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159 行
5.2 KiB
159 行
5.2 KiB
using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.gestures;
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using Unity.UIWidgets.painting;
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using Unity.UIWidgets.ui;
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using Rect = Unity.UIWidgets.ui.Rect;
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namespace Unity.UIWidgets.rendering {
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public class ViewConfiguration {
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public ViewConfiguration(
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Size size = null,
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float devicePixelRatio = 1.0f
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) {
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this.size = size ?? Size.zero;
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this.devicePixelRatio = devicePixelRatio;
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}
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public readonly Size size;
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public readonly float devicePixelRatio;
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public Matrix4 toMatrix() {
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// return new Matrix4().diagonal3Values(this.devicePixelRatio, this.devicePixelRatio, 0);
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return new Matrix4().identity();
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}
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public override string ToString() {
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return $"${this.size} at ${this.devicePixelRatio}x";
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}
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}
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public class RenderView : RenderObjectWithChildMixinRenderObject<RenderBox> {
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public RenderView(
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RenderBox child = null,
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ViewConfiguration configuration = null) {
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D.assert(configuration != null);
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this.child = child;
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this._configuration = configuration;
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}
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public Size size {
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get { return this._size; }
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}
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Size _size = Size.zero;
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public ViewConfiguration configuration {
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get { return this._configuration; }
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set {
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D.assert(value != null);
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if (value == this._configuration) {
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return;
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}
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this._configuration = value;
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this.replaceRootLayer((OffsetLayer) this._updateMatricesAndCreateNewRootLayer());
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this.markNeedsLayout();
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}
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}
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ViewConfiguration _configuration;
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public void scheduleInitialFrame() {
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D.assert(this.owner != null);
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this.scheduleInitialLayout();
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this.scheduleInitialPaint((OffsetLayer) this._updateMatricesAndCreateNewRootLayer());
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this.owner.requestVisualUpdate();
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}
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Matrix4 _rootTransform;
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public Layer _updateMatricesAndCreateNewRootLayer() {
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this._rootTransform = this.configuration.toMatrix();
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ContainerLayer rootLayer = new TransformLayer(transform: this._rootTransform);
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rootLayer.attach(this);
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return rootLayer;
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}
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protected override void debugAssertDoesMeetConstraints() {
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D.assert(false);
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}
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protected override void performResize() {
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D.assert(false);
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}
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protected override void performLayout() {
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this._size = this.configuration.size;
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D.assert(this._size.isFinite);
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if (this.child != null) {
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this.child.layout(BoxConstraints.tight(this._size));
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}
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}
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public bool hitTest(HitTestResult result, Offset position = null) {
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if (this.child != null) {
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this.child.hitTest(new BoxHitTestResult(result), position: position);
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}
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result.add(new HitTestEntry(this));
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return true;
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}
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public override bool isRepaintBoundary {
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get { return true; }
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}
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public override void paint(PaintingContext context, Offset offset) {
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if (this.child != null) {
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context.paintChild(this.child, offset);
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}
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}
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public override void applyPaintTransform(RenderObject child, Matrix4 transform) {
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transform.multiply(this._rootTransform);
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base.applyPaintTransform(child, transform);
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}
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public void compositeFrame() {
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var builder = new SceneBuilder();
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using (var scene = this.layer.buildScene(builder)) {
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Window.instance.render(scene);
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}
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D.assert(() => {
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if (D.debugRepaintRainbowEnabled || D.debugRepaintTextRainbowEnabled) {
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D.debugCurrentRepaintColor = D.debugCurrentRepaintColor.withHue((D.debugCurrentRepaintColor.hue + 2.0f) % 360.0f);
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}
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return true;
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});
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}
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public override Rect paintBounds {
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get { return Offset.zero & (this.size * this.configuration.devicePixelRatio); }
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}
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public override Rect semanticBounds {
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get {
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D.assert(this._rootTransform != null);
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return MatrixUtils.transformRect(this._rootTransform, Offset.zero & this.size);
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}
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}
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public override void debugFillProperties(DiagnosticPropertiesBuilder properties) {
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D.assert(() => {
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properties.add(DiagnosticsNode.message("debug mode enabled"));
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return true;
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});
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properties.add(new DiagnosticsProperty<Size>("window size", Window.instance.physicalSize,
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tooltip: "in physical pixels"));
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properties.add(new FloatProperty("device pixel ratio", Window.instance.devicePixelRatio,
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tooltip: "physical pixels per logical pixel"));
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properties.add(new DiagnosticsProperty<ViewConfiguration>("configuration", this.configuration,
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tooltip: "in logical pixels"));
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}
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}
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}
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