您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 
 

152 行
4.5 KiB

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using RSG;
using Unity.UIWidgets.async;
using Unity.UIWidgets.foundation;
using UnityEngine;
namespace Unity.UIWidgets.ui {
public class GifCodec : Codec {
public static bool isGif(byte[] bytes) {
return bytes != null && bytes.Length >= 3 && bytes[0] == 'G' && bytes[1] == 'I' && bytes[2] == 'F';
}
public class FrameData {
public FrameInfo frameInfo;
public GifDecoder.GifFrame gifFrame;
}
readonly List<Promise<FrameData>> _frames;
volatile int _width;
volatile int _height;
volatile int _frameCount;
volatile int _repetitionCount;
volatile bool _isDone;
volatile int _frameIndex;
readonly UIWidgetsCoroutine _coroutine;
public GifCodec(byte[] bytes) {
D.assert(bytes != null);
D.assert(isGif(bytes));
this._frames = new List<Promise<FrameData>>();
this._width = 0;
this._height = 0;
this._frameCount = 0;
this._repetitionCount = 0;
this._isDone = false;
this._frameIndex = 0;
this._coroutine = Window.instance.startBackgroundCoroutine(
this._startDecoding(bytes, Window.instance));
}
IEnumerator _startDecoding(byte[] bytes, Window window) {
var bytesStream = new MemoryStream(bytes);
var gifDecoder = new GifDecoder();
if (gifDecoder.read(bytesStream) != GifDecoder.STATUS_OK) {
throw new Exception("Failed to decode gif.");
}
this._width = gifDecoder.frameWidth;
this._height = gifDecoder.frameHeight;
int i = 0;
while (true) {
yield return null;
if (gifDecoder.nextFrame() != GifDecoder.STATUS_OK) {
throw new Exception("Failed to decode gif.");
}
if (gifDecoder.done) {
break;
}
var frameData = new FrameData {
gifFrame = gifDecoder.currentFrame,
};
Promise<FrameData> frame;
lock (this._frames) {
if (i < this._frames.Count) {
} else {
D.assert(this._frames.Count == i);
this._frames.Add(new Promise<FrameData>());
}
frame = this._frames[i];
}
window.runInMain(() => { frame.Resolve(frameData); });
i++;
}
D.assert(gifDecoder.frameCount == i);
this._frameCount = gifDecoder.frameCount;
this._repetitionCount = gifDecoder.loopCount;
this._isDone = true;
}
public int frameCount {
get { return this._frameCount; }
}
public int repetitionCount {
get { return this._repetitionCount - 1; }
}
void _nextFrame() {
this._frameIndex++;
if (this._isDone && this._frameIndex >= this._frameCount) {
this._frameIndex = 0;
}
}
public IPromise<FrameInfo> getNextFrame() {
Promise<FrameData> frame;
lock (this._frames) {
if (this._frameIndex == this._frames.Count) {
this._frames.Add(new Promise<FrameData>());
} else {
D.assert(this._frameIndex < this._frames.Count);
}
frame = this._frames[this._frameIndex];
}
return frame.Then(frameData => {
this._nextFrame();
if (frameData.frameInfo != null) {
return frameData.frameInfo;
}
var tex = new Texture2D(this._width, this._height, TextureFormat.BGRA32, false);
tex.hideFlags = HideFlags.HideAndDontSave;
tex.LoadRawTextureData(frameData.gifFrame.bytes);
tex.Apply();
frameData.frameInfo = new FrameInfo {
image = new Image(tex),
duration = TimeSpan.FromMilliseconds(frameData.gifFrame.delay)
};
frameData.gifFrame = null; // dispose gifFrame
return frameData.frameInfo;
});
}
public void Dispose() {
this._coroutine.stop();
}
}
}