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52 行
2.4 KiB
52 行
2.4 KiB
using System.Collections.Generic;
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using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.widgets;
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namespace Unity.UIWidgets.material {
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public static class MaterialDebug {
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public static bool debugCheckHasMaterial(BuildContext context) {
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D.assert(() => {
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if (!(context.widget is Material) && context.ancestorWidgetOfExactType(typeof(Material)) == null) {
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string message = "No Material widget found.";
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message += context.widget.GetType() + " widgets require a Material widget ancestor.";
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message += "In material design, most widgets are conceptually \"printed\" on " +
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"a sheet of material. In Flutter\'s material library, that " +
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"material is represented by the Material widget. It is the " +
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"Material widget that renders ink splashes, for instance. " +
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"Because of this, many material library widgets require that " +
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"there be a Material widget in the tree above them.";
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message += "To introduce a Material widget, you can either directly " +
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"include one, or use a widget that contains Material itself, " +
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"such as a Card, Dialog, Drawer, or Scaffold.";
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message += "The specific widget that could not find a Material ancestor was:";
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message += context.widget.ToString();
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List<Widget> ancestors = new List<Widget>();
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context.visitAncestorElements((Element element) => {
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ancestors.Add(element.widget);
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return true;
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});
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if (ancestors.isNotEmpty()) {
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message += "The ancestors of this widget were:";
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foreach (Widget ancestor in ancestors) {
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message += "\n $ancestor";
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}
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}
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else {
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message += "This widget is the root of the tree, so it has no " +
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"ancestors, let alone a \"Material\" ancestor.";
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}
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throw new UIWidgetsError(message);
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}
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return true;
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});
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return true;
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}
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}
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}
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