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55 行
1.5 KiB

using System.Collections.Generic;
using System.Linq;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.gestures {
public interface HitTestable {
void hitTest(HitTestResult result, Offset position);
}
public interface HitTestDispatcher {
void dispatchEvent(PointerEvent evt, HitTestResult result);
}
public interface HitTestTarget {
void handleEvent(PointerEvent evt, HitTestEntry entry);
}
public class HitTestEntry {
public HitTestEntry(HitTestTarget target) {
this._target = target;
}
public virtual HitTestTarget target {
get { return this._target; }
}
readonly HitTestTarget _target;
public override string ToString() {
return this._target.ToString();
}
}
public class HitTestResult {
public HitTestResult(List<HitTestEntry> path = null) {
this._path = path ?? new List<HitTestEntry>();
}
public IList<HitTestEntry> path {
get { return this._path.AsReadOnly(); }
}
readonly List<HitTestEntry> _path;
public void add(HitTestEntry entry) {
this._path.Add(entry);
}
public override string ToString() {
return
$"HitTestResult({(this._path.isEmpty() ? "<empty path>" : string.Join(", ", this._path.Select(x => x.ToString()).ToArray()))})";
}
}
}