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README.md

UIWidgets Engine

Introduction

This is the engine code of UIWidgets.

How to Build (Windows)

Build Skia

  1. Install depot_tools
git clone 'https://chromium.googlesource.com/chromium/tools/depot_tools.git'

Add ${PWD}/depot_tools to PATH

  1. Clone the skia Repo
git clone https://skia.googlesource.com/skia.git
cd skia
git checkout chrome/m85
python2 tools/git-sync-deps
  1. Install LLVM

https://clang.llvm.org/get_started.html

  1. Build skia
bin/gn gen out/Debug

Update out/Debug/args.gn with the following content:

clang_win = "C:\Program Files\LLVM"
win_vc = "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC"
cc = "clang"
cxx = "clang++"
is_debug = true
skia_use_angle = true
skia_use_egl = true
extra_cflags = [
  "/MTd",
  "-I../../third_party/externals/angle2/include",
]
ninja -C out/Debug -k 0

Ignore this error: "lld-link: error: could not open 'EGL': no such file or directory"

convert icudtl.dat to object file in skia

cd SkiaRoot/third_party/externals/icu/flutter/
ld -r -b binary -o icudtl.o icudtl.dat

Build flutter fml

  1. Setting up the Engine development environment

Follow https://github.com/flutter/flutter/wiki/Setting-up-the-Engine-development-environment

  1. Compiling for Windows

Follow https://github.com/flutter/flutter/wiki/Compiling-the-engine#compiling-for-windows

  1. Checkout flutter-1.17-candidate.5
cd engine/src/flutter
git checkout flutter-1.17-candidate.5
gclient sync -D

Apply the following diff:

diff --git a/fml/BUILD.gn b/fml/BUILD.gn
index 9b5626e78..da1322ce5 100644
--- a/fml/BUILD.gn
+++ b/fml/BUILD.gn
@@ -295,3 +295,10 @@ executable("fml_benchmarks") {
     "//flutter/runtime:libdart",
   ]
 }
+
+static_library("fml_lib") {
+  complete_static_lib = true
+  deps = [
+    "//flutter/fml",
+  ]
+}

cmd

set GYP_MSVS_OVERRIDE_PATH=C:\Program Files (x86)\Microsoft Visual Studio\2017\Community
cd engine/src
python ./flutter/tools/gn --unoptimized
ninja -C .\out\host_debug_unopt\ flutter/fml:fml_lib

Create symbolic

cmd

cd <uiwidigets_dir>\engine
cd third_party   \\ create the directory if not exists
mklink /D skia <SKIA_ROOT>

Flutter engine txt include skia header in this pattern 'third_party/skia/*', so without symbolic, the txt lib will include skia header file in flutter engine, instead of headers in skia repo.

Build Engine

cd <uiwidigets_dir>\engine
bee

How to Build (Mac)

Build Dependencies

Setting up the Engine development environment

Please follow https://github.com/flutter/flutter/wiki/Setting-up-the-Engine-development-environment.

Check out repo and update dependencies:

cd $FLUTTER_ROOT/flutter
git checkout flutter-1.17-candidate.5
gclient sync -D

Apply following to end of flutter/third_party/txt/BUILD.gn

diff --git a/third_party/txt/BUILD.gn b/third_party/txt/BUILD.gn
index 56b73a020..d42e88045 100644
--- a/third_party/txt/BUILD.gn
+++ b/third_party/txt/BUILD.gn
@@ -141,6 +141,7 @@ source_set("txt") {
     "//third_party/harfbuzz",
     "//third_party/icu",
     "//third_party/skia",
+    "//third_party/skia/modules/skottie",
   ]
 
   deps = [
@@ -339,3 +340,10 @@ executable("txt_benchmarks") {
     deps += [ "//third_party/skia/modules/skparagraph" ]
   }
 }
+
+static_library("txt_lib") {
+  complete_static_lib = true
+  deps = [
+    ":txt",
+  ]
+}

Comiple engine:

cd $FLUTTER_ROOT
./flutter/tools/gn --unoptimized
ninja -C out/host_debug_unopt/ flutter/third_party/txt:txt_lib

If the compilation fails because "no available Mac SDK is found" (in flutter-1.17 the build tool will only try to find Mac 10.XX SDKs), please modify the file "/src/build/Mac/find_sdk.py" under flutter root by setting "sdks" as your current sdk, e.g., ['11.0'].

Prepare icu data (TODO: try to build it into the library directly!)

move the built icu data file from $FLUTTER_ROOT/out/host_debug_unopt/icudtl.dat to the StreamingAssets path

Creat symbolic

Create symbolic as follows. Flutter engine txt include skia header in this pattern 'third_party/skia/*', so without symbolic, the txt lib will include skia header file in flutter engine, instead of headers in skia repo.

cmd

cd <uiwidigets_dir>\engine
cd third_party   \\ create the directory if not exists
ln -s <SKIA_ROOT> skia

Build Engine

cd <uiwidigets_dir>\engine
mono bee.exe mac