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31 行
1.0 KiB
31 行
1.0 KiB
using Unity.UIWidgets.editor;
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using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.rendering;
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using Unity.UIWidgets.ui;
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namespace Unity.UIWidgets.widgets {
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public class Texture : LeafRenderObjectWidget {
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public static void textureFrameAvailable(Window instance = null) {
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if (instance == null) {
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WindowAdapter.windowAdapters.ForEach(w => w.scheduleFrame(false));
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} else {
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instance.scheduleFrame(false);
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}
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}
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public Texture(Key key = null, UnityEngine.Texture texture = null) : base(key: key) {
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D.assert(texture != null);
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this.texture = texture;
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}
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public readonly UnityEngine.Texture texture;
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public override RenderObject createRenderObject(BuildContext context) {
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return new TextureBox(texture: texture);
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}
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public override void updateRenderObject(BuildContext context, RenderObject renderObject) {
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((TextureBox) renderObject).texture = texture;
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}
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}
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}
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