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262 行
9.4 KiB

using System;
using System.Collections.Generic;
using Unity.UIWidgets.foundation;
using UnityEngine;
namespace Unity.UIWidgets.ui {
class MeshKey : IEquatable<MeshKey> {
public readonly long textBlobId;
public readonly float scale;
public MeshKey(long textBlobId, float scale) {
this.textBlobId = textBlobId;
this.scale = scale;
}
public bool Equals(MeshKey other) {
if (ReferenceEquals(null, other)) {
return false;
}
if (ReferenceEquals(this, other)) {
return true;
}
return this.textBlobId == other.textBlobId && this.scale.Equals(other.scale);
}
public override bool Equals(object obj) {
if (ReferenceEquals(null, obj)) {
return false;
}
if (ReferenceEquals(this, obj)) {
return true;
}
if (obj.GetType() != this.GetType()) {
return false;
}
return this.Equals((MeshKey) obj);
}
public override int GetHashCode() {
unchecked {
return (this.textBlobId.GetHashCode() * 397) ^ this.scale.GetHashCode();
}
}
public static bool operator ==(MeshKey left, MeshKey right) {
return Equals(left, right);
}
public static bool operator !=(MeshKey left, MeshKey right) {
return !Equals(left, right);
}
public override string ToString() {
return $"{nameof(this.textBlobId)}: {this.textBlobId}, {nameof(this.scale)}: {this.scale}";
}
}
class MeshInfo {
public readonly MeshKey key;
public readonly long textureVersion;
public readonly MeshMesh mesh;
long _timeToLive;
public MeshInfo(MeshKey key, MeshMesh mesh, long textureVersion, int timeToLive = 5) {
this.mesh = mesh;
this.key = key;
this.textureVersion = textureVersion;
this.touch(timeToLive);
}
public long timeToLive {
get { return this._timeToLive; }
}
public void touch(long timeTolive = 5) {
this._timeToLive = timeTolive + TextBlobMesh.frameCount;
}
}
class TextBlobMesh {
static readonly Dictionary<MeshKey, MeshInfo> _meshes = new Dictionary<MeshKey, MeshInfo>();
static long _frameCount = 0;
public readonly TextBlob textBlob;
public readonly float scale;
public readonly Matrix3 matrix;
MeshMesh _mesh;
bool _resolved;
public TextBlobMesh(TextBlob textBlob, float scale, Matrix3 matrix) {
this.textBlob = textBlob;
this.scale = scale;
this.matrix = matrix;
}
public static long frameCount {
get { return _frameCount; }
}
public static int meshCount {
get { return _meshes.Count; }
}
static readonly List<MeshKey> _keysToRemove = new List<MeshKey>();
public static void tickNextFrame() {
_frameCount++;
_keysToRemove.Clear();
foreach (var info in _meshes.Values) {
if (info.timeToLive < _frameCount) {
_keysToRemove.Add(info.key);
}
}
foreach (var key in _keysToRemove) {
_meshes.Remove(key);
}
}
public MeshMesh resolveMesh() {
if (this._resolved) {
return this._mesh;
}
this._resolved = true;
var style = this.textBlob.style;
var text = this.textBlob.text;
var key = new MeshKey(this.textBlob.instanceId, this.scale);
var fontInfo = FontManager.instance.getOrCreate(style.fontFamily, style.fontWeight, style.fontStyle);
var font = fontInfo.font;
// Handling Emoji
char startingChar = text[this.textBlob.textOffset];
if (char.IsHighSurrogate(startingChar) || EmojiUtils.isSingleCharEmoji(startingChar)) {
var vert = new List<Vector3>();
var tri = new List<int>();
var uvCoord = new List<Vector2>();
var metrics = FontMetrics.fromFont(font, style.UnityFontSize);
var minMaxRect = EmojiUtils.getMinMaxRect(style.fontSize, metrics.ascent, metrics.descent);
var minX = minMaxRect.left;
var maxX = minMaxRect.right;
var minY = minMaxRect.top;
var maxY = minMaxRect.bottom;
for (int i = 0; i < this.textBlob.textSize; i++) {
char a = text[this.textBlob.textOffset + i];
int code = a;
if (char.IsHighSurrogate(a)) {
D.assert(i+1 < this.textBlob.textSize);
D.assert(this.textBlob.textOffset+i+1 < this.textBlob.text.Length);
char b = text[this.textBlob.textOffset+i+1];
D.assert(char.IsLowSurrogate(b));
code = char.ConvertToUtf32(a, b);
} else if (char.IsLowSurrogate(a) || EmojiUtils.isEmptyEmoji(a)) {
continue;
}
var uvRect = EmojiUtils.getUVRect(code);
var pos = this.textBlob.positions[i];
int baseIndex = vert.Count;
vert.Add(new Vector3(pos.x + minX, pos.y + minY, 0));
vert.Add(new Vector3(pos.x + maxX, pos.y + minY, 0));
vert.Add(new Vector3(pos.x + maxX, pos.y + maxY, 0));
vert.Add(new Vector3(pos.x + minX, pos.y + maxY, 0));
tri.Add(baseIndex);
tri.Add(baseIndex + 1);
tri.Add(baseIndex + 2);
tri.Add(baseIndex);
tri.Add(baseIndex + 2);
tri.Add(baseIndex + 3);
uvCoord.Add(uvRect.bottomLeft.toVector());
uvCoord.Add(uvRect.bottomRight.toVector());
uvCoord.Add(uvRect.topRight.toVector());
uvCoord.Add(uvRect.topLeft.toVector());
if(char.IsHighSurrogate(a)) i++;
}
MeshMesh meshMesh = new MeshMesh(null, vert, tri, uvCoord);
_meshes[key] = new MeshInfo(key, meshMesh, 0);
this._mesh = meshMesh.transform(this.matrix);
return this._mesh;
}
_meshes.TryGetValue(key, out var meshInfo);
if (meshInfo != null && meshInfo.textureVersion == fontInfo.textureVersion) {
meshInfo.touch();
this._mesh = meshInfo.mesh.transform(this.matrix);
return this._mesh;
}
var length = this.textBlob.textSize;
var fontSizeToLoad = Mathf.CeilToInt(style.UnityFontSize * this.scale);
var vertices = new List<Vector3>(length * 4);
var triangles = new List<int>(length * 6);
var uv = new List<Vector2>(length * 4);
for (int charIndex = 0; charIndex < length; ++charIndex) {
var ch = text[charIndex + this.textBlob.textOffset];
// first char as origin for mesh position
var position = this.textBlob.positions[charIndex];
if (LayoutUtils.isWordSpace(ch) || LayoutUtils.isLineEndSpace(ch) || ch == '\t') {
continue;
}
if (fontSizeToLoad == 0) {
continue;
}
font.getGlyphInfo(ch, out var glyphInfo, fontSizeToLoad, style.UnityFontStyle);
var minX = glyphInfo.minX / this.scale;
var maxX = glyphInfo.maxX / this.scale;
var minY = -glyphInfo.maxY / this.scale;
var maxY = -glyphInfo.minY / this.scale;
var baseIndex = vertices.Count;
vertices.Add(new Vector3((position.x + minX), (position.y + minY), 0));
vertices.Add(new Vector3((position.x + maxX), (position.y + minY), 0));
vertices.Add(new Vector3((position.x + maxX), (position.y + maxY), 0));
vertices.Add(new Vector3((position.x + minX), (position.y + maxY), 0));
triangles.Add(baseIndex);
triangles.Add(baseIndex + 1);
triangles.Add(baseIndex + 2);
triangles.Add(baseIndex);
triangles.Add(baseIndex + 2);
triangles.Add(baseIndex + 3);
uv.Add(glyphInfo.uvTopLeft);
uv.Add(glyphInfo.uvTopRight);
uv.Add(glyphInfo.uvBottomRight);
uv.Add(glyphInfo.uvBottomLeft);
}
if (vertices.Count == 0) {
this._mesh = null;
return null;
}
MeshMesh mesh = vertices.Count > 0 ? new MeshMesh(null, vertices, triangles, uv) : null;
_meshes[key] = new MeshInfo(key, mesh, fontInfo.textureVersion);
this._mesh = mesh.transform(this.matrix);
return this._mesh;
}
}
}