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98 行
3.0 KiB
98 行
3.0 KiB
using System.Collections.Generic;
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using System.Linq;
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using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.rendering;
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using Unity.UIWidgets.ui;
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using UnityEngine;
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namespace Unity.UIWidgets.gestures {
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public interface HitTestable {
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void hitTest(HitTestResult result, Offset position);
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}
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public interface HitTestDispatcher {
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void dispatchEvent(PointerEvent evt, HitTestResult hitTestResult);
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}
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public interface HitTestTarget {
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void handleEvent(PointerEvent evt, HitTestEntry entry);
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}
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public class HitTestEntry {
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public HitTestEntry(HitTestTarget target) {
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this._target = target;
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}
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public virtual HitTestTarget target {
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get { return this._target; }
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}
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readonly HitTestTarget _target;
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public override string ToString() {
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return this._target.ToString();
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}
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public Matrix4 transform {
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get { return this._transform; }
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}
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internal Matrix4 _transform;
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}
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public class HitTestResult {
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public HitTestResult() {
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this._path = new List<HitTestEntry>();
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this._transforms = new LinkedList<Matrix4>();
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}
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public HitTestResult(HitTestResult result) {
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this._path = result._path;
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this._transforms = result._transforms;
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}
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public IList<HitTestEntry> path {
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get { return this._path.AsReadOnly(); }
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}
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readonly List<HitTestEntry> _path;
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readonly LinkedList<Matrix4> _transforms;
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public void add(HitTestEntry entry) {
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D.assert(entry.transform == null);
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entry._transform = this._transforms.isEmpty() ? null : this._transforms.Last();
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this._path.Add(entry);
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}
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protected void pushTransform(Matrix4 transform) {
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D.assert(transform != null);
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D.assert(
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this._debugVectorMoreOrLessEquals(transform.getRow(2), new Vector4(0, 0, 1, 0)) &&
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this._debugVectorMoreOrLessEquals(transform.getColumn(2), new Vector4(0, 0, 1, 0))
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);
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this._transforms.AddLast(this._transforms.isEmpty()
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? transform
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: (transform * this._transforms.Last() as Matrix4));
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}
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protected void popTransform() {
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D.assert(this._transforms.isNotEmpty);
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this._transforms.RemoveLast();
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}
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bool _debugVectorMoreOrLessEquals(Vector4 a, Vector4 b,
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double epsilon = SliverGeometry.precisionErrorTolerance) {
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bool result = true;
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D.assert(() => {
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Vector4 difference = a - b;
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return difference.SqrMagnitude() < epsilon;
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});
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return result;
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}
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public override string ToString() {
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return
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$"HitTestResult({(this._path.isEmpty() ? "<empty path>" : string.Join(", ", this._path.Select(x => x.ToString()).ToArray()))})";
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}
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}
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}
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