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63 行
1.7 KiB

using System;
using System.Collections;
using System.Collections.Generic;
using developer;
using RSG;
using Unity.UIWidgets.async2;
using Unity.UIWidgets.ui2;
namespace Unity.UIWidgets.foundation {
public delegate Future<IDictionary<string, object>>
ServiceExtensionCallback(IDictionary<string, string> parameters);
public abstract class BindingBase {
protected BindingBase() {
Timeline.startSync("Framework initialization");
initInstances();
initServiceExtensions();
developer_.postEvent("Flutter.FrameworkInitialization", new Hashtable());
Timeline.finishSync();
}
public Window window => Window.instance;
protected virtual void initInstances() {
}
protected virtual void initServiceExtensions() {
}
protected bool locked => _lockCount > 0;
int _lockCount = 0;
protected Future lockEvents(Func<Future> callback) {
Timeline.startSync("Lock events");
D.assert(callback != null);
_lockCount += 1;
Future future = callback();
D.assert(future != null,
() =>
"The lockEvents() callback returned null; " +
"it should return a Promise that completes when the lock is to expire.");
future.whenComplete(() => {
_lockCount -= 1;
if (!locked) {
Timeline.finishSync();
unlocked();
}
return FutureOr.nil;
});
return future;
}
protected virtual void unlocked() {
D.assert(!locked);
}
}
}