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221 行
7.2 KiB

using System;
using System.Collections.Generic;
using RSG;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.physics;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.widgets {
public class ScrollPositionWithSingleContext : ScrollPosition, ScrollActivityDelegate {
public ScrollPositionWithSingleContext(
ScrollPhysics physics = null,
ScrollContext context = null,
float? initialPixels = 0.0f,
bool keepScrollOffset = true,
ScrollPosition oldPosition = null,
string debugLabel = null
) : base(
physics: physics,
context: context,
keepScrollOffset: keepScrollOffset,
oldPosition: oldPosition,
debugLabel: debugLabel
) {
if (_pixels == null && initialPixels != null) {
correctPixels(initialPixels.Value);
}
if (activity == null) {
goIdle();
}
D.assert(activity != null);
}
float _heldPreviousVelocity = 0.0f;
public override AxisDirection axisDirection {
get { return context.axisDirection; }
}
public override float setPixels(float newPixels) {
D.assert(activity.isScrolling);
return base.setPixels(newPixels);
}
protected override void absorb(ScrollPosition other) {
base.absorb(other);
if (!(other is ScrollPositionWithSingleContext)) {
goIdle();
return;
}
activity.updateDelegate(this);
ScrollPositionWithSingleContext typedOther = (ScrollPositionWithSingleContext) other;
_userScrollDirection = typedOther._userScrollDirection;
D.assert(_currentDrag == null);
if (typedOther._currentDrag != null) {
_currentDrag = typedOther._currentDrag;
_currentDrag.updateDelegate(this);
typedOther._currentDrag = null;
}
}
protected override void applyNewDimensions() {
base.applyNewDimensions();
context.setCanDrag(physics.shouldAcceptUserOffset(this));
}
public override void beginActivity(ScrollActivity newActivity) {
_heldPreviousVelocity = 0.0f;
if (newActivity == null) {
return;
}
D.assert(newActivity.del == this);
base.beginActivity(newActivity);
if (_currentDrag != null) {
_currentDrag.dispose();
_currentDrag = null;
}
if (!activity.isScrolling) {
updateUserScrollDirection(ScrollDirection.idle);
}
}
public virtual void applyUserScrollOffset(float delta) {
updateUserScrollDirection(delta > 0.0 ? ScrollDirection.forward : ScrollDirection.reverse);
var pixel = pixels - physics.applyPhysicsToUserOffset(this, delta);
if (pixel < minScrollExtent) {
pixel = minScrollExtent;
}
if (pixel > maxScrollExtent) {
pixel = maxScrollExtent;
}
setPixels(pixel);
}
public virtual void applyUserOffset(float delta) {
updateUserScrollDirection(delta > 0.0 ? ScrollDirection.forward : ScrollDirection.reverse);
setPixels(pixels - physics.applyPhysicsToUserOffset(this, delta));
}
public void goIdle() {
beginActivity(new IdleScrollActivity(this));
}
public void goBallistic(float velocity) {
D.assert(_pixels != null);
Simulation simulation = physics.createBallisticSimulation(this, velocity);
if (simulation != null) {
beginActivity(new BallisticScrollActivity(this, simulation, context.vsync));
}
else {
goIdle();
}
}
public override ScrollDirection userScrollDirection {
get { return _userScrollDirection; }
}
ScrollDirection _userScrollDirection = ScrollDirection.idle;
protected void updateUserScrollDirection(ScrollDirection value) {
if (userScrollDirection == value) {
return;
}
_userScrollDirection = value;
didUpdateScrollDirection(value);
}
public override IPromise animateTo(float to,
TimeSpan duration,
Curve curve
) {
if (PhysicsUtils.nearEqual(to, pixels, physics.tolerance.distance)) {
jumpTo(to);
return Promise.Resolved();
}
DrivenScrollActivity activity = new DrivenScrollActivity(
this,
from: pixels,
to: to,
duration: duration,
curve: curve,
vsync: context.vsync
);
beginActivity(activity);
return activity.done;
}
public override void jumpTo(float value) {
goIdle();
if (pixels != value) {
float oldPixels = pixels;
forcePixels(value);
// this.notifyListeners(); already in forcePixels, no need here.
didStartScroll();
didUpdateScrollPositionBy(pixels - oldPixels);
didEndScroll();
}
goBallistic(0.0f);
}
public override ScrollHoldController hold(VoidCallback holdCancelCallback) {
float previousVelocity = activity.velocity;
HoldScrollActivity holdActivity = new HoldScrollActivity(
del: this,
onHoldCanceled: holdCancelCallback
);
beginActivity(holdActivity);
_heldPreviousVelocity = previousVelocity;
return holdActivity;
}
ScrollDragController _currentDrag;
public override Drag drag(DragStartDetails details, VoidCallback dragCancelCallback) {
ScrollDragController drag = new ScrollDragController(
del: this,
details: details,
onDragCanceled: dragCancelCallback,
carriedVelocity: physics.carriedMomentum(_heldPreviousVelocity),
motionStartDistanceThreshold: physics.dragStartDistanceMotionThreshold
);
beginActivity(new DragScrollActivity(this, drag));
D.assert(_currentDrag == null);
_currentDrag = drag;
return drag;
}
public override void dispose() {
if (_currentDrag != null) {
_currentDrag.dispose();
_currentDrag = null;
}
base.dispose();
}
protected override void debugFillDescription(List<string> description) {
base.debugFillDescription(description);
description.Add(context.GetType().ToString());
description.Add(physics.ToString());
description.Add(activity?.ToString());
description.Add(userScrollDirection.ToString());
}
}
}