您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 
 

193 行
6.3 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Unity.UIWidgets.ui {
class MeshKey : IEquatable<MeshKey> {
public readonly long textBlobId;
public readonly float scale;
public MeshKey(long textBlobId, float scale) {
this.textBlobId = textBlobId;
this.scale = scale;
}
public bool Equals(MeshKey other) {
if (ReferenceEquals(null, other)) {
return false;
}
if (ReferenceEquals(this, other)) {
return true;
}
return this.textBlobId == other.textBlobId && this.scale.Equals(other.scale);
}
public override bool Equals(object obj) {
if (ReferenceEquals(null, obj)) {
return false;
}
if (ReferenceEquals(this, obj)) {
return true;
}
if (obj.GetType() != this.GetType()) {
return false;
}
return this.Equals((MeshKey) obj);
}
public override int GetHashCode() {
unchecked {
return (this.textBlobId.GetHashCode() * 397) ^ this.scale.GetHashCode();
}
}
public static bool operator ==(MeshKey left, MeshKey right) {
return Equals(left, right);
}
public static bool operator !=(MeshKey left, MeshKey right) {
return !Equals(left, right);
}
public override string ToString() {
return $"{nameof(this.textBlobId)}: {this.textBlobId}, {nameof(this.scale)}: {this.scale}";
}
}
class MeshInfo {
public readonly MeshKey key;
public readonly long textureVersion;
public readonly MeshMesh mesh;
long _timeToLive;
public MeshInfo(MeshKey key, MeshMesh mesh, long textureVersion, int timeToLive = 5) {
this.mesh = mesh;
this.key = key;
this.textureVersion = textureVersion;
this.touch(timeToLive);
}
public long timeToLive {
get { return this._timeToLive; }
}
public void touch(long timeTolive = 5) {
this._timeToLive = timeTolive + TextBlobMesh.frameCount;
}
}
class TextBlobMesh {
static readonly Dictionary<MeshKey, MeshInfo> _meshes = new Dictionary<MeshKey, MeshInfo>();
static long _frameCount = 0;
readonly TextBlob _textBlob;
readonly float _scale;
readonly Matrix3 _transform;
MeshMesh _mesh;
bool _resolved;
public TextBlobMesh(TextBlob textBlob, float scale, Matrix3 transform) {
this._textBlob = textBlob;
this._scale = scale;
this._transform = transform;
}
public static long frameCount {
get { return _frameCount; }
}
public static int meshCount {
get { return _meshes.Count; }
}
public static void tickNextFrame() {
_frameCount++;
var keysToRemove = _meshes.Values.Where(info => info.timeToLive < _frameCount)
.Select(info => info.key).ToList();
foreach (var key in keysToRemove) {
_meshes.Remove(key);
}
}
public MeshMesh resovleMesh() {
if (this._resolved) {
return this._mesh;
}
this._resolved = true;
var style = this._textBlob.style;
var fontInfo = FontManager.instance.getOrCreate(style.fontFamily);
var key = new MeshKey(this._textBlob.instanceId, this._scale);
_meshes.TryGetValue(key, out var meshInfo);
if (meshInfo != null && meshInfo.textureVersion == fontInfo.textureVersion) {
meshInfo.touch();
this._mesh = meshInfo.mesh.transform(this._transform);
return this._mesh;
}
var font = fontInfo.font;
var length = this._textBlob.textSize;
var text = this._textBlob.text;
var fontSizeToLoad = Mathf.CeilToInt(style.UnityFontSize * this._scale);
var vertices = new List<Vector3>(length * 4);
var triangles = new List<int>(length * 6);
var uv = new List<Vector2>(length * 4);
for (int charIndex = 0; charIndex < length; ++charIndex) {
var ch = text[charIndex + this._textBlob.textOffset];
// first char as origin for mesh position
var position = this._textBlob.positions[charIndex];
if (LayoutUtils.isWordSpace(ch) || LayoutUtils.isLineEndSpace(ch) || ch == '\t') {
continue;
}
CharacterInfo charInfo;
font.GetCharacterInfo(ch, out charInfo, fontSizeToLoad, style.UnityFontStyle);
var minX = charInfo.minX / this._scale;
var maxX = charInfo.maxX / this._scale;
var minY = charInfo.minY / this._scale;
var maxY = charInfo.maxY / this._scale;
var baseIndex = vertices.Count;
vertices.Add(new Vector3((position.x + minX), (position.y - maxY), 0));
vertices.Add(new Vector3((position.x + maxX), (position.y - maxY), 0));
vertices.Add(new Vector3((position.x + maxX), (position.y - minY), 0));
vertices.Add(new Vector3((position.x + minX), (position.y - minY), 0));
triangles.Add(baseIndex);
triangles.Add(baseIndex + 1);
triangles.Add(baseIndex + 2);
triangles.Add(baseIndex);
triangles.Add(baseIndex + 2);
triangles.Add(baseIndex + 3);
uv.Add(charInfo.uvTopLeft);
uv.Add(charInfo.uvTopRight);
uv.Add(charInfo.uvBottomRight);
uv.Add(charInfo.uvBottomLeft);
}
if (vertices.Count == 0) {
return null;
}
MeshMesh mesh = vertices.Count > 0 ? new MeshMesh(null, vertices, triangles, uv) : null;
_meshes[key] = new MeshInfo(key, mesh, fontInfo.textureVersion);
this._mesh = mesh.transform(this._transform);
return this._mesh;
}
}
}