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98 行
3.6 KiB

using System;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.ui;
using UnityEngine;
namespace Unity.UIWidgets.rendering {
public class RenderSliverFillViewport : RenderSliverFixedExtentBoxAdaptor {
public RenderSliverFillViewport(
RenderSliverBoxChildManager childManager = null,
float viewportFraction = 1.0f
) :
base(childManager: childManager) {
D.assert(viewportFraction > 0.0);
_viewportFraction = viewportFraction;
}
public override float itemExtent {
get { return constraints.viewportMainAxisExtent * viewportFraction; }
set { }
}
float _viewportFraction;
public float viewportFraction {
get { return _viewportFraction; }
set {
if (_viewportFraction == value) {
return;
}
_viewportFraction = value;
markNeedsLayout();
}
}
float _padding {
get { return (1.0f - viewportFraction) * constraints.viewportMainAxisExtent * 0.5f; }
}
protected override float indexToLayoutOffset(float itemExtent, int index) {
return _padding + base.indexToLayoutOffset(itemExtent, index);
}
protected override int getMinChildIndexForScrollOffset(float scrollOffset, float itemExtent) {
return base.getMinChildIndexForScrollOffset(Mathf.Max(scrollOffset - _padding, 0.0f), itemExtent);
}
protected override int getMaxChildIndexForScrollOffset(float scrollOffset, float itemExtent) {
return base.getMaxChildIndexForScrollOffset(Mathf.Max(scrollOffset - _padding, 0.0f), itemExtent);
}
protected override float estimateMaxScrollOffset(SliverConstraints constraints,
int firstIndex = 0,
int lastIndex = 0,
float leadingScrollOffset = 0.0f,
float trailingScrollOffset = 0.0f
) {
float padding = _padding;
return childManager.estimateMaxScrollOffset(
constraints,
firstIndex: firstIndex,
lastIndex: lastIndex,
leadingScrollOffset: leadingScrollOffset - padding,
trailingScrollOffset: trailingScrollOffset - padding
) + padding + padding;
}
}
public class RenderSliverFillRemaining : RenderSliverSingleBoxAdapter {
public RenderSliverFillRemaining(
RenderBox child = null
) : base(child: child) {
}
protected override void performLayout() {
float extent = constraints.remainingPaintExtent - Mathf.Min(constraints.overlap, 0.0f);
if (child != null) {
child.layout(constraints.asBoxConstraints(minExtent: extent, maxExtent: extent),
parentUsesSize: true);
}
float paintedChildSize = calculatePaintOffset(constraints, from: 0.0f, to: extent);
D.assert(paintedChildSize.isFinite());
D.assert(paintedChildSize >= 0.0);
geometry = new SliverGeometry(
scrollExtent: constraints.viewportMainAxisExtent,
paintExtent: paintedChildSize,
maxPaintExtent: paintedChildSize,
hasVisualOverflow: extent > constraints.remainingPaintExtent ||
constraints.scrollOffset > 0.0
);
if (child != null) {
setChildParentData(child, constraints, geometry);
}
}
}
}