgeInsets zero = only();
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public Offset topLeft {
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get { return new Offset(this.left, this.top); }
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}
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public Offset topRight {
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get { return new Offset(-this.right, this.top); }
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}
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public Offset bottomLeft {
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get { return new Offset(this.left, -this.bottom); }
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}
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public Offset bottomRight {
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get { return new Offset(-this.right, -this.bottom); }
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}
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public Rect inflateRect(Rect rect) {
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return Rect.fromLTRB(
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rect.left - this.left, rect.top - this.top,
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rect.right + this.right, rect.bottom + this.bottom);
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}
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public Rect deflateRect(Rect rect) {
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return Rect.fromLTRB(
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rect.left + this.left, rect.top + this.top,
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rect.right - this.right, rect.bottom - this.bottom);
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}
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public EdgeInsets subtract(EdgeInsets other) {
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return fromLTRB(
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this.left - other.left,
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this.top - other.top,
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this.right - other.right,
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this.bottom - other.bottom
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);
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}
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public EdgeInsets add(EdgeInsets other) {
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return fromLTRB(
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this.left + other.left,
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this.top + other.top,
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this.right + other.right,
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this.bottom + other.bottom
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);
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}
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public static EdgeInsets operator -(EdgeInsets a, EdgeInsets b) {
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return fromLTRB(
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a.left - b.left,
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a.top - b.top,
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a.right - b.right,
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a.bottom - b.bottom
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);
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}
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public static EdgeInsets operator +(EdgeInsets a, EdgeInsets b) {
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return fromLTRB(
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a.left + b.left,
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a.top + b.top,
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a.right + b.right,
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a.bottom + b.bottom
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);
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}
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public static EdgeInsets operator -(EdgeInsets a) {
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return fromLTRB(
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-a.left,
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-a.top,
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-a.right,
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-a.bottom
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);
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}
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public static EdgeInsets operator *(EdgeInsets a, float b) {
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return fromLTRB(
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a.left * b,
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a.top * b,
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a.right * b,
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a.bottom * b
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);
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}
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public static EdgeInsets operator /(EdgeInsets a, float b) {
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return fromLTRB(
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a.left / b,
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a.top / b,
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a.right / b,
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a.bottom / b
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);
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}
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public static EdgeInsets operator %(EdgeInsets a, float b) {
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return fromLTRB(
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a.left % b,
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a.top % b,
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a.right % b,
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a.bottom % b
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);
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}
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public static EdgeInsets lerp(EdgeInsets a, EdgeInsets b, float t) {
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if (a == null && b == null) {
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return null;
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}
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if (a == null) {
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return b * t;
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}
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if (b == null) {
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return a * (1.0f - t);
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}
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return fromLTRB(
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MathUtils.lerpFloat(a.left, b.left, t),
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MathUtils.lerpFloat(a.top, b.top, t),
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MathUtils.lerpFloat(a.right, b.right, t),
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MathUtils.lerpFloat(a.bottom, b.bottom, t)
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);
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}
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public EdgeInsets copyWith(
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float? left = null,
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float? top = null,
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float? right = null,
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float? bottom = null
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) {
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return only(
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left: left ?? this.left,
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top: top ?? this.top,
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right: right ?? this.right,
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bottom: bottom ?? this.bottom
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);
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}
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public bool Equals(EdgeInsets other) {
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if (ReferenceEquals(null, other)) {
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return false;
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}
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if (ReferenceEquals(this, other)) {
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return true;
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}
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return this.left.Equals(other.left)
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&& this.right.Equals(other.right)
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&& this.top.Equals(other.top)
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&& this.bottom.Equals(other.bottom);
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}
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public override bool Equals(object obj) {
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if (ReferenceEquals(null, obj)) {
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return false;
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}
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if (ReferenceEquals(this, obj)) {
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return true;
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}
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if (obj.GetType() != this.GetType()) {
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return false;
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}
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return this.Equals((EdgeInsets) obj);
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}
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public override int GetHashCode() {
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unchecked {
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var hashCode = this.left.GetHashCode();
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hashCode = (hashCode * 397) ^ this.right.GetHashCode();
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hashCode = (hashCode * 397) ^ this.top.GetHashCode();
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hashCode = (hashCode * 397) ^ this.bottom.GetHashCode();
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return hashCode;
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}
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}
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public static bool operator ==(EdgeInsets a, EdgeInsets b) {
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return Equals(a, b);
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}
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public static bool operator !=(EdgeInsets a, EdgeInsets b) {
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return !(a == b);
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}
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public override string ToString() {
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if (this.left == 0.0 && this.right == 0.0 && this.top == 0.0 && this.bottom == 0.0) {
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return "EdgeInsets.zero";
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}
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if (this.left == this.right && this.right == this.top && this.top == this.bottom) {
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return $"EdgeInsets.all({this.left:F1})";
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}
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return $"EdgeInsets({this.left:F1}, " +
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$"{this.top:F1}, " +
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$"{this.right:F1}, " +
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$"{this.bottom:F1})";
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}
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}
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}
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